It's a Quoth map, but the same sorts of things can be done in quoth anyway so that's fine.
I'm not sure about adding hidden monsters and stuff. I think i'd rather teleport them in infront of the player, if anything. It's a simple pathway from area A to area B, there's not going to be a lot of clutter. (What would the monsters even be? grunts in boxes? dogs??) I'm becoming more and more convinced that I ought to just finish decorating the area and have it be a simple pathway.
Speaking of decoration,
here's what I'm aiming for. I've done a
section of it already, but it's a lot of really boring, time consuming work to get the level of detail I want.
Also, none of the rockwork in my map is func_detail-ed. I really need to go back and fix that, vis might actually finish quickly then...