Tokyo Waterways (the Arteries)
#261 posted by
Vondur on 2005/04/06 04:09:26
Oooh
#262 posted by
bal on 2005/04/06 04:23:16
Nice von. =)
That reminds me, don't think I ever posted my Japan photos here, if anyone is interested:
http://bal.spawnpoint.org/gallery/japan2004
Anyone Interested
#263 posted by
nitin on 2005/04/06 04:33:24
in terrain/desert shots?
I have some of those from my trip too, there's some cool ones of an area that's a canyon but in a desert.
Nitin
#265 posted by
Vondur on 2005/04/06 04:55:08
i'm always interested in dead/weathered/lifeless stuff :>
So...
#266 posted by
distrans on 2005/04/06 05:50:15
...Potter failed again.
Vondurmort lives!
Yeah
#267 posted by
Lunaran on 2005/04/06 08:08:54
meant it resembles the doom 1 parallax sky.
yes, I got that, thank you. I was making my own reference.
Re: Vondur, Post #250
#268 posted by
metlslime on 2005/04/07 16:52:50
It's "unrealized," not "unreleased!"
Cold Fear Concept Art
#269 posted by
metlslime on 2005/04/07 16:53:38
Nice Forum Site There, Metl
#270 posted by
HeadThump on 2005/04/07 20:53:02
The exterior design production photos are really ace. I wonder what kind of system it will take to get the pouring rain effect working in engine as it is shown in modeler here. The interior photos are the clean lab/base look we all love and may never tire of seeing.
Coolness
#271 posted by
DaZ on 2005/04/08 00:58:43
sexy as hell there, cheers metl
And Here Is The Gamezone Review
#272 posted by
JPL on 2005/04/08 01:12:06
Prague
#273 posted by
Vondur on 2005/04/10 08:41:09
http://www.blackshock.com - Industrial photographs of Prague
HeadThump
#274 posted by Friction on 2005/04/14 07:02:33
Those are paintings, not 3D.
I See,
#275 posted by
HeadThump on 2005/04/14 13:43:27
I was thinking Maya or 3ds when I was browsing through it; the artist explains his process later in the forum:
Se7en : Most of the environnments are painted over really simple 3d box, some roughs space done for fixing the level building and gameplay. No lights, no architecture and 3D elements. Just perspective and scale with some character references on them.
In fact when I haven't this kind of 3d ref, I create my own "3dboxes" and perspectives with photoshop (with some grid to help, just walls, space and a roof).
Photoshop used for its specifities, like a kind of architectural tools.
Telejano Texture Ressources..
#276 posted by
JPL on 2005/04/15 02:50:19
Don't know if it can be used for Quake... but at least it exists ;)
http://telejano.berlios.de/wiki3/index.php/TexturesSets
Woot
#277 posted by
Blitz on 2005/04/16 03:04:33
http://www.stilllife-game.com/gallery.aspx
^^ Saw this on Bluesnews this morning. Looks really cool. I figure most of you aren't into adventure games, so you probably won't play it, but at least you can snag some ideas from the nice artwork :D
Various Japanese Ruins
#279 posted by
Blitz on 2005/04/23 19:27:03
http://members15.tsukaeru.net/kuroma2/index2.htm
Mad props to that crazy bald zoo worker from SA.
Also, let me know if that site doesn't work from that direct link, because it seemed like I went through 5 or 6 pages of links to get there.
He Never Worked In A Fucking Zoo
#280 posted by
Lunaran on 2005/04/24 10:30:09
:bigpeeler:
:(
#282 posted by
pope on 2005/05/03 18:56:20
i was actually a little excited to see pringles stacked a la house of cards.
:(
Abandoned Japanese Theme Park
#284 posted by
Maj on 2005/05/17 17:07:22
Maj:
#285 posted by
metlslime on 2005/05/17 22:30:47
that would make a sweet half-life 2 map.