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When A Portal Opens To The Antimatter Universe 
My opposite is just me with a goatse. 
Lots Of New Q1SP! Oh Boy! 
 
Streaming .dems Update 
I wasted a bunch of time trying to get my video gear to capture successfully at 60fps and threw in the towel last night. Gonna screencap with Bandicam which works really well. A few more steps and we'll have some .dems to share with commentary as well. 
Rendering Borderlands 3 In UE4 
First Custom Quake Level? 
I might have asked this before so apologies I simply don't recall. I searched the Blue News archive and couldn't find anything but I am looking for the "first" ever custom Quake level. I remember that it was released BEFORE the source code for QuakeEd were released however the source code for the compliers and the maps specs had been released so you could compile a .map - there were just no map editors available! Some guy made a small little rectangular map with wooden beams criss-crossing throughout. This dude made the map using notepad -- no level editor. Insane. Would love to find this and take another look at it.

Anyone recall this map or know the name or other details? 
Dumptruck_ds 
This reminded me of Matthias Worch:

the first Quake editors where very rudimentary, and we had to get used to 3D in the first place. Quest (my level editor of choice), was a great little tool, except that it had no shaded 3D preview (wireframe only!) and that texture alignment wasn�t supported when I made the early levels � I had to open the .map file in a text editor and type in the texture offsets manually.

Anyway, about the map itself, could Potpourri be it? It's not the oldest in the Quaddicted archive, though.

This comment in the Shaft of the Soulless page is also interesting:
This level was built before there were level editors, before Quake 1 was officially released, using a tedious coordinates script, so yes, it is tiny and boring compared to later levels. Did you try shooting the struts in deathmatch mode? It was a good level for its time..... 
@mankrip 
Thanks for the Worch link! I might have footage of him working on Sin. Don't recall if I do or not. I loved Quest. I honestly don't recall how texture alignment was done in Quest. I had to have used a more fleshed out version, because I do recall flat shading in Quest and the levels I still have from those days I was able to align door textures without notepad.

the two levels you linked to are not the first one sadly. :( I will double check Potpourri but I don't think so. 
 
Yeah Quaddicted lists https://www.quaddicted.com/reviews/bc.html as the first SP.

Mention of "notepad" reminded me of the DM map https://www.quaddicted.com/files/maps/multiplayer/daskull.zip but that's probably not it either, too complicated.

Maybe some other DM map? 
Duke Nukem 3D Prototype/Beta Coveredy By Nostalgia Nerd 
@Johnny 
Yes it was def a tiny DM map. Forgot to mention it. I have some CDs of my old Quake files but I doubt I archived that map. Gonna keep looking. 
Notepad++ DLL Hijack 
 
r/stallmanwasright 
 
Someone already made DUSK mod for Quake. They even share quality of execution: https://youtu.be/pcwowe80MHM?t=11m53s 
Pistol Viewmodel 
the perspective is pretty nice! 
1080Ti 
 
I ordered a 1050 Ti the other day when I saw it on sale for under $150. Not the greatest but it'll be way better than what I have now. 
Zenimax Vs. Oculus, Round 2 � The Bitchslap 
 
a lightning somehow fried my vga so i have to buy a new one

i guess a cheapo evga 1060 sc will have to do for me

at least quake runs flawlessly on integrated graphics, i can wait for now 
I Turned 16 On The 4th 
I can now legally drink beer and wine as I live in Germany! 
Good Decals Mods/Ports? 
Are there any mods or ports for Quake that add nice blood/weapon damage decals to surfaces? I know that decals weren't originally in Doom, but bullet damage and blood make the visual aftermath of a fight a lot more satisying, and I often miss that in Quake. I'm pretty sure Darkplaces has this, but I'm looking for something closer to Quake's original look. 
Interesting Story Of The Rise Of The Triad 
Gollum Spotted: 
Too Bad The Episode Jam 
is for a small group running in secret. Any other collective mapping effort that anyone can see and jump in? 
Yeah,,, 
AdibSP1, a map collectively made by adib and adib, in a theme of his choosing. 
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