Quakec Profile
#28616 posted by
madfox on 2016/12/29 03:23:49
I have been mapping and scripting nonstop for the
last strikes!
#28617 posted by
Mugwump on 2016/12/29 03:39:36
Does this mean we're gonna play a new Quake map by Madfox soon?
#28618 posted by
madfox on 2016/12/29 05:29:40
I'm more hiding for czg fog's attachment!
True Size Of The Earth's Landmasses
#28623 posted by
Kinn on 2016/12/31 15:30:18
Well this blew my mind a little bit. I knew that the Earth's landmasses appear distorted on the typical 2d projection you see in atlases (and google maps) but I had no idea how totally wacky it was. Here's a cool site that lets you drag countries around the globe to compare their true sizes with others:
http://thetruesize.com/
For the biggest "Holy Shit", try dragging Indonesia onto Europe or Russia.
#tf In A Nutshell
00:02:24 | <skacky__> 4053 detail
00:02:48 | <skacky__> happy new year btw
Extended Interview With Kevin Cloud
#28626 posted by
killpixel on 2017/01/01 03:59:25
Happy New Year!
#28627 posted by
than on 2017/01/02 06:06:17
Since I don't actually have anything interesting to say, I'll just leave it at that.
@than
#28628 posted by
khreathor on 2017/01/02 11:07:38
Any quake mapping plans for 2017?
Quake to be run at AGDQ '17 next Monday:
https://gamesdonequick.com/schedule
Another Map Jam?
#28631 posted by
PuLSaR on 2017/01/03 18:28:30
I must say I'm not satisfied with having not much time for mapping for retrojam 6 previous week. Now we have holidays and a lot of time to map. I wonder if any one wants another map jam. Let's continue the awesome start of 2017.
Personally I want to map more, this time with AD.
Any thoughts?
#28632 posted by
muk on 2017/01/03 18:35:14
Explore Jam. No monsters on skill 0.
@mukor
That would be awesome - great idea. I always wanted those features put into id games like Doom 3 and Doom 2016 so I could admire the levels without monsters.
#28634 posted by
Mugwump on 2017/01/03 19:40:51
I would love an explore jam 2. However, is it wise to organize yet another jam so soon? I remember some MJ8 talks where people complained about not having time to work on their personal projects between jams.
I Do Agree With Mugwump
I would like to complete what I am working on (off and on for a year!)
But perhaps it's time for jam organizers to agree on a schedule for 2017?
And BTW another Jam idea would be Co-op jam. Would require a lot more playtesting but would be cool to get more mappers working and playing together. Different design challenges too.
#28636 posted by
topher on 2017/01/03 19:51:29
i can get into one explorejam this month
with no monster placement or gameplay tweaking i can focus in learning to use lights and level architecture and try crazy designs
correct me if i'm wrong, but a explorejam wouldn't be much less time-consuming than a full classic map?
you can add some puzzle elements, and refine them if there is time; if not then it is a place to stroll around.
Coop
#28637 posted by
topher on 2017/01/03 20:03:36
i tried to play ad_swampy with my brother through lan and it didn't work well
lots of packet overflow (whatever that is), the breakables were already broken on the client (my brother notebook, with wifi) and the sounds were desynced.
i tested a e1m1, e1m2 and e1m3, with ad. in e1m3 happened the same thing
how can i make it work? it's a problem of the game? it's the wifi and i have to try with cable?
i tried disabling particles (in quake.rc) but it didn't help
Jammed
#28638 posted by
mjb on 2017/01/03 20:03:37
I'd be fine with another Jam event...I would just make sure it is 4x smaller than my previous one.
Explore jam would be cool and certainly a challenge if that is what is being considered.
Topher
A few things: check the heapsize in your launch options. Both clients would have to have increased heapsizes for AD.
info here:
https://steamcommunity.com/sharedfiles/filedetails/?id=120426294
It could be the game engine. Pretty sure Quakespasm is geared only toward SP. I see that Mark V has pretty solid Coop features. Try that one? I just downloaded Mark V but haven't played around with it much. It screwed up my config.cfg so back yours up.
Topher
#28640 posted by
ericw on 2017/01/03 20:37:49
QS can't currently do co-op on AD maps (swampy at least), even if you turn off AD's particles. (max unreliable message size is too small). Last I checked MarkV has the same limit.
DarkPlaces might work for AD coop.