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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Awesome 
DOOM2016 is awesome in single player. Played it first time on medium just going forward not really looking for stuff. Replayed it again on ultraviolence, this time getting the challenges, secrets, etc.

One super-annoying thing I would say are the "point of no return" areas in some levels, like a door closes behind you or you fall down somewhere without the means of getting back - this limits the backtracking and in a lot of levels forces to replay them from the start to grab the stuff you missed and then was locked out of.

I would also love to see more monster varieties within one type - why is there two types of mancubus, but not others? 
 
"Requires Steam activation and broadband internet connection for Multiplayer and SnapMap"

I have a new video card and should be able to play this game now. I frequently see it on sale for $20, but I'm having a hard time finding out what (if any) DRM is used. Apparently Denuvo was removed.

I don't mind activating and downloading through Steam, but after that Steam can be shut down?

I probably would never bother with it, but why is internet required for Snapmap? 
@kinn 
I'm intrigued, never seen that before for FPSs. Do you have videos/demos handy? 
Megaman 
What bit are you referring to? 
Prefering The Gamepad :-) 
And no, not trolling. I ask because I respect your opinion a lot. 
 
I wish I had a decent computer to play on but can't afford it. I was gifted an xbox one so played on that. Lots of fun on lower difficulties but I honestly can't aim for shit with gamepads compared to mouse. I don't understand how people do it. So I struggle and don't have much fun in higher difficulty levels, with this game and others. 
 
I probably would never bother with it, but why is internet required for Snapmap?

Uploading and downloading maps I would expect.

I don't know the exact details of this, but I am aware that there is an online maps gallery that you can browse, vote on, submit maps to, and stuff like that.

Is participation in the gallery mandatory if you're going to use Snapmap at all? Don't know. 
Megaman 
ah right. Well, there will be a ton of Doom4 youtube videos of xbone / ps4 players - and maybe some of those players will be good, I dunno. 
Oh And I Forgot To Say Megaman 
Thanks for the compliment :) 
Spazpad 
Is it not time for PC/console multiplatform games to offer a mouse/keyboard(pad) peripheral ?
For MP balance simply force console mouse peripheral users onto PC MP servers and keep regular console gamepad servers as is?

Consoles are a fucking disease. I don"t even see this impacting their revenue, rather boost it.

Could definately harm PC sales of certain games though. 
See This Is Why Killes Is Worth It. 
"Consoles are a fucking disease. " 
Some Of Us 
have become console peasants willfully. Doom4 on PS4 Pro rocks. 
Jago You Are A Dick. 
I hope you've got a marble encased controlled with gold inlaid keys for that bollox. 
The Unwashed Masses 
might not have access to video games if it wasn't for consoles.

... 
Whatever 
I may be unwashed but my kids are washed and fed and concomitantly I don't have an approved gaming rig. 
 
See, why deprive people of mouse and keyboard gaming goodness.

What the fuck is wrong with setting a ps4 on a desk with a HDMI cable to a monitor and m+k, if one wishes to ?

Fucking disease, again. 
Killes. 
Probably having fuck all chance to get key rebinds working??

Convince me otherwise and I will PS4+M+KB the shit out of Bloodborne (until I ragequit) and HZD and more. 
 
Because that would defeat the purpose of a console, specifically the casual/laid-back mode of gaming it provides, in the sense of being able to play anywhere in the room instead of being locked to a desk or desk-like setup. This is what most people want and most games support which makes additional m+k solutions undesirable financially as well as problematic for balance. They attempted it on the Dreamcast, but it didn't pick up for obvious reasons.

PC gamer butthurt aside, the problem is not with consoles in general, but about the fact that most games are produced for both platforms which, specifically in the case of first person shooters, requires them to be adjusted to gamepad controls which inevitably results in a (perceived/actual) simplification of gameplay/mechanics to varying degrees.

In the case of Doom 2016, it probably doesn't really matter. Not every FPS is, nor needs to be, all twitch reactions/skill shot-based. Though I do agree that the current trend seems to significantly lower the chances for 'delicate' FPS games like Stalker or CS - they come to mind as games that likely cannot exist on consoles the way they are. 
Also Console Exclusive BS Which Can Fuck Right Off. 
Hang on, if I got a PS4 with M+KB to play BB and HZD.....I'm part of the fucking problem. Gonna shit in a sealed bag and post it to Sony and get back to playing PC games instead. 
I Wonder... 
... if one can be arrested for sending excrements by mail. Probably that is settled by the terms and conditions of the post service and/or Sony. 
 
negke - bollox.

I do mean console K+B for Cross platform FPS's

There is no balance issue or defeating of the laid back mode so long as player bases are separated between M+KB and Gamepad players, platform independent even, all that matters is the input method there.

Nothing else need change to the status quo, only more player options with their hardware (or rather their rented hardware, disease I tell you) 
 
I don't play on consoles because of microsoft and sony. I cannot buy in to the walled off, closed eco-systems these control freak companies offer.

To me, this resembles the classic razor blade/razor concept. Send me my free razor and I will consider trying your blades. Wait. The razor is how much? Sorry, I pass.

I can't speak about sony because I stopped buying anything they offered nearly 15 years ago, but microsoft seems to want anything of mine that they can make a profit off of. Their status with me is now lower even than sony's.

But none of this has to do with Doom. Is there a console vs. pc thread? 
Idea ? 
Is there a console vs. pc thread?

I don't think so... so please create it ;) 
Plz No 
 
 
There's no way I would, I know very little about consoles. I haven't bought one since a Super Nintendo sometime around 1990 or 1991 I think. 
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