Sticky Says...
#28182 posted by Mike Woodham on 2016/09/26 18:18:19
"Talk about anything in here."
So, lets talk about spam, eh?
(I now need a graphic that shows me sniggering like they used to in Spy vs Spy)
So I've Been Out For A While, How's TrenchBroom Going?
#28184 posted by aDaya on 2016/09/27 11:41:18
Boom Ka-chuk
#28185 posted by quacky_boom_boom on 2016/09/27 23:24:29
Tried making a 44Khz shotgun replacement sound while _trying_ to stay reasonably close to the original. Pretty damn hard. This one is much more clicky though, but I kind of like that. Then again, I've been listening to it waaaaay to much today so I've gotten totally tonedeaf. Some fresh ears would be appreciated.
https://www.wetransfer.com/downloads/ae44b642a1ba81149f4b9e1dfd3c725020160927211126/6c3a0e
Textures
#28186 posted by killpixel on 2016/09/29 00:39:27
here's a bunch of free texture resources, or you can buy the zip of ~600 images.
#28187 posted by PRITCHARD on 2016/09/29 01:41:24
Using textures that high-resolution for Quake... I mean, you'd have to shave off so much detail to get them in the game I imagine. I'm sure they'd mostly just look like blobs of colour at that point :/
Garish
#28188 posted by Qmaster on 2016/09/29 01:52:37
#28189 posted by mankrip on 2016/09/29 01:56:53
Those seems to be for CG movies, not for games. <a href="http://seamless-pixels.blogspot.com.br/2011_11_01_archive.html">Source.
#28190 posted by mankrip on 2016/09/29 01:58:05
Well, Yeah
#28191 posted by killpixel on 2016/09/29 02:01:28
I meant as a resource, for a pattern, noise, something to draw over. I dunno, I just made this and this. Granted, the amount of source texture is negligible, but it's there!
#28192 posted by PRITCHARD on 2016/09/29 05:13:47
Those look pretty nice, to be fair. Having a backing texture to work off of would, I imagine, cut down on how long it actually takes to paint something like that.
#28193 posted by dwere on 2016/09/29 12:16:14
Making all the bumps from scratch is pure masochism, so yeah.
Glad
#28194 posted by Cocerello on 2016/09/29 14:44:42
to see your textures again, it's been a long time.
#28191
#28195 posted by mankrip on 2016/09/29 16:56:38
I've taken another look, and there's definitely a few ones I could use.
#28196 posted by killpixel on 2016/09/29 18:09:44
Cocerello - more to come, this time accompanied by geometry and lighting! (not for quake, I'm afraid)
Mankrip - good, glad someone found it useful.
#28197 posted by Mugwump on 2016/09/29 18:15:11
"not for quake, I'm afraid"
What for, then?
#28198 posted by killpixel on 2016/09/29 18:55:24
Just a personal project.
#28199 posted by Baker on 2016/09/30 00:32:55
Mugwump ... Steam forums are the clueless helping the clueless and never being able to solve anything because it's just bad advice upon more bad advice.
Please don't ruin this place by destroying the technical threads by just throwing out some random offtopic guess.
1) It doesn't help the guy asking
2) It doesn't help the thread be useful as reference
3) It really isn't respectful to the great mappers and modders that sought to make this place as a home for the mappers.
I think a number of people here like you, but don't hurt the site by hurting the quality of the reference threads with random crap shoot answers.
Baker
#28200 posted by Mugwump on 2016/09/30 02:18:28
I guess you're talking about my reply from yesterday regarding particles in the Spiked QS thread. I'm well aware of my very limited knowledge but I still wanted to help if I could. I understand what you're saying though. In the future, when I have only guesses to provide instead of the answer, I'll refrain from doing that and let the big boys do the troubleshooting.
Thanks anyway for explaining things calmly instead of bashing me like some others would probably have.
Textures From Spiral Graphics
#28201 posted by primal (nli) on 2016/09/30 16:01:32
http://spiralgraphics.biz/packs/browse.htm
This is a collection of free seamless textures. Rick used some of them in a map of his, and his message from 2014 is the only time this collection is mentioned on the forums before (at least as far as Google knows).
Maybe you'll find something you can use. Converting to Quake tex sizes and palette might be difficult, as usual. They aren't restrictive about letting you use them.
http://spiralgraphics.biz/packs/usage_rights.htm
Quick Poll - Mod Choices Face-Off
#28202 posted by Qmaster on 2016/09/30 16:13:13
1. Do you prefer Quoth gaunt lightning or AD gaunt plasma?
2. Do you prefer AD Death Guard or Quoth Death Guard?
3. Do you prefer Rogue plasmagun, Quoth plasmagun, AD plasmagun, or Zerstorer chain lightning gun?
Other answers are of course welcome.
#28203 posted by Mugwump on 2016/09/30 16:41:37
1) AD. I feel like the lightning attack should remain the signature shambler attack. Also, Quoth Night Gaunts suck big time at aiming it.
2) Not sure.
3) AD, mostly for its look that calls back to the original Doom. Chain lightning is not really in the same league, with its tactical use being so different. Also it's a little OP.
1. Plasma Gaunt.
2. I really don't think those two are comparable at all.
3. Quoth Plasma Gun.
Good Questions.
#28205 posted by Shambler on 2016/09/30 17:26:22
1. Gaaaaay.
2. Bent as fuck.
3. Your mom.
#28206 posted by mindbound on 2016/09/30 18:37:34
AD on all counts.
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