Mukor And Dwere
#28915 posted by aDaya on 2017/02/15 20:49:56
Now that's what I'm talking about. I'll look into it and then decide between Unity and DP.
dwere -> brush-based mapping is by practice better to construct an environment faster, the downside being it won't look as organic as brush-based map, which is better fitted for natural terrain (plains and mountains to name a few), at least from my experience.
#28916 posted by Joel B on 2017/02/15 21:37:10
A couple of things about brush-based mapping:
https://www.youtube.com/watch?v=xOBEy-zIotE
https://www.youtube.com/watch?v=6ubu76gEvM8
Got these from the YouTube channel of the same guy that I saw discussing HammUEr (that I linked above).
Kinn
#28917 posted by starbuck on 2017/02/16 13:14:16
Are you using Unity for your job? Or for personal projects? Interested in what you're up to with it, as i've just been going through some tutorials
#28918 posted by Kinn on 2017/02/16 14:54:17
Are you using Unity for your job? Or for personal projects?
At work: Only started using it once all the decent games companies near where I live shut down and we all had to do skeevy pay-to-win shit for mobile. I am loathe to admit being involved in any of that horrible crap, but it brought the doughnuts in.
Personal stuff: All sorts...2d stuff, 3d stuff...A lot of proof-of-concept stuff that never really got finished, but some of it is interesting and I'd like to maybe do a write up at some point maybe but don't hold your breath.
American McGee Is Doing An AMA
#28918
#28920 posted by starbuck on 2017/02/16 16:03:23
Ha, ah thats a shame. Well you do what you have to, eh. Unfortunately those are the companies that make money!
Write up at some point would be very interesting to me at least. I'm getting into it now, really only with an eye to do some silly little games or proof-of-concepts. Any good tips for communities / resources / reading? It seems like finding a shit-needle in a shit-haystack at the moment.
#28921 posted by Kinn on 2017/02/16 16:36:50
Any good tips for communities / resources / reading? It seems like finding a shit-needle in a shit-haystack at the moment.
Any step-by-step guides out there are mostly going to be clusterfucks of irrelevant shit that don't really address the stuff that you specifically want to be doing with Unity.
Instead - break down what you want to know into very focused questions about one little aspect of Unity, and simply learn by Googling one question at a time. Somewhere, someone will have asked the exact same question as you, and there will be decent answers to that question scatted across a million different forums like stackoverflow, and even sometimes on the Unity forums, or on the official documentation pages.
Once you kind of know which systems of Unity and/or script functions you need to be dealing with to solve your problem, then its time to read about those systems on the official documentation.
Once you get deep into Unity you'll realise how a lot of its systems are poorly documented "black boxes", and your only "resource" is googling to find others trying to do the same thing as you.
#28915
#28922 posted by dwere on 2017/02/16 16:44:49
Thanks, it's more or less what I thought.
Terrains are exactly what I'm concerned about, as well as various tilted/broken structures of complex shapes.
#28916
#28923 posted by dwere on 2017/02/16 16:47:12
Thanks for those as well.
I like the way that guy talks. I couldn't understand most of it, but I think I got the main idea.
#28921
#28924 posted by starbuck on 2017/02/16 22:39:09
ha, maybe not exactly what i hoped to hear, but at least the "google your specific question" technique is reassuringly familiar. Pretty much anything i've ever coded is built upon stackOverflow ground, with varying degrees of shakiness.
Cheers for the advice!
#28925 posted by Joel B on 2017/02/17 02:09:30
Does anyone have a working link to the Quake Info Pool?
The discussion on the Mark V thread about Quake hackiness reminded me of it so I went to have a look. I can't get it to load from either inside3d.com or insideqc.com, or even archive.org. Seems to be a lot of interminable redirecting or reloading going on?
Maybe it's just my browser... (Chrome on macOS)
#28926 posted by ericw on 2017/02/17 03:07:54
Yeah, I get the same redirect loop in Firefox or Chrome for: http://www.insideqc.com/qip/home.shtml
Disabling javascript works around the problem though (I'm using this FF plugin)
Inside 3d
#28927 posted by madfox on 2017/02/17 05:42:04
wasn't it changed into InsideQc?
How The Internet Ruins Productivity (by Design)
#28928 posted by killpixel on 2017/02/17 19:58:31
New Q1SP By QuakeOne User 'MissBubbles'
#28929 posted by Breezeep_ on 2017/02/18 16:30:29
#28928
#28930 posted by Cocerello on 2017/02/18 19:09:45
That part about drugs sown as something necessary foe work reminded me on how crunch work is regarded the same.
#28928
#28931 posted by Kinn on 2017/02/18 19:22:24
I didn't have time to watch the whole video (quite appropriate given the subject matter!), but that stuff about the drugs is some fucked up shit.
#28929
#28932 posted by metlslime on 2017/02/18 20:47:35
Thanks breezeep_, this is now a news post!
What's Wrong With Otp?
#28933 posted by Baker on 2017/02/19 19:42:20
I guess in the past I've thought of him as an occasionally helpful guy who randomly makes snotty comments to newbs --- which I think a lot of people can relate to.
And he also had some sort of feud with gb.
But in more recent times, I've seen him in the past troll Spirit and be happy Spirit doesn't post here --- which is a bit weird.
And recently I've seen him pointlessly troll mh, which is twice as odd. All mh does is create engine code and mapping tools.
Has he always been like this and I just haven't noticed?
Or did he fall on hard times (unemployed? alcoholic?)
If he's fallen on a hard time, I wish him well. I remember during first Map Jam, I specifically played his first map because I was excited he released one and was kind of curious to see what he made.
Also if I argued against something he said, I would omit his name so he knew I was arguing against the argument, and wouldn't think it was personal.
Maybe I just don't notice these things.
No idea but I feel like it backs up my recent comments about func being a less inviting place than doomworld
I Just Know This Will End Up On Quake_txt
Who's Behind Quake_txt Btw?
#28936 posted by Kinn on 2017/02/19 20:33:20
I mean he's clearly someone who browses the func
#28937 posted by muk on 2017/02/19 20:44:15
quake_txt is sentient AI developed by hexcalk after spatial transcendence.
Best Move This To The Beef Thread Baker
#28938 posted by SleepwalkR on 2017/02/19 20:46:35
#28933 @Baker
#28939 posted by sock on 2017/02/19 23:15:57
You've made 2 maps ever, one of them of was a total boxmap. The other one was quite a bit better.
If you don't mind, I would prefer to only chatter with people with talent and ability or at least bringing critical thought to the table
You post condescending crap like this and then wonder what is wrong with OTP!?! Maybe you should have a good look at yourself.
I hope someone renames the thread to "What is wrong with baker 2017", so everyone will know from the title what to expect and follow Bakers wise words instead! :P
Done talking about this boring subject anyway, fun stuff is what I like.
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