We Have An SJW On Our Hands !
#28976 posted by anonymous user on 2017/02/28 02:23:12
How Do I
#28977 posted by Jaromir83 on 2017/02/28 12:43:24
increase size of the HUD and console text pls? thanks
#28978 posted by Joel B on 2017/02/28 18:37:59
What Quake engine are you using?
Quakespasm
#28979 posted by Jaromir83 on 2017/03/01 08:15:49
starting the game like "quakespasm -game bastion +sv_aim 1 +scr_menuscale 2 +scr_conscale 2 +scr_hudscale 2 +scr_conwidth 1920 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +r_farclip 16384 +skill 1 +map e1m1rmx"
either
+scr_conscale 2
nor
+scr_hudscale 2
does not seem to do anything, I also pls need some more limits removed because some maps crash at certain points, thanks
#28980 posted by ericw on 2017/03/01 08:36:02
Quakespasm has a few cvars for scale, try these:
+scr_conscale 2 +scr_crosshairscale 2 +scr_menuscale 2 +scr_sbarscale 2
which maps crash?
.
#28981 posted by Jaromir83 on 2017/03/01 09:35:04
egyptian "retrojam6_breezeep" crashes when trying to open door after multiple ambush in the dungeon/chamber plus "symphony of science" crashes when trying to pick up crowbar in the lab
.
#28982 posted by Jaromir83 on 2017/03/01 09:44:52
* "retrojam6_breezeep" crashes after opening silver door (after the ambushes)
** console text still tiny
#28983 posted by Bre_mobile on 2017/03/01 15:52:58
Are you using the latest version of Quakespasm? I've never heard if sucheck a thing happening in my map.
Scr_conscale 2 Is The One
#28984 posted by negke on 2017/03/01 17:43:14
If 2 is still tiny for you, use a higher number then. Just type the command in the console. Do you play Quake on a cinema screen?
Regardless of font size, you can just type "condebug" after the crash and copy the error message from condump.txt. Probably trying to run the map in AD or some mod.
Scale Stuff
#28985 posted by Joel B on 2017/03/01 18:20:59
Quakespasm has a Scale slider in its preferences menu which tweaks multiple things at once. That has always worked well for me.
Recording Demos
I have some video gear from my previous business that would make it extremely convenient to record demos posted here. I was wondering if people who post .dem files would mind if I recorded and posted theirs on a YT channel?
So for example I'd take some MapJam .dems record them and post them. I'd put a graphic on screen to give credit to the player and of course the map author as well.
I like watching Quake Grave etc. using Chromecast on a tv so that's why I gravitate more to streaming as opposed to just watching dems in game.
What do people think? Would you be cool if CI recorded an posted your gameplay .dems?
That's A Cool Idea.
#28987 posted by mjb on 2017/03/01 19:59:43
You're welcome to mine whenever I post them!
@bloughsburgh
Excellent! I will probably do a trial run later this week and will startbwith some of yours.
I Like This!
#28989 posted by aDaya on 2017/03/02 00:48:36
You could check my speedrun of my first map on http://www.quaketastic.com in the demos/speedrun folder (file is gravelpitdayaspeed.zip, and needs quoth to play)
@daya Will Do
And it's a good choice as I have yet to play Quoth!
Very Nice Idea
#28991 posted by PuLSaR on 2017/03/02 14:48:05
tho videos with commentary are more appreciated
#28992 posted by Killes on 2017/03/02 17:25:57
A webtool to play, rec and upload .dem's automatically would be awesome.
More On .dem Videos
I'm trying to get my hardware to behave and record at 60hz/fps correctly. Something's going wrong in the pipeline tho. I'll figure it out. The way my setup works is HDMI out into a device called a Pix240i.
https://www.videodevices.com/products/portable-video-recorders/pix240i
That's a specialized recorder for digital cameras I had left leftover from my production business. I can pipe in a mic to the recorder and do commentary but I'm not sure I'll do that for every video. Thanks for the feedback. Hope to have the refresh rate solved by the weekend so I can do some of these.
The Pix cost me a fortune and I want to put it to use instead of buying another solution or using Fraps.
#28994 posted by Joel B on 2017/03/02 20:55:55
#28933
#28995 posted by mankrip on 2017/03/03 03:53:26
Baker pretty much disappeared from everywhere after February 20...
#28996 posted by PRITCHARD on 2017/03/03 04:04:24
Hope they're ok :(
#28996
#28997 posted by khreathor on 2017/03/03 13:59:23
Mugwump (aka bfg666) disappeared too, from both func_msg and quakeone.com Last login in January.
He was a huge spammer, so I wonder how no one noticed this anomaly ;)
Don't Think That I've Left This Community Entirely.
#28998 posted by Bre_mobile on 2017/03/03 15:36:07
I usually pop in here to see anything new going on. When there isn't a new q1sp or a map jam announcement, I lurk.
#28999 posted by Killes on 2017/03/03 16:16:43
#28994 neat.
For q1sp I imagine it would be complicated. This tool seems geared to more standardised maps / engines etc as it is online play
Would need a way of uploading the necessary map/egnine and parameters for q1sp. Doable but.
Why not with a nice beast of a machine and have it rendered in 4k just because.
#29000 posted by Joel B on 2017/03/03 18:47:57
That's an interesting point about maps. I don't see a description anywhere of what maps igmdb supports for the different games... it's not just official maps, because e.g. in the Quake renders I see aerowalk and QW race maps, but yeah it has to be some limited set and there's no option to upload the map.
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