Jonas I'd Use It Too, But If Brush-based Map Cannot Be Done In It
then I'd settle with DP.
But then I've seen that TB2 can export map files into wavefront 3d models, meaning they can be used by Unity as a single model, meaning using Unity *and* TB2 is possible.
The downside I see with this is the back and forth with converting files and testing maps. If the map I test in Unity is wrong in the original map files, I have to edit in TB2 and then convert it.
Is brush-based maps in Unity that buggy? Because I'm wondering how the guys behind Dusk are doing it:
https://www.youtube.com/watch?v=GqUiJpITMS0
Another thing I'm wondering about TB2: since my game won't have a palette limit, can TB2 use
.wad files (or texture pack files rather) that doesn't hold a palette limit?