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Also A Comment On Pictures 
Additional comment on the pictures. If you add pictures to the documentation, it allows people to learn what the various features are while playing the mod. For example, you only learn what the names of monsters are if they kill you in stock Quake at least, and other interactive objects rarely tell you their names either. And they can look stuff up they've seen in game much more easily.

Most mappers would probably just open their editors or the source files and look at them when they want to learn what the various mod features from the docs look like. That means the pictures aren't that important, but they are a nice addition. 
TB's Manual Is Generated With Pandoc 
So +1 for pandoc. asciidoctor is also very good and adhoc has a more expressive syntax than markdown. 
Map Process 
Working on my map, starting to lay down basic textures and minor brush details and I have to say what a difference it makes. Although I could visualize what I plan to make from the grey boxing, it really helped me appreciate what I am trying to create after seeing it in partially complete form.

I know there has been older threads on this but general abuse...meh.

For people currently working on maps, do you grey box entirely first? Texture as you go? Light as you go...or even fully detail as you go? 
 
I go room by room. I wouldn't call my results necessarily full detail/lighting when I finish an area, as I do sometimes go back and make revisions, but I have found in the past that greyboxing too far ahead can be very painful when things need to change to work hoe you really want.

Much better to run into issues in small sections than with sn entire map when one little hallway is too short/long to fit a texture properly. 
I Usually... 
Detail as I go, stream of consciousness mapping. I plan out a rough idea for the map in my head or even a napkin sketch but then just let creativity take over and have fun with it as I go. My maps aren't typically that coherent as a result but each area is typically well contained and, I hope, fun. Keep it fun. Go map. 
Bloughsburgh: 
check out these threads for discussion of mapping technique: (feel free to add to them too)

http://celephais.net/board/view_thread.php?id=61057
http://celephais.net/board/view_thread.php?id=60554 
And This One Too: 
 
I rarely have the slightest idea of what I'll end up with at first. I often start with placing both the beginning and ending at once. The next thing is to fill in the middle part.

I sometimes have the exit/ending visible from the start position. If not, then at least have the first goal in sight. Getting to it being the trick.

Always I have built solid and error free from the beginning, none of this plugging the leaks later nonsense.

Texture and lighting as it goes, but often just a guess at first, knowing it will get tweaked and adjusted as the map progresses. Rooms, areas, and brushes will get rearranged and changed many times. 
Changed Many Times 
I struggle with going back and removing or rearranging what I have, feels like taking a nice painting and scribbling crayon all overit, just seems wrong though it probably ends up making the map better in the long haul. 
Donald Trump 
Is now the most powerful person in America.

I....I...never asked for this. 
 
Remember: the GEP gun takedown is the most silent takedown.

deus ex theme plays in the distance (the good one) 
Mapping Process 
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.

I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.

If this conversation continues on, I'll try to sway it towards one of the existing threads. 
Mapping Process 
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.

I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.

If this conversation continues on, I'll try to sway it towards one of the existing threads. 
Mapping Process 
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.

I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.

If this conversation continues on, I'll try to sway it towards one of the existing threads. 
Mapping Process 
Thanks metlslime, I will have a look at those threads. I knew there were some floating around.

I am starting to think "going as you go" may be the best approach because now that I have fully invested on doing that (Even though I have large greybox to currently work with) I find I can appreciate my map as I see it truly being from concept to releasable material.

If this conversation continues on, I'll try to sway it towards one of the existing threads. 
Cute 
Cute spy.

Anyway, no idea know why that happened...clicked submit once. O_o 
 
Must be the Brexit effect x3... 
 
In case some of you have no idea what I meant, it was a reference to something Quackshot (I mean Trump) has said. 
7 New Posts Of Which Only 1 Holds Value. 
Well played everyone. 
Here's One More! 
 
Salt? 
 
Welcome To Canada (and Mexico), Poor US Citizens ! 
USA is now doomed. Trump will destroy America. 
Thank You 
for your bottomless political insight that everyone on this message board about Quake needed to read. 
PSA For General Abuse 
"Talk about anything in here"

;) 
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