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GameMaker Humble Bundle 
A heads up for people interested in gamedev. You can get GameMaker: Studio Pro and some add-ons cheap in a Humble bundle for approx eleven days as of today.

https://www.humblebundle.com/gamemaker-bundle

It's not the perfect tool for making games or getting into gamedev by any means, but there are examples of successful indie games made with it. Here are some.

https://www.yoyogames.com/showcase

Some will argue that if you are serious about gamedev, you should learn a real language like C++ and use this or that engine for your serious projects. I don't disagree that these are important considerations for dedicated indie devs, but the thing is you can still learn all these things after playing around with GameMaker to your heart's content. I think of it as an option for someone looking to get started casually in gamedev with a limited budget of time and money.

There is also the free GameMaker: Studio you can get from Steam or Yoyo Games, if you want to take a look before buying anything. It's a good idea to see what it can help you with and what you still got to learn for yourself, because there are no silver bullets or free lunch. 
Practical Examples Of Metlslime's Idea 
Although none are actually weather effects, the following models demonstrate the idea of creating particle style effects which disappear and then reappear to allow looping in engines with interpolation:

forcefield and smoke. The forcefield is the closest to the idea as the particles loop - even though there are particles going in both directions, if you track any one you'll notice that it only ever travels in one direction. The smoke is actually performing a similar trick, but because it's a big long thing it's harder to spot.

runic barrier. This is also similar to the smoke, but because it's got a greater number of distinct "particles" it might be more representative.

embers. These aren't intended to loop as such, but they demonstrate the idea of particles disappearing into nothing. They also exhibit a nice "floatiness" which might be good inspiration for snow. 
QME 
Guys, qME finally stopped working on Windows 10 (it complains it won't run on 64-bit) -- what's the best alternative if all I want to do is just stick an extra skin into a Q1 .mdl file? 
 
Hmmmm. Doesn't sound right.

Windows has what is called a "Windows on Windows" system to run 32-bit applications built-in to the operating system.

Visual Studio is a 32-bit application, as a hilarious example.

Is it just the installer that doesn't work (more likely)? 
 
Here is a link to the shareware version of QME 3.1 (QMELite)

https://www.quaddicted.com/files/tools/qme31.zip 
 
That file is just a zip, no need to use an QME's goofy installer which very well could be a 16-bit application from the Windows 98 days. 
Rendering Doom 
#28040 
wow, thx kp for linking that! 
You're Very Welcome 
I was happy to find such a quality write-up! 
Yeah Thanks! 
These slides linked at the end of the article are good too: http://advances.realtimerendering.com/s2016/Siggraph2016_idTech6.pdf 
 
I need a better computer so I can play that game. 
28040 
Simple as that huh :0 
Sorry 
I need a better game so I can play that computer. 
Thanks Baker 
You're right, it was just the installer. I'll have to grab the full exe off my other machine at some point, then. 
Quake Injector Test 
Anyone using the Quake Injector - if you got a minute, could you please test this: install Quoth from scratch through the Injector and check if it's version 2.2, possibly even install some Quoth map (without a prior Quoth installation) and see if it works and runs on 2.2. 
What A Coincidence 
I was on vacation during August and decided to do the exact same thing. I've made the first 4 maps, but using Quake 2 PC's original textures and items.
You can find it here: https://www.quaddicted.com/forum/viewtopic.php?id=422

I'm not an expert mapper or anything, this is probably the most complex Quake mapping I've ever done and I've only ever used QuArK, but maybe I could be of some assistance? 
Re: Quake Injector Test 
Never mind. Turns out it doesn't work. Blame Spirit. Too bad really - would have been nice if QI and corresponding Quaddicted systems could be set up to automatically install additional files like updates when running maps and dependencies. 
Negke 
whats the faeture request there? 
(maybe Put It On Github) 
 
Dear Rick Lipsey. 
How's the wishes remake going? 
 
It has been 99.7% done for well over a year, but I haven't done anything to it in a long time. I guess I got tired of looking at it.

If I could work up enough enthusiasm to make some better wood floor textures, I'd probably be able to finish it up pretty quickly.

It's really nothing special, just an okay sort of map. 
How About 
http://imgur.com/a/iwPa7 ?

From zendar.wad. 
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