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Spamalot 
Spambots are getting smarter here... Now they try to look like real people, like this Ravi "person" above. 
 
There would be significantly less spam if you didn't frequently comment on spam posts. 
OTP 
I didn't know that commenting after a spam increased the spam attacks. Sorry. 
I Think The Point Is That 
Replying to a spam post with a worthless comment is also spam. HTH :) 
 
Spam error. 
 
Right. For a moment I forgot about the unfriendly climate around here. This little break through the clouds was good while it lasted. 
Sticky Says... 
"Talk about anything in here."

So, lets talk about spam, eh?

(I now need a graphic that shows me sniggering like they used to in Spy vs Spy) 
So I've Been Out For A While, How's TrenchBroom Going? 
 
Boom Ka-chuk 
Tried making a 44Khz shotgun replacement sound while _trying_ to stay reasonably close to the original. Pretty damn hard. This one is much more clicky though, but I kind of like that. Then again, I've been listening to it waaaaay to much today so I've gotten totally tonedeaf. Some fresh ears would be appreciated.

https://www.wetransfer.com/downloads/ae44b642a1ba81149f4b9e1dfd3c725020160927211126/6c3a0e 
Textures 
here's a bunch of free texture resources, or you can buy the zip of ~600 images. 
 
Using textures that high-resolution for Quake... I mean, you'd have to shave off so much detail to get them in the game I imagine. I'm sure they'd mostly just look like blobs of colour at that point :/ 
Garish 
 
 
Those seems to be for CG movies, not for games. <a href="http://seamless-pixels.blogspot.com.br/2011_11_01_archive.html">Source. 
 
Well, Yeah 
I meant as a resource, for a pattern, noise, something to draw over. I dunno, I just made this and this. Granted, the amount of source texture is negligible, but it's there! 
 
Those look pretty nice, to be fair. Having a backing texture to work off of would, I imagine, cut down on how long it actually takes to paint something like that. 
 
Making all the bumps from scratch is pure masochism, so yeah. 
Glad 
to see your textures again, it's been a long time. 
#28191 
I've taken another look, and there's definitely a few ones I could use. 
 
Cocerello - more to come, this time accompanied by geometry and lighting! (not for quake, I'm afraid)

Mankrip - good, glad someone found it useful. 
 
"not for quake, I'm afraid"
What for, then? 
 
Just a personal project. 
 
Mugwump ... Steam forums are the clueless helping the clueless and never being able to solve anything because it's just bad advice upon more bad advice.

Please don't ruin this place by destroying the technical threads by just throwing out some random offtopic guess.

1) It doesn't help the guy asking
2) It doesn't help the thread be useful as reference
3) It really isn't respectful to the great mappers and modders that sought to make this place as a home for the mappers.

I think a number of people here like you, but don't hurt the site by hurting the quality of the reference threads with random crap shoot answers. 
Baker 
I guess you're talking about my reply from yesterday regarding particles in the Spiked QS thread. I'm well aware of my very limited knowledge but I still wanted to help if I could. I understand what you're saying though. In the future, when I have only guesses to provide instead of the answer, I'll refrain from doing that and let the big boys do the troubleshooting.
Thanks anyway for explaining things calmly instead of bashing me like some others would probably have. 
1 post not shown on this page because it was spam
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