Textures From Spiral Graphics
#28201 posted by primal (nli) on 2016/09/30 16:01:32
http://spiralgraphics.biz/packs/browse.htm
This is a collection of free seamless textures. Rick used some of them in a map of his, and his message from 2014 is the only time this collection is mentioned on the forums before (at least as far as Google knows).
Maybe you'll find something you can use. Converting to Quake tex sizes and palette might be difficult, as usual. They aren't restrictive about letting you use them.
http://spiralgraphics.biz/packs/usage_rights.htm
Quick Poll - Mod Choices Face-Off
#28202 posted by
Qmaster on 2016/09/30 16:13:13
1. Do you prefer Quoth gaunt lightning or AD gaunt plasma?
2. Do you prefer AD Death Guard or Quoth Death Guard?
3. Do you prefer Rogue plasmagun, Quoth plasmagun, AD plasmagun, or Zerstorer chain lightning gun?
Other answers are of course welcome.
#28203 posted by
Mugwump on 2016/09/30 16:41:37
1) AD. I feel like the lightning attack should remain the signature shambler attack. Also, Quoth Night Gaunts suck big time at aiming it.
2) Not sure.
3) AD, mostly for its look that calls back to the original Doom. Chain lightning is not really in the same league, with its tactical use being so different. Also it's a little OP.
1. Plasma Gaunt.
2. I really don't think those two are comparable at all.
3. Quoth Plasma Gun.
Good Questions.
#28205 posted by
Shambler on 2016/09/30 17:26:22
1. Gaaaaay.
2. Bent as fuck.
3. Your mom.
#28208 posted by
metlslime on 2016/09/30 19:49:43
https://github.com/mxgmn/WaveFunctionCollapse
I wonder if this could be used to create quake textures... say, put in a 64x64 grass or rock texture and see if it can produce a usable one that is 128 or 256 with less obvious repetition.
Here's Another One
#28209 posted by
Kinn on 2016/09/30 19:58:11
Filter Forge
https://www.filterforge.com/
I titted around with this a few years ago and made some pretty great stuff. Definately worth looking at if you want to use algorithms to make textures.
#28211 posted by
Rick on 2016/09/30 20:21:43
I made a series of brick textures that all started from one of the Spiral Graphics images. You can see many of them in the Wish13_ screenshots at Quaketastic
Substance Designer Is My Weapon Of Choice
#28213 posted by
khreathor on 2016/10/01 05:33:26
In Substance Designer you can create nice procedural tiled textures. Here are some old tests:
Procedural bricks
Downgrade preview - Hi-res to 64x64
I'm using it currently for my Snowy WAD. Modifying original textures to be covered in a snow:
Example set
Same set but as a gradient
Nodes:
All nodes view
One texture section
Hell Yeah
#28214 posted by
killpixel on 2016/10/01 05:41:17
that's rad. That snowification seems to work pretty well.
Ultimately, I'd prefer having the talent/discipline to work pixel by pixel. But I don't have that, so alternative methods like this are pretty sweet.
Substance Abuser Is My Designation Of Choice
#28215 posted by
Mugwump on 2016/10/01 05:49:23
Sorry... couldn't resist the wordplay. Me likey the snowy texies!
Kingpin
#28216 posted by
Rick on 2016/10/01 06:19:58
Did anybody here ever actually play Kingpin? It gets mixed reviews generally, but the GOG Back to School sale has it for $3.99
I was just debating whether to get it.
Lot's of games at good prices there. It ends sometime Sunday.
#28217 posted by
khreathor on 2016/10/01 06:41:20
Imo it's a good game. Has good atmosphere and few interesting mechanics like followers, who You can hire and they will fight by your side. Sometimes gameplay is getting too hard, but I have good memories in overall.
So... Go get it!
...and if you like cool mechanics get Messiah too.
#28218 posted by
Mugwump on 2016/10/01 11:07:18
Haven't played it since then but I have fond memories of this game.
Messiah looked interesting too but I never was able to run it on any of my systems.
Hey
#28220 posted by
Qmaster on 2016/10/01 14:55:05
Should we create a Netradiant thread with the links provided by ww in the mapping help thread?
#28221 posted by
Kinn on 2016/10/01 16:34:59
Should we create a Netradiant thread
Yes please. Now that someone has decided to carry on developing that editor it would be nice to centralise the posts, and hopefully bring it to the developer's attention. One real obvious feature it could do with is support for valve 220 texturing.
Ok Then
#28222 posted by
Qmaster on 2016/10/01 18:38:42
I created a thread for NetRadiant...mind you I'm not terribly experienced with it so others please chime in with your input
over there.
I Just Played...
#28223 posted by Mike Woodham on 2016/10/02 10:30:13
... the Orl Maps from 2006.
Some good stuff and some err... not so good (some decidedly dodgy brushwork in a couple of places). Played on Normal and got thrashed, played on Easy and did a little better. But overall, a good romp with some difficult set pieces and some c-r-a-z-y textures.
To be honest, I simply didn't understand the Pie Room. I managed to eat them all but still got eaten myself.
Kingpin
#28224 posted by
dwere on 2016/10/02 10:56:16
I tried to get into it a few times, but always stopped right at the beginning - when you get your first gun and it feels a bit like using the pistol to fight mid-to-high-tier monsters in Doom.
#terrafusion Quotes Out Of Context Go.
<cardo> yes, spoiler alert: I am onetruepurple's ass skin