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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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I would be interested in Rage coop. 
Btw Anarchy Edition 
So where were the Double Barrel Shotgun, Crimson Elite Armor, Fists of Rage, and Rat Rod Buggy?? I certainly didn't come across them.

Instead I encountered a bug where the door in the Dead City hospital didn't open and I had to replay the entire level. 
 
negke you have to activate them with a special code or something iirc. You get them pretty near the start of the game. I think as soon as you get your pistol you get the double barrel. You start with the fists, and you get the rat rod when you get the dune buggy or shortly thereafter. The crimson armor is something you buy, I think? Don't remember much about the suits tbh. 
 
I think the Crimson armour is when you buy the new clothes. It's basically all three of the others combined. 
Duuuuuh 
You're right. The code to activate them is on the other side of the sewers DLC sheet. I didn't consider turning it. 
The Ending: 
OMG that felt rushed.

also:

Unskippable credits? REALLY!??! 
Okay You Bitches. 
Console commands for no crosshair, no hud, no weapon model. Wanna take some shots. Word. 
 
You can drop the console and use the "screenshot" command - it turns off all of those aside from the weapon model. 
 
probably some ch_ cvar for the viewmodel.


started another playthrough on nightmare. playing all side missions. not too well balanced but fun. races are as easy as before. UI woes are even more frustrating since I die more often and most of the time it is the game being stupid. be it the idiotic "only 4 weapons to cycle through with the wheel", the "wait for each animation to finish when you switch" or just the quick use items F key being hard to reach in combat. maybe I should try to make a key select and apply bandages.
also annoying is the damage feedback. I have not played any modern shooters so maybe it is something I need to learn but I have no feeling for how damaged I am when the screen is just turning red and the view gets blurred (fuck that so much).

but overall it is more fun now since I know what I can expect of the game and partially how I am supposed to play it.

and thanks to vondur for reminding me that there are sewer entrances to find. the first one in the wasteland looked really cool and was a rewarding 5 minutes. 
Also 
show_hands 0 
 
I can't believe that modern devs really think that what you want when you are critically injured in a game is to have your vision ruined, so you can barely see.

Another fun design trend is the crippling screen jerk when taking damage, meaning that you have no alternative but to run for cover, and in multiplayer means the first to attack has a massive advantage. 
Haha 
I See You! 
 
Rage On ATI 5870 
Am i missing something, or is it still totally fucked? I experience serious stutter/freezes every few seconds / when turning.

Patch 1 & amd_catalyst_11.10_preview2_win7_vista.exe 
Wtf 
 
It's -33% off at Steam for 8 more hours 
Sales 
Rage (X360) is this week�s top debut, as it debuted at number three with sales of 405,000. The PlayStation 3 version debuted at number eight with sales of 244,000. The PC version debuted at number 15 with sales of 59,000. The game launched in all three regions worldwide.
How many of the not-sold pc copies do we account to the bugs? 
 
that just seems more indicative of the smaller size of the pc gaming market than bugs.

from what it looked like, most people didn't even know about the bugs until they got it. 
@Ricky 
"'e's slaughterin' us 'ere!"

"There 'e is!"

"I'm facked!"

Awesome, Wasted are still my favourite for that alone. 
'oo's This Wankah! 
Yup :D 
 
@ #280 
Well, at one hand it's true that PC gamers are the minority, but with this game, you can bet there were a lot of PC game/ID fans that really looked forward to Rage and I've seen very serious posts concerning the bugs, but not just that. This whole 'new amazing tech' non-sense is also getting transparent. I mean, I really don't see how this tech is more advanced/better then certain other recent games or how the game is better in a-n-y-t-h-i-n-g for that matter. After watching gameplay videos I certainly feel no need to play it. 
#284. 
It looks fucking awesome in the outside bits.

The gameplay is proper and very fun.

The atmosphere in some areas is pretty much perfect.

The bugs I got with the patch were: 0 
Yeah - I Started A Long Post After Reading Megalodon's 
Then I decided not to post it. But yeah - the shooter parts are very good, and have good replayability.

A also found the engine to be very fast. 60fps 100% of the time.

I think once they increase the texture resolution, future projects using the same tech will be stunning. 
 
once they increase the texture resolution
about that... like, i haven't played it, so i don't know how accurate i'm being here, but wouldn't they need stupid amounts of artists at that point?

i kind of always looked at higher and higher res textures as a way of offsetting how shitty tiled textures look. then bump mapping and spec highlights came along and went a long way towards getting rid of tiling, and now rage has basically removed it entirely.

i'd be absolutely fine with a game with just q3 levels of texture resolution (2 textures pixels to 1 game pixel... don't know how else to express that) if everything was unique. 
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