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"We'll Pin It On Mugwump." 
Ha ha, yeah thanks Baker, that's just what I need! Fuck Vista, that's shit on a stick. I'm actually waiting for the cash to buy myself an SSD so I can install the Win7 that's been sitting on my HD for a while. 
Tool For Generating Geometry 
http://structuresynth.sourceforge.net/

Structure Synth allows you to write rules to generate 3d geometry. It comes with a ray tracer for rendering the creations and can export into .obj format.

There are images created with the help of this program on Flickr.

https://www.flickr.com/groups/structuresynth/pool/

If you have difficulty getting started with the very brief documentation, the 2D program that inspired it might help you along the way. It at least gives you much more in the way of examples to try out and modify.

http://www.contextfreeart.org/

I don't know if it would be workable to generate .obj files with it and use OBJ2MAP to import the stuff into Quake maps. You could give it a try :) 
At Least The Images Are Pretty Inspiring 
 
Mod Contest? 
Nahuel over at QuakeOne is entertaining the idea of a mod contest. If anyone's interested, make yourselves known here: http://quakeone.com/forums/quake-talk/quake-central/12411-mod-contest.html 
Spamalot 
Spambots are getting smarter here... Now they try to look like real people, like this Ravi "person" above. 
 
There would be significantly less spam if you didn't frequently comment on spam posts. 
OTP 
I didn't know that commenting after a spam increased the spam attacks. Sorry. 
I Think The Point Is That 
Replying to a spam post with a worthless comment is also spam. HTH :) 
 
Spam error. 
 
Right. For a moment I forgot about the unfriendly climate around here. This little break through the clouds was good while it lasted. 
Sticky Says... 
"Talk about anything in here."

So, lets talk about spam, eh?

(I now need a graphic that shows me sniggering like they used to in Spy vs Spy) 
So I've Been Out For A While, How's TrenchBroom Going? 
 
Boom Ka-chuk 
Tried making a 44Khz shotgun replacement sound while _trying_ to stay reasonably close to the original. Pretty damn hard. This one is much more clicky though, but I kind of like that. Then again, I've been listening to it waaaaay to much today so I've gotten totally tonedeaf. Some fresh ears would be appreciated.

https://www.wetransfer.com/downloads/ae44b642a1ba81149f4b9e1dfd3c725020160927211126/6c3a0e 
Textures 
here's a bunch of free texture resources, or you can buy the zip of ~600 images. 
 
Using textures that high-resolution for Quake... I mean, you'd have to shave off so much detail to get them in the game I imagine. I'm sure they'd mostly just look like blobs of colour at that point :/ 
Garish 
 
 
Those seems to be for CG movies, not for games. <a href="http://seamless-pixels.blogspot.com.br/2011_11_01_archive.html">Source. 
 
Well, Yeah 
I meant as a resource, for a pattern, noise, something to draw over. I dunno, I just made this and this. Granted, the amount of source texture is negligible, but it's there! 
 
Those look pretty nice, to be fair. Having a backing texture to work off of would, I imagine, cut down on how long it actually takes to paint something like that. 
 
Making all the bumps from scratch is pure masochism, so yeah. 
Glad 
to see your textures again, it's been a long time. 
#28191 
I've taken another look, and there's definitely a few ones I could use. 
2 posts not shown on this page because they were spam
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