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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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#28774 
The Thief game/map editor is called DromEd. You can find more than one video on Youtube about it. 
 
DromEd is pretty ancient and archaic though. Getting scenes done takes quite a while, though a huge advantage over Quake is that you directly edit the game map file, so you don't need to compile it. That means lighting actually exists and you can modify it in real time, among other cool stuff. I'd love a TB-like editor as an alternative though. 
+1 For The Counter Spirit 
+1 For Welcome To Last Week's Beef. 
Number of retrojam maps that dumptruck has released that DON'T have a really fucking stupid name that takes longer to type than to play the map:















0 
Sahmbles 
Not using an engine with autocomplete? 
@shambler 
I assumed Fifth would rename it for the final release. Never again!
8-P 
You Ain't The Boss Of Me 
 
Boss 
there was a time long before I dear to post on this board, I really believed shambler and other nicks were the creators of quake monsters, like tim willits would be metlslime. 
Shamblernaut #28765 
Yes, agreed about documentation. Hope I don't loose this announcement. 
XCOM 2 Long War 2 Mod Released 
It's baaaaaaaaack https://steamcommunity.com/sharedfiles/filedetails/?id=844674609

It's XCOM 2 hard mode with more in depth mechanics, expanded strategy layer and shit ton of new enemies, items and weapons etc.

The AD of XCOM if you will... 
 
yeah, i saw that a few weeks ago
it's ready now 
UnrealHD (High-Res Skins) 
In case anyone missed this project, I released it on Moddb a while back.

This mutator for Unreal 227 and UT99 will replace all those old, blurry Unreal/RTNP skins with detailed, high-res versions. Unlike most skin projects, almost everything looks identical to the original from a distance, but far more detailed close-up (no more pixelation). Each skin has been manually reworked (no simple filters or cheesy sharpening techniques used). The most obvious improvements are with the big meshes, like the Titan. Most skins have been increased from the original 128x128/256x256 to 2048x2048/4096x4096.

View more information and download here:
http://www.moddb.com/mods/high-resolution-unreal-skins 
XC2LW 
Shurely the AD of XCOM with Skills 0-2 missing?? 
 
i managed to do an hollow torus
it was trickier than i thought

do you think it would be useful to have a tutorial for this? like that old czg's tutorial, but for trenchbroom?

http://imgur.com/a/hf2KG 
Hell Yeah 
That looks pretty spiffy! I'd be interested on the technique especially that you made it hollow as well!

Due to the absence of a brush skew feature, all curve guides end up in a roadblock. 
Ha! 
I've just finished one also.
Hard to keep it tight as the maps grows. 
"Dimension Of The Boomed" By Uthar 
Really neat looking doom mod with lots of quake resources, including ambient sounds and a custom shambler monster! Give it a shot!

https://www.doomworld.com/vb/wads-mods/92574-dimension-of-the-boomed-early-alpha/ 
Hollow Torus 
Check out my ad map if you want some hollow pipework. The source is included, I basically followed czgs tute after several days of vertex manipulation nightmares 
Awful Half-baked Tutorial 
how to make a torus in trenchbroom

http://imgur.com/a/HKrNj

hopefully it's at least understandable 
@topher 
Thank you, those looks like czg's tutorials but in TB this time. Maybe in the future it is easier do now pipes. All of my maps have been pretty pipe-less* 
From Non-discussion Thread. 
News Submission "General Abuse" [EDIT]
Posted by Lightning Hunter [76.25.102.76] on 2017/01/22 18:33:33

Really? My news submission went to general abuse? Man, after browsing this board and posting about my projects for 10+ years, you would think my submissions would get posted...

Anyway, please ignore my News submission made today. I submitted it again thinking the previous news did not get through, PLUS, I titled it wrong. I realized though that the submission was flat out rejected, so whatever.
 
Lol 
Dude who uses HIGH RES CONTENT on games from 199x is an asshole, news at 11! 
A HD-Texture-On-Low-Poly-Content Flamewar? 
Why that's my fetish!

I'll just leave this here: http://i.imgur.com/83v8gy1.png 
 
It all looks about as Unreal as always, except sharper. The game was never that good when it came to how its art assets looked, so there's very little to ruin.

I'd say why not. 
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