#28789 posted by
topher on 2017/01/20 17:52:49
i managed to do an hollow torus
it was trickier than i thought
do you think it would be useful to have a tutorial for this? like that old czg's tutorial, but for trenchbroom?
http://imgur.com/a/hf2KG
Hell Yeah
#28790 posted by
mjb on 2017/01/20 18:23:29
That looks pretty spiffy! I'd be interested on the technique especially that you made it hollow as well!
Due to the absence of a brush skew feature, all curve guides end up in a roadblock.
Ha!
#28792 posted by
madfox on 2017/01/20 21:51:09
I've just finished
one also.
Hard to keep it tight as the maps grows.
"Dimension Of The Boomed" By Uthar
#28793 posted by
Breezeep_ on 2017/01/20 22:05:11
Really neat looking doom mod with lots of quake resources, including ambient sounds and a custom shambler monster! Give it a shot!
https://www.doomworld.com/vb/wads-mods/92574-dimension-of-the-boomed-early-alpha/
Hollow Torus
Check out my ad map if you want some hollow pipework. The source is included, I basically followed czgs tute after several days of vertex manipulation nightmares
Awful Half-baked Tutorial
#28795 posted by
topher on 2017/01/21 01:21:57
how to make a torus in trenchbroom
http://imgur.com/a/HKrNj
hopefully it's at least understandable
@topher
#28796 posted by
Newhouse on 2017/01/21 02:06:12
Thank you, those looks like czg's tutorials but in TB this time. Maybe in the future it is easier do now pipes. All of my maps have been pretty pipe-less*
From Non-discussion Thread.
#28797 posted by
Shambler on 2017/01/22 20:23:40
News Submission "General Abuse" [EDIT]
Posted by Lightning Hunter [76.25.102.76] on 2017/01/22 18:33:33
Really? My news submission went to general abuse? Man, after browsing this board and posting about my projects for 10+ years, you would think my submissions would get posted...
Anyway, please ignore my News submission made today. I submitted it again thinking the previous news did not get through, PLUS, I titled it wrong. I realized though that the submission was flat out rejected, so whatever.
Lol
Dude who uses HIGH RES CONTENT on games from 199x is an asshole, news at 11!
A HD-Texture-On-Low-Poly-Content Flamewar?
#28799 posted by
Kinn on 2017/01/22 21:11:01
Why that's my fetish!
I'll just leave this here:
http://i.imgur.com/83v8gy1.png
#28800 posted by
dwere on 2017/01/22 21:30:25
It all looks about as Unreal as always, except sharper. The game was never that good when it came to how its art assets looked, so there's very little to ruin.
I'd say why not.
Yada Yada
#28802 posted by
mankrip on 2017/01/24 15:51:58
Since November, my life is crazy busy. This week I've managed to use some free time for editing some HD textures for Quake's ammo boxes, because I'm tired of not being productive and this is something I may release in a few days.
I miss having the time to sit down and writing some proper feedback for new maps, because there's a lot of great ones released this year.
:) Thank you all.
Just Wanted To Share...
#28804 posted by
brassbite on 2017/01/26 20:18:05
https://youtu.be/0g9SazeaeK0
Watch it!
Contains: -A very nice Quake review
-epic map names
FreeCAD
#28806 posted by primal (nli) on 2017/01/31 14:18:31
Here is a free multi-platform CAD program, in development with a fairly complete set of features already implemented. It reads and writes multiple file formats, so it could find a place in your existing 3D modeling workflow; or you could find it to be a useful tool on its own.
http://www.freecadweb.org/
Why might you want to look at it? Well, they begin describing it as follows.
FreeCAD is a parametric 3D modeler made primarily to design real-life objects of any size. Parametric modeling allows you to easily modify your design by going back into your model history and changing its parameters. FreeCAD is open-source and highly customizable, scriptable and extensible.
Is It Even Legal?
#28809 posted by
Cocerello on 2017/02/01 14:41:47
It is so obvious of a copy that he only reason i see for it not being taken down already is that they didn't bother with or even haven't seen it.
John "I Was Sort Of An Amoral Little Jerk" Carmack Goes Savage.
(vi) Carmack intentionally destroyed data on his computer after he got notice of this litigation and right after he researched on Google how to wipe a hard drive�and data on other Oculus computers and USB storage devices were similarly deleted (as determined by a court-appointed, independent expert in computer forensics); (vii) when he quit id Software, Carmack admitted he secretly downloaded and stole over 10,000 documents from ZeniMax on a USB storage device, as well as the entire source code to RAGE and the id tech� 5 engine �which Carmack uploaded to his Oculus computer;
Somebody get Fincher to direct this shit.
That's So Carmack.
#28811 posted by
PRITCHARD on 2017/02/02 00:29:47
I wonder what will happen to him. As far as I'm aware he's still rich...
OTP
#28812 posted by
muk on 2017/02/02 01:00:15
Where are you reading this from? Id fancy a read.
#28813 posted by Baker on 2017/02/02 02:02:04
Is that a court statement from a judge?
Or is that the plantiff's "made for TV version of what they say happened"?
As far as I know, the jury concluded
1) Occulus did *not* misappropriate trade secrets.
2) The founder of Occulus *did* violate a non-disclosure agreement.
It does not appear that the court or the jury concurs with the text of the statement made in post #28810, although I don't claim to have read any of the docs provided by the court.
An attorney gets to tell their story of what they think happened to both the media and the court. It is always overstated so that if you go along halfway with their version of events, you would side with them.
The plantiffs team of attorney's is being paid with the idea they are supposed to win $2 billion for their client.
So they are going to have quite the "sales pitch".
/An alternate take. I claim no special knowledge. I am also often wrong.