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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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Good Stuff Sleep & Eric 
Been using github builds for things like scale/shear for a few months now, they're really useful features. Looking at the other features here, 2.1.0 is shaping up to be an awesome release! 
- #1723: Support For Sub-integer Grid Sizes 
YESSSSS. Gonna ruin everything in my maps with this :D 
Windows Defender Thinks The .exe Is A Virus 
It keeps deleting the file, can't move it or anything. 
Haha 
 
@FifthElephant 
Malwarebytes has been wont to quarantine TB2 github builds for me in recent times for me as well, calling them cryptolockers or something when I try and save...

A pain but not a big deal for me. Good luck with figuring out how to whitelist things in Windows Defender 
Api-ms-win-crt-runtime-l1-1-0.dll 
After installing the visual pack, I attempted to run Trenchbroom but it shows me that error. HELP! 
Virus Total 
says it's clean. 
Finally 
 
Sleepwalker 
Windows defender identifies the file as containing a trojan "win32/Azden.b!cl"

Not sure what is going on but I can't seem to get around this as the files are immediately quarantined. 
 
seems to be a heuristic detection, surely there's some way to whitelist it in WD? 
 
I get the same trojan warning in Win 10, with the latest windows defender data (today's). 
Same 
 
I Filled Out The Form To Report False Positives 
New Version Is A Game-changer 
Just when you thought the most epic open source project of all time couldn't get any better ... the new version is amazing. Thanks, as always. 
Most Epic? 
If you count features, lifespan, and number of users, Blender clearly wins that crown. But yes TB is awesome and more awesomner than ever. 
 
I got a response back from Microsoft saying they fixed the incorrect detection. Not sure how long it will take to make it into the windows defender virus definitions but they seem to be updated daily, so hopefully it's fixed soon. 
I Know Exactly What To Do With The Shear Tool 
OMG! Daikatana Support! 
Gonna make some maps full of dragonflies and frogs and create plenty of places for the sidekicks to get stuck. 
Lovin' It. 
Just wanted to say I'm really loving Trenchbroom and to thank you for all your hard work. Moving from the ancient Hexmaker editor, TB has revitalized mapping for me. The ability to select and edit multiple brushes at once is a HUGE time-saver and really makes things so much easier, not to mention the great 3D view functionality. I also find the face clone/extrude function very useful in setting up the initial arrangements of complex brush arrangements, in fact I think I actually use it more often than the brush creation tool.

Anyways, here's a imgur album of the Hexen 2 map I'm working on: https://imgur.com/a/49Bvhgs
It's getting pretty huge because of the BSP2 support I found in a custom version of uHexen2, but the use of detail brushes actually lets me do a full level 4 VIS compile in under 1 minute. O.o 
@Razumen 
Wow! A new map for Hexen2? And it looks awesome!!

I can't wait! =D 
Thanks! 
I love hearing these stories! 
Damn 
You need to port that map for Quake at one point, looks great! 
@Razumen 
WOW. Keep us posted on that map!!! Also, are there any communities for HeXen 2 mapping online or on Discord? I'd like to lurk around a bit. 
H2 Community 
Thanks everyone!

@dumptruck_ds Afaik it's pretty sparse for H2 mappers, I've mostly been doing this on my own, but I'd love to find a group as well. 
@Razumen 
Well I'd be happy to have you join us in the Quake Mapping Discord if only to keep in touch and maybe pick your brain about H2 mapping when the time comes (next year likely). https://discordapp.com/invite/j5xh8QT 
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