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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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What About That Non-working Button In The Boglord Room? 
Once you free and frag the Boglord, there's a semi-hidden button on a wall inside the Boglord small prison (above the door). Shooting it gives a weird message, sawing that the button is "broken" in some way.

What is that button ? 
At Some Point 
Hopefully sock will answer some questions about lich fiend, broken? buttons, what killing the spawns does and the like. 
Broken Button 
IIRC, and despite the message, if you exit the prison room immediately after shooting the button you'll see huge sections of the main room walls moving about. You can now jump/climb on the walls, walk along ledges, and access all of the upper areas. 
Mh 
Before freeing the Boglord from his prison, I can already jump/climb all the walls up to the top (well, most of it). I'm not sure the "broken" button is related to that but I'll check again.

This map is so great, I could play and replay it dozens of times without beeing bored. I think Forgotten Sepulcher is THE best map ever created for a game. I can't see how a future map could be better than this one. I only need a pet to follow me in my exploration, to feel less lonely in a Quake map (after most monsters have been squashed). 
Ah.. 
so there is a button in the boglord prison?

i definitely didn't notice that before, and, i must admit, i've been trying to get right to the top parts before releasing him.

some parts you can get to the top already, but there are two(?) areas where i cannot (at the present point) get to.

anyways, i'm off to merc this wack ass green sod then find that button!

p.s:-how do you embed screenshots? 
AFAIK 
There's no embedding on Func_. You just post the URL. 
@ Mugwump [it Appears There Is] 
unless i'm terribly mistaken.

here:

http://www.celephais.net/board/view_thread.php?id=61494&start=248

Pulsar's first post shows embedding (screenshot etc.).

it's not the end of the world, as i could just use some image hosting site, but i like to know stuff. 
Apologies For The Off-topic-ness! 
 
I Only See [hotlinks In Brackets], 
not embedded screens. I'm on my phone though, so maybe there's that... Anyway, Func_ uses html tags, look it up. And remember to use the preview button before posting in case you misused the tags. 
I See.. 
i'll have a alook at that later.

cheers! 
@ Barnak [that Button Sorts EVERYTHING Out!] 
can't believe i missed that on my first run, as it isn't really that hard to see.

after that, it all fell into place :) 
Broken Button Not Broken 
apparently, it only opens the hole with bars near the ceiling. 
Yeah, But.. 
it also allows considerably easier access to the other wall with the other secrets right at the top (that were not obtainable previously).

damn!

i wanna see if i can get all 50 :)

anyone else managed it yet?

haven't heard from anyone if they have yet :( 
40/50 Secrets And About 500/507 Monsters 
Notice that the monsters total count is actually a variable.

Damn I love the vorelings. They're cute and hilarious !

There should be a whole map made just for them. 
 
monsters total count is actually a variable
That's because of the monsters that spawn other monsters. 
 
Finally Played This 
I had played a bit of it right when it came out but put it aside to map. Since I had seem some bits of streams I kept putting this off. Finally got a chance to restart and play it to completion.

Skill 1
23/50 Secrets
251/299

No demo, would be painful to watch. I did get really turned around once and wandered for quite a while. Was a nearly 2 hour session.

It's beautiful. But in the end, it's too big for my taste. When completing something starts to feel like a chore the fun is diminished.

I noticed a couple of 1.5 maps I missed so looking forward to playing those and working on my Xmas map.

AD is a blast. Now I need to finish up the jam9 maps I have on my playlist. 
Well.. 
i finished my second playthrough.

skill 1

304 kills

47/50 secrets.

that's the best i can do, i think.

i'd like to see people do some demos so i can see if they found three that i missed. 
Name Sounds Familiar? 
^ That Was Me ^ 
Didn't notice I was logged out. 
Almost Finished :-) 
This map is one of the best single player shooter maps I have ever played in any game! Fantastic level design, great mapping, lots of variation and original ideas and lots of secrets. I rate it 11 points out of 10 ;-)

After having great fun for well over a week I finally found the last of all listed 50 secrets. I also found many other hidden areas that did not count as a secret. Now I'm trying to find out what the message about the LICH means...

When I'm really done I would like to post the screenshots I made of how to find all 50 secrets. 
Yesplease 
 
Wouter 
You may be the first. Please do share. 
Readme 
List of secrets are provided in the ad_sepulcher_readme file.

Obviously that's not screenshots but wasn't sure if people are aware of this? 
Nobody Reads 
the readme nowadays, alas 
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