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Quakec Profile 
I have been mapping and scripting nonstop for the last strikes! 
 
Does this mean we're gonna play a new Quake map by Madfox soon? 
 
I'm more hiding for czg fog's attachment! 
True Size Of The Earth's Landmasses 
Well this blew my mind a little bit. I knew that the Earth's landmasses appear distorted on the typical 2d projection you see in atlases (and google maps) but I had no idea how totally wacky it was. Here's a cool site that lets you drag countries around the globe to compare their true sizes with others:

http://thetruesize.com/

For the biggest "Holy Shit", try dragging Indonesia onto Europe or Russia. 
Top O' Reddit Today 
#tf In A Nutshell 
00:02:24 | <skacky__> 4053 detail
00:02:48 | <skacky__> happy new year btw 
Extended Interview With Kevin Cloud 
Happy New Year! 
Since I don't actually have anything interesting to say, I'll just leave it at that. 
@than 
Any quake mapping plans for 2017? 
Yah, 
Happy New Year y'all! 
 
Quake to be run at AGDQ '17 next Monday: https://gamesdonequick.com/schedule 
Another Map Jam? 
I must say I'm not satisfied with having not much time for mapping for retrojam 6 previous week. Now we have holidays and a lot of time to map. I wonder if any one wants another map jam. Let's continue the awesome start of 2017.
Personally I want to map more, this time with AD.

Any thoughts? 
 
Explore Jam. No monsters on skill 0. 
@mukor 
That would be awesome - great idea. I always wanted those features put into id games like Doom 3 and Doom 2016 so I could admire the levels without monsters. 
 
I would love an explore jam 2. However, is it wise to organize yet another jam so soon? I remember some MJ8 talks where people complained about not having time to work on their personal projects between jams. 
I Do Agree With Mugwump 
I would like to complete what I am working on (off and on for a year!)

But perhaps it's time for jam organizers to agree on a schedule for 2017?

And BTW another Jam idea would be Co-op jam. Would require a lot more playtesting but would be cool to get more mappers working and playing together. Different design challenges too. 
 
i can get into one explorejam this month

with no monster placement or gameplay tweaking i can focus in learning to use lights and level architecture and try crazy designs

correct me if i'm wrong, but a explorejam wouldn't be much less time-consuming than a full classic map?
you can add some puzzle elements, and refine them if there is time; if not then it is a place to stroll around. 
Coop 
i tried to play ad_swampy with my brother through lan and it didn't work well
lots of packet overflow (whatever that is), the breakables were already broken on the client (my brother notebook, with wifi) and the sounds were desynced.
i tested a e1m1, e1m2 and e1m3, with ad. in e1m3 happened the same thing

how can i make it work? it's a problem of the game? it's the wifi and i have to try with cable?
i tried disabling particles (in quake.rc) but it didn't help 
Jammed 
I'd be fine with another Jam event...I would just make sure it is 4x smaller than my previous one.

Explore jam would be cool and certainly a challenge if that is what is being considered. 
Topher 
A few things: check the heapsize in your launch options. Both clients would have to have increased heapsizes for AD.

info here: https://steamcommunity.com/sharedfiles/filedetails/?id=120426294

It could be the game engine. Pretty sure Quakespasm is geared only toward SP. I see that Mark V has pretty solid Coop features. Try that one? I just downloaded Mark V but haven't played around with it much. It screwed up my config.cfg so back yours up. 
Topher 
QS can't currently do co-op on AD maps (swampy at least), even if you turn off AD's particles. (max unreliable message size is too small). Last I checked MarkV has the same limit.

DarkPlaces might work for AD coop. 
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