#28716 posted by negke on 2017/01/09 20:36:32
It also restores the level time counter in the status bar!
Well Topher D4D Is Seriously Fun.
#28717 posted by xaGe on 2017/01/10 02:37:11
#28718 posted by topher on 2017/01/10 03:49:36
ok i played some more and the game is killing my computer
30-50 fps
no way i will play like that
and i have no money to change the gpu
well, i still have the old quake and doom
#28719 posted by Killes on 2017/01/11 10:05:46
What about a hybrid bots used as enemies map ? Kind of a multi arena dm map with progress - defeat these so and so equipped bots in this area before moving on to next dm area. Not sure of the feasability but its an interestng idea/challenge maybe. Not Jam adapted though I guess as it requires modding/hackery I assume.
Killes
#28720 posted by Mugwump on 2017/01/11 10:36:23
You mean basically Q3A SP in Q1? I've heard of a Quake 1 Arena mod, but I don't know if it has bots for SP or is DM-only. You might wanna check it out.
Fucking Hell
Only 11 days into 2017 and there's already been 25 Q1SPs out.
Are we in for the best year yet?
So I'm Back.
#28722 posted by Shambler on 2017/01/11 11:11:52
Any new Quake maps to play??
#28723 posted by Kinn on 2017/01/11 12:07:14
Are we in for the best year yet?
Only if Shambler makes one.
#28721
#28724 posted by mjb on 2017/01/11 13:41:01
That's fucking wicked.
I'm going to contribute to that number personally.
Make It 28
That's Worth A Counter
on Quaddicted. Can that be added?
#28727 posted by Kinn on 2017/01/11 19:56:49
something something quality / quantity something something...
#28728 posted by Mugwump on 2017/01/11 21:07:22
something something quality / quantity
Hmmm, lessee...
- RJ6, quality: check.
- XJ2, quality: check.
- ad_fenrir, quality: check.
- ad_scastle by our Lord and Master Sock, quality: check and double-check.
- SM178, quality: can't tell yet.
- neg2betahc, quality: can't tell yet but judging from the comments, it's already an improvement over Hexcalc's first disastrous (no offence) map.
You were saying...?
Quality : Quantity Ratio Of Posts
Mugwump: 0
If You Say So...
#28730 posted by Mugwump on 2017/01/11 21:13:46
You realize trolling people makes you the butt of the joke, not them, right?
#28728
#28731 posted by Kinn on 2017/01/11 21:44:01
I'm talking about how meaningless it is adding a map counter to quaddicted, you peach cleaver.
Negative Feedback Is A Type Of Feedback Too!
#28732 posted by Baker on 2017/01/11 21:52:11
Mugwump looks around, observes and brings a fresh perspective. And more importantly a diverse perspective. I think Mugwump brings a great perspective to the mix.
Trolling? Is it really bad?
Trolling people isn't so bad, it's the internet and trolling is part of that.
I think a bigger internet problem is the occasional complete lack of trolling.
Facebook: like!, like!, like!, like!, like! --- Well, you need critical thought too right?
Don't you need someone to say "This sucks -- here is why?" Isn't negative feedback part of learning and growth?
Anyone can do positive feedback, because it is a very sheep thing to do. Negative feedback is therefore often more valuable.
Negative feedback is true feedback. Don't you want the true feedback to your face instead of behind your back?
If I do something that sucks and I don't know about it or I am lacking perspective to see it --- I want the negative feedback.
/One thought. I'm often wrong about these things, haha
I Agree With Baker
#28733 posted by mjb on 2017/01/11 21:55:39
Thank You Baker
#28734 posted by Mugwump on 2017/01/11 22:57:01
Indeed, critical thought is necessary, and I'm not one to shy away from it. However, you seem to say that trolling = critical thought. Not. It's just mockery in my book.
@Kinn
I'm talking about how meaningless it is adding a map counter to quaddicted
This I wholeheartedly agree with. I thought you were saying large quantity leads to decline in quality, which is of course not always the case.
Farts
#28735 posted by Kinn on 2017/01/11 23:14:38
baker: trolling/beef needs to be clearly distinguished from negative criticism, otherwise you lend legitimacy to garbage like that guy in the AD thread recently.
@kinn
#28736 posted by Baker on 2017/01/11 23:43:24
Communication is made out of words.
If the words have something interesting to say, you can read them.
And if they don't have something interesting to say, maybe you have something better to do.
The effect that words have on the reader of the words is the responsibility of the reader.
If you achieve any level of success, there will be trolls.
The only people without trolls are people who never did anything interesting.
Remember: a troll is still a fan of your work. Because they think your work is important enough to troll.
I would take that as a compliment!
@kinn
Jesus Fucking Christ.
I wasn't clear with the sentiment of my post. I though a "maps so far this year" counter would be a cool metric to keep track of for fans who are proud of their involvement in keeping a 20+ year old game alive and well.
Sorry for the wide eyed enthusiasm. I forgot where I was posting.
@dumptruck_ds
#28738 posted by Baker on 2017/01/11 23:58:06
a) Mark V build 1025 supports variable sound distance now. "sound_clipdistance" "1000" (1000 is default, you probably want 2000). You add "sound_clipdistance" as a worldspawn key to your map, similar to how you set a skybox or the map title.
Maybe it will suit your purposes for your func_train.
b) Spirit runs Quaddicted and as I understand it does not read this forum any longer.
It's Cool
#28739 posted by Kinn on 2017/01/12 00:14:30
No need to get all fighty about it.
@kinn
Peace!
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