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Skeletons In The Closet
hi guys. I was going thru my older Quake2 maps and discovered a bunch of my old, crappy maps I made and released when I was still kinda new to this mapping thing... maybe you would like to see them :D

http://scampie.spawnpoint.org/quake2_horror/scamp2_1.jpg
http://scampie.spawnpoint.org/quake2_horror/scamp2_2.jpg
http://scampie.spawnpoint.org/quake2_horror/scamp2_3.jpg
first off in the trip down memory lane... my first released map ever... scamp2! as you can tell by this screenshot, I was already very skilled at creating ADVANCED maps, with COOL layouts, and AWESOME theme... as evidences by the overuse of colored lighting (I didnt have a 3d card at the time, and thought it would be funny to "punish" those who did), blocky random assortment of walls, and the awesome csg cut holes in the walls (obviously terrorists trying to deprive the world of my excellance). the third shot shows a bit about my skill... csg cut a hole in the floor to make space for the elevator, and fucked up, tried again, and fucked it up more :D

scamp4 and scamp6 followed this (decided to use only even numbers on my mapnames for whatever reason), both just as horrid as scamp2, but with slight advancments. scamp4 used an acual texture set and at least attempted to try and make things look nice... kind of tough when it was almost pure purple lighting and I still didnt understand that the grid size and the textures accually had something to do with each other... scamp6 remedied this, and I accually made it without csg cutting almost everything! still, without a 3d card and feeling a need for vengence, each room had its own shitty color for lighting... "unfortunatly" these 2 maps are long since lost, so no screenshots... anyone who can find them on the net somewhere for me will be rewarded with a cookie.

http://scampie.spawnpoint.org/quake2_horror/rockrail.jpg
now armed with my knowledge of grids and textures, I made "Rockets and Rails" in a few afternoons after school. still slightly bland in the looks department, and mostly lacking in 3d action, I at least managed to stick to a sensible color scheme, altho, this may have been an overlook by my newbie mind. Altho not a big deal at this point, but all those little blue lights were csg cut into the walls... didnt figure it was that big of a problem! they looked fine! This was about when I began really LOOKING at other peoples maps, and seeing what and how other things were being done. The texture theme was inspired by Taskmasters MPQ1 map.

http://scampie.spawnpoint.org/quake2_horror/wpitt_1.jpg
http://scampie.spawnpoint.org/quake2_horror/wpitt_2.jpg
http://scampie.spawnpoint.org/quake2_horror/wpitt_disco.jpg
now that I was beginning to look at others maps, I also tried to emulate architecture and themes. "Somewhere West of Pittsburg" was inspired by ztn and headshots q2base maps. This was also the first map I made with my brand new 3dcard, so, while there is still alot of colored light, it is for the most part, well used, sourced, and not super horribly bright and ugly... but I still couldnt resist having some fun with it, so I made a "sig room" with blinking colored lights, a quad, and that cool q2 hip-hop-beat music for use with the intermission camera.

...and my skills have been on the decline since. ;P

anyway, in this thread, you guys should post some shots/stories of your first few maps. would be kinda neat to see how crappy we all once were (still are?).
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My Own Skeleton 
Huge, flat outdoor areas with no detail! http://rpg.quakepit.com/images/blah/closet0.jpg

Typical and uninteresting computer room with surprisingly few computers! And lined up monsters too! http://rpg.quakepit.com/images/blah/closet1.jpg

Flat walls with a sign over the door and only three lights for the whole room! http://rpg.quakepit.com/images/blah/closet2.jpg

Huge box room + flat lighting + no detail + CRATES = Gameplay! http://rpg.quakepit.com/images/blah/closet3.jpg
http://rpg.quakepit.com/images/blah/closet4.jpg 
RPG 
Those aren't that bad, at least there are CRATES! 
Perhaps So 
I could have picked the decent looking shots and showed those, but of course then it wouldn't be on topic. 
O Mie Gawd 
My hard drive crashed a long time ago, but I remember my first map like it was yesterday. Made in deathmatchmaker, it was roughly on par with A2/Aerowalk, except a litle bit worse. (Ha, it actually was pretty good at the time (no fullbright boxez here!); I remember being inspired by the city*.bsp series of maps. Ah those were the good ol' days.) 
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