#263 posted by Zwiffle on 2011/10/23 15:48:00
I would be interested in Rage coop.
Btw Anarchy Edition
#264 posted by negke on 2011/10/23 19:24:19
So where were the Double Barrel Shotgun, Crimson Elite Armor, Fists of Rage, and Rat Rod Buggy?? I certainly didn't come across them.
Instead I encountered a bug where the door in the Dead City hospital didn't open and I had to replay the entire level.
#265 posted by Zwiffle on 2011/10/23 19:29:19
negke you have to activate them with a special code or something iirc. You get them pretty near the start of the game. I think as soon as you get your pistol you get the double barrel. You start with the fists, and you get the rat rod when you get the dune buggy or shortly thereafter. The crimson armor is something you buy, I think? Don't remember much about the suits tbh.
I think the Crimson armour is when you buy the new clothes. It's basically all three of the others combined.
Duuuuuh
#267 posted by negke on 2011/10/23 20:15:42
You're right. The code to activate them is on the other side of the sewers DLC sheet. I didn't consider turning it.
The Ending:
#268 posted by RickyT33 on 2011/10/24 03:35:42
OMG that felt rushed.
also:
Unskippable credits? REALLY!??!
Okay You Bitches.
#269 posted by Shambler on 2011/10/24 12:56:36
Console commands for no crosshair, no hud, no weapon model. Wanna take some shots. Word.
#270 posted by mh on 2011/10/24 14:16:09
You can drop the console and use the "screenshot" command - it turns off all of those aside from the weapon model.
#271 posted by Spirit on 2011/10/24 14:39:24
probably some ch_ cvar for the viewmodel.
started another playthrough on nightmare. playing all side missions. not too well balanced but fun. races are as easy as before. UI woes are even more frustrating since I die more often and most of the time it is the game being stupid. be it the idiotic "only 4 weapons to cycle through with the wheel", the "wait for each animation to finish when you switch" or just the quick use items F key being hard to reach in combat. maybe I should try to make a key select and apply bandages.
also annoying is the damage feedback. I have not played any modern shooters so maybe it is something I need to learn but I have no feeling for how damaged I am when the screen is just turning red and the view gets blurred (fuck that so much).
but overall it is more fun now since I know what I can expect of the game and partially how I am supposed to play it.
and thanks to vondur for reminding me that there are sewer entrances to find. the first one in the wasteland looked really cool and was a rewarding 5 minutes.
Also
#272 posted by Shambler on 2011/10/24 15:07:59
show_hands 0
I can't believe that modern devs really think that what you want when you are critically injured in a game is to have your vision ruined, so you can barely see.
Another fun design trend is the crippling screen jerk when taking damage, meaning that you have no alternative but to run for cover, and in multiplayer means the first to attack has a massive advantage.
Haha
#274 posted by RickyT33 on 2011/11/02 23:45:42
I See You!
#275 posted by ijed on 2011/11/03 00:28:14
Rage On ATI 5870
#276 posted by megaman on 2011/11/05 12:07:34
Am i missing something, or is it still totally fucked? I experience serious stutter/freezes every few seconds / when turning.
Patch 1 & amd_catalyst_11.10_preview2_win7_vista.exe
Wtf
#277 posted by megaman on 2011/11/05 12:53:11
#278 posted by Spirit on 2011/11/10 16:42:33
It's -33% off at Steam for 8 more hours
Sales
#279 posted by megaman on 2011/11/10 19:41:36
Rage (X360) is this week�s top debut, as it debuted at number three with sales of 405,000. The PlayStation 3 version debuted at number eight with sales of 244,000. The PC version debuted at number 15 with sales of 59,000. The game launched in all three regions worldwide.
How many of the not-sold pc copies do we account to the bugs?
#280 posted by necros on 2011/11/12 03:58:51
that just seems more indicative of the smaller size of the pc gaming market than bugs.
from what it looked like, most people didn't even know about the bugs until they got it.
@Ricky
#281 posted by mh on 2011/11/13 02:35:58
"'e's slaughterin' us 'ere!"
"There 'e is!"
"I'm facked!"
Awesome, Wasted are still my favourite for that alone.
'oo's This Wankah!
#282 posted by mh on 2011/11/13 02:38:03
Yup :D
#283 posted by Shambler on 2011/11/14 10:14:44
@ #280
#284 posted by megalodon on 2011/11/15 01:48:39
Well, at one hand it's true that PC gamers are the minority, but with this game, you can bet there were a lot of PC game/ID fans that really looked forward to Rage and I've seen very serious posts concerning the bugs, but not just that. This whole 'new amazing tech' non-sense is also getting transparent. I mean, I really don't see how this tech is more advanced/better then certain other recent games or how the game is better in a-n-y-t-h-i-n-g for that matter. After watching gameplay videos I certainly feel no need to play it.
#284.
#285 posted by Shambler on 2011/11/15 11:29:50
It looks fucking awesome in the outside bits.
The gameplay is proper and very fun.
The atmosphere in some areas is pretty much perfect.
The bugs I got with the patch were: 0
Yeah - I Started A Long Post After Reading Megalodon's
#286 posted by RickyT33 on 2011/11/15 11:42:22
Then I decided not to post it. But yeah - the shooter parts are very good, and have good replayability.
A also found the engine to be very fast. 60fps 100% of the time.
I think once they increase the texture resolution, future projects using the same tech will be stunning.
#287 posted by necros on 2011/11/15 14:00:57
once they increase the texture resolution
about that... like, i haven't played it, so i don't know how accurate i'm being here, but wouldn't they need stupid amounts of artists at that point?
i kind of always looked at higher and higher res textures as a way of offsetting how shitty tiled textures look. then bump mapping and spec highlights came along and went a long way towards getting rid of tiling, and now rage has basically removed it entirely.
i'd be absolutely fine with a game with just q3 levels of texture resolution (2 textures pixels to 1 game pixel... don't know how else to express that) if everything was unique.
|