This reminded me of
Matthias Worch:
the first Quake editors where very rudimentary, and we had to get used to 3D in the first place. Quest (my level editor of choice), was a great little tool, except that it had no shaded 3D preview (wireframe only!) and that texture alignment wasn�t supported when I made the early levels � I had to open the .map file in a text editor and type in the texture offsets manually.
Anyway, about the map itself, could
Potpourri be it? It's not the oldest in the Quaddicted archive, though.
This comment in the
Shaft of the Soulless page is also interesting:
This level was built before there were level editors, before Quake 1 was officially released, using a tedious coordinates script, so yes, it is tiny and boring compared to later levels. Did you try shooting the struts in deathmatch mode? It was a good level for its time.....