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I Like This! 
You could check my speedrun of my first map on http://www.quaketastic.com in the demos/speedrun folder (file is gravelpitdayaspeed.zip, and needs quoth to play) 
@daya Will Do 
And it's a good choice as I have yet to play Quoth! 
Very Nice Idea 
tho videos with commentary are more appreciated 
 
A webtool to play, rec and upload .dem's automatically would be awesome. 
More On .dem Videos 
I'm trying to get my hardware to behave and record at 60hz/fps correctly. Something's going wrong in the pipeline tho. I'll figure it out. The way my setup works is HDMI out into a device called a Pix240i.

https://www.videodevices.com/products/portable-video-recorders/pix240i

That's a specialized recorder for digital cameras I had left leftover from my production business. I can pipe in a mic to the recorder and do commentary but I'm not sure I'll do that for every video. Thanks for the feedback. Hope to have the refresh rate solved by the weekend so I can do some of these.

The Pix cost me a fortune and I want to put it to use instead of buying another solution or using Fraps. 
 
#28933 
Baker pretty much disappeared from everywhere after February 20... 
 
Hope they're ok :( 
#28996 
Mugwump (aka bfg666) disappeared too, from both func_msg and quakeone.com Last login in January.
He was a huge spammer, so I wonder how no one noticed this anomaly ;) 
Don't Think That I've Left This Community Entirely. 
I usually pop in here to see anything new going on. When there isn't a new q1sp or a map jam announcement, I lurk. 
 
#28994 neat.

For q1sp I imagine it would be complicated. This tool seems geared to more standardised maps / engines etc as it is online play

Would need a way of uploading the necessary map/egnine and parameters for q1sp. Doable but.

Why not with a nice beast of a machine and have it rendered in 4k just because. 
 
That's an interesting point about maps. I don't see a description anywhere of what maps igmdb supports for the different games... it's not just official maps, because e.g. in the Quake renders I see aerowalk and QW race maps, but yeah it has to be some limited set and there's no option to upload the map. 
Fucking RL Rant 
I'm 49 and have a wife, two teenaged kids and a dog. By the time I get off work I have zero fucking mental energy and desire to sit in front of a computer to map. (I sit in front on one all day) I have a metric fuckton of personal things I need to take care of too. My to-do list is exhaustive. It's depressing. Just had my yearly physical yesterday and the doc say I HAVE to lose weight and get more exercise. Big fucking surprise.

I have a great life - I really do have a lot to be thankful for - but man it would be so much better if I had more free time. It bugs me to read this forum and then not have time to do what I really enjoy - which is mapping.

Just venting. Thanks for reading! 
Oh Man. 
I need to map my ass off before I turn 30. 
@otp 
Yes. Highly recommended. :) 
 
Yeah IRL shit is kicking my ass at the moment as well. I havent really mapped since the speed mapping/24 hr jam.

Best of luck! 
Reallife 
I think Quake is a great opportunity to escape reallife, at least for a moment. 
Bender ^h^h^h Baker's Q1 Sig 
Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.... 
When A Portal Opens To The Antimatter Universe 
My opposite is just me with a goatse. 
Lots Of New Q1SP! Oh Boy! 
 
Streaming .dems Update 
I wasted a bunch of time trying to get my video gear to capture successfully at 60fps and threw in the towel last night. Gonna screencap with Bandicam which works really well. A few more steps and we'll have some .dems to share with commentary as well. 
Rendering Borderlands 3 In UE4 
First Custom Quake Level? 
I might have asked this before so apologies I simply don't recall. I searched the Blue News archive and couldn't find anything but I am looking for the "first" ever custom Quake level. I remember that it was released BEFORE the source code for QuakeEd were released however the source code for the compliers and the maps specs had been released so you could compile a .map - there were just no map editors available! Some guy made a small little rectangular map with wooden beams criss-crossing throughout. This dude made the map using notepad -- no level editor. Insane. Would love to find this and take another look at it.

Anyone recall this map or know the name or other details? 
Dumptruck_ds 
This reminded me of Matthias Worch:

the first Quake editors where very rudimentary, and we had to get used to 3D in the first place. Quest (my level editor of choice), was a great little tool, except that it had no shaded 3D preview (wireframe only!) and that texture alignment wasn�t supported when I made the early levels � I had to open the .map file in a text editor and type in the texture offsets manually.

Anyway, about the map itself, could Potpourri be it? It's not the oldest in the Quaddicted archive, though.

This comment in the Shaft of the Soulless page is also interesting:
This level was built before there were level editors, before Quake 1 was officially released, using a tedious coordinates script, so yes, it is tiny and boring compared to later levels. Did you try shooting the struts in deathmatch mode? It was a good level for its time..... 
@mankrip 
Thanks for the Worch link! I might have footage of him working on Sin. Don't recall if I do or not. I loved Quest. I honestly don't recall how texture alignment was done in Quest. I had to have used a more fleshed out version, because I do recall flat shading in Quest and the levels I still have from those days I was able to align door textures without notepad.

the two levels you linked to are not the first one sadly. :( I will double check Potpourri but I don't think so. 
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