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What are the benefits of brush-based mapping compared to mesh anyway?

I'm asking because at some point in the future I'll have to decide what to start with, and right now my experience = 2.5D mapping + a little bit of low-poly 3D model creation in Blender. 
Mukor And Dwere 
Now that's what I'm talking about. I'll look into it and then decide between Unity and DP.

dwere -> brush-based mapping is by practice better to construct an environment faster, the downside being it won't look as organic as brush-based map, which is better fitted for natural terrain (plains and mountains to name a few), at least from my experience. 
 
A couple of things about brush-based mapping:

https://www.youtube.com/watch?v=xOBEy-zIotE
https://www.youtube.com/watch?v=6ubu76gEvM8

Got these from the YouTube channel of the same guy that I saw discussing HammUEr (that I linked above). 
Kinn 
Are you using Unity for your job? Or for personal projects? Interested in what you're up to with it, as i've just been going through some tutorials 
 
Are you using Unity for your job? Or for personal projects?

At work: Only started using it once all the decent games companies near where I live shut down and we all had to do skeevy pay-to-win shit for mobile. I am loathe to admit being involved in any of that horrible crap, but it brought the doughnuts in.

Personal stuff: All sorts...2d stuff, 3d stuff...A lot of proof-of-concept stuff that never really got finished, but some of it is interesting and I'd like to maybe do a write up at some point maybe but don't hold your breath. 
American McGee Is Doing An AMA 
#28918 
Ha, ah thats a shame. Well you do what you have to, eh. Unfortunately those are the companies that make money!

Write up at some point would be very interesting to me at least. I'm getting into it now, really only with an eye to do some silly little games or proof-of-concepts. Any good tips for communities / resources / reading? It seems like finding a shit-needle in a shit-haystack at the moment. 
 
Any good tips for communities / resources / reading? It seems like finding a shit-needle in a shit-haystack at the moment.

Any step-by-step guides out there are mostly going to be clusterfucks of irrelevant shit that don't really address the stuff that you specifically want to be doing with Unity.

Instead - break down what you want to know into very focused questions about one little aspect of Unity, and simply learn by Googling one question at a time. Somewhere, someone will have asked the exact same question as you, and there will be decent answers to that question scatted across a million different forums like stackoverflow, and even sometimes on the Unity forums, or on the official documentation pages.

Once you kind of know which systems of Unity and/or script functions you need to be dealing with to solve your problem, then its time to read about those systems on the official documentation.

Once you get deep into Unity you'll realise how a lot of its systems are poorly documented "black boxes", and your only "resource" is googling to find others trying to do the same thing as you. 
#28915 
Thanks, it's more or less what I thought.

Terrains are exactly what I'm concerned about, as well as various tilted/broken structures of complex shapes. 
#28916 
Thanks for those as well.

I like the way that guy talks. I couldn't understand most of it, but I think I got the main idea. 
#28921 
ha, maybe not exactly what i hoped to hear, but at least the "google your specific question" technique is reassuringly familiar. Pretty much anything i've ever coded is built upon stackOverflow ground, with varying degrees of shakiness.

Cheers for the advice! 
 
Does anyone have a working link to the Quake Info Pool?

The discussion on the Mark V thread about Quake hackiness reminded me of it so I went to have a look. I can't get it to load from either inside3d.com or insideqc.com, or even archive.org. Seems to be a lot of interminable redirecting or reloading going on?

Maybe it's just my browser... (Chrome on macOS) 
 
Yeah, I get the same redirect loop in Firefox or Chrome for: http://www.insideqc.com/qip/home.shtml

Disabling javascript works around the problem though (I'm using this FF plugin
Inside 3d 
wasn't it changed into InsideQc
How The Internet Ruins Productivity (by Design) 
New Q1SP By QuakeOne User 'MissBubbles' 
#28928 
That part about drugs sown as something necessary foe work reminded me on how crunch work is regarded the same. 
#28928 
I didn't have time to watch the whole video (quite appropriate given the subject matter!), but that stuff about the drugs is some fucked up shit. 
#28929 
Thanks breezeep_, this is now a news post! 
What's Wrong With Otp? 
I guess in the past I've thought of him as an occasionally helpful guy who randomly makes snotty comments to newbs --- which I think a lot of people can relate to.

And he also had some sort of feud with gb.

But in more recent times, I've seen him in the past troll Spirit and be happy Spirit doesn't post here --- which is a bit weird.

And recently I've seen him pointlessly troll mh, which is twice as odd. All mh does is create engine code and mapping tools.

Has he always been like this and I just haven't noticed?

Or did he fall on hard times (unemployed? alcoholic?)

If he's fallen on a hard time, I wish him well. I remember during first Map Jam, I specifically played his first map because I was excited he released one and was kind of curious to see what he made.

Also if I argued against something he said, I would omit his name so he knew I was arguing against the argument, and wouldn't think it was personal.

Maybe I just don't notice these things. 
 
No idea but I feel like it backs up my recent comments about func being a less inviting place than doomworld 
I Just Know This Will End Up On Quake_txt 
 
Who's Behind Quake_txt Btw? 
I mean he's clearly someone who browses the func 
 
quake_txt is sentient AI developed by hexcalk after spatial transcendence. 
Best Move This To The Beef Thread Baker 
 
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