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Unity makes sense if you want to release your game to more platforms than just desktop.
As Kinn said, all modern engines will force you to downgrade available "tech", if you want to have 1:1 look/feel with Quake...
...but you can save time on:
- AI
- path finding
- sound/music management
- networking 
Yeah, On The Flip Side 
Unity's C# API is wonderful and of course much more powerful and nicer to use than QuakeC.

You can use any C# feature that's supported by Mono, which is basically a cross-platform version of .NET 
Cube 2 ? 
 
Contract Revoked Turns 15 In June 
Knave jam around that time? 
 
we need to get Kell back here 
I'm Not Looking For A 1:1 Recreation Of Quake/quake 2 
but rather something that's close to it (e.g I want the movement flow to be as fluid as Q1, if not as close, without strafe jump and bunnyhopping, as I want to implement stuff like sliding, wallrun and slide boosting [this game's equivalent to strafe jumping, for now, where you jump off a slide and you keep momentum]). If Darkplaces can deal with skeletal animation and ragdoll physics and alpha textures, as well as replicating quakespasm's texture filtering (I swear it has the best for low-res textures, then maybe it has something to do with the new compilers) AND on top of being usable by TB2, I'll be all over it. Though also if the HUD can be customized, because being forced on using the Q1 one as a hard-coded basis would be troublesome.

Now if Unity can make brush-based mapping (I remember a prototyping tool that seemed to have grid-based brushes) I could look more into it, considering what you guys are telling in terms of coding. Then again there's this Dusk game that's using Unity so I might look into it, although from what I've seen the details are on par with Q1 rather than Quakespasm stuff.

Still, this brings me hope, but now I'm on the fence on two softwares. DP is rooted in Quake technology, but this also comes with limitations, while Unity 
OTP 
announce it early, so people can make really ambitous maps that hold true to knave standards?
Why not?

The theme is best quake imo. 
Nice Anonymous Post. 
Discarded, try again with a name. 
 
Im up for a knave jam.

Arcane Dimensions or at the very least, Quoth, please. 
 
If it's going to be a celebration of the Contract Revoked themes then Quoth is the only option. 
Otp You F***face 
who else could trigger you so bad, heh? 
 
Now if Unity can make brush-based mapping (I remember a prototyping tool that seemed to have grid-based brushes)

If you are set on using Unity you'll be far better off doing it properly and learning actual mesh-based modelling, rather than using some "brush" tool someone wrote for Unity that will just be generating highly unoptimised meshes anyway. 
Contract Revoked/Lost Chapters QuakeC Was Open Sourced 
Lost Chapters source code | Lost Chapters Source Release Post

Lost Chapters being the sequel to Contract Revoked.

Completely possible to do a faithful to the original Contract Revoked theme map, since Lost Chapters was open sourced. 
Wow 
I thought that was lost forever when the 2005 expo went down!

Thanks Baker. 
Kinn 
But then how is the Dusk guy doing it?

I'd like to emphasize this for DP, can the HUD be entirely customizable? Last time I looked at a DP-based game the layout was the exact same as Quake, making me fear the HUD being hardcoded carries over DP. 
DP Games 
here are some games using DP:

SteelStorm

Blood Omnicide

Xonotic

Warsow

there are more out there including a bunch of smaller projects. 
 
Do the Warsow developers know they are using DarkPlaces?

That would be an interesting conversation. 
Er... 
#28898 
My mistake, it's qfusion. I could've sworn they were using DP at one point. 
 
Warsow used qfusion. 
 
Referring back a few posts...

If you really want to do brush-based mapping (or at least layouts) for a modern engine, http://hammuer.nte.be/ lets you import .vmf or .map files into the Unreal editor. 
Retroblazer 
 
Ohhh... I didn't knew it's on Darkplaces!
Sadly development died... 
Staying At A Hotel 
and func is the only website that loads up because it's the most optimised and the connection is too shit to load anything else. 
 
Try loading the entire General Abuse thread 
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