That's Just Standard In Eastern Europe
#27982 posted by czg on 2016/09/06 12:07:43
Red = Bad
#27983 posted by PRITCHARD on 2016/09/06 12:21:16
Green = Good
I hope mugwump will soon see the wisdom of this viewpoint and change their colour appropriately.
(Because harassing people over their name/colour is where it's at now)
Green Is Good, Too!
#27984 posted by Mugwump on 2016/09/06 12:54:25
With yellow in the middle... Why not trying NOT to be so exclusive? The world isn't either/or.
Gremlins
#27985 posted by Qmaster on 2016/09/06 19:18:45
Am I the only one who ha ever seen a gremlin eat a corpse and spawn a new gremlin?
Thought the mispacks were pretty cool. The wrath is just darn scary looking.
Mispack 1 (hipnotic SOA):
Centroid - cool enemy, but needs nailgun glitch fixed...maybe not needed since AD has the pinch scorpions which are actually pretty neat though underused.
Armagon - fun to fight enemy...tempting to make a battle with 2 of them, or supported by Edies. Meh perhaps not, these mech dudes are kinda ugly and not Quakey.
Spikemines - nasty...good concept but instadeath is rarely a good idea. Could be better if damage was drastically reduced.
Gremlins - love these guys. Loads of code work to get working for any additional mod weapons though for the stealing aspect. Corpse eating to spawn more gremlins is just a cool idea unless body fading is used (hrm).
Gremlins
#27986 posted by dwere on 2016/09/06 19:56:41
Also a cool gimmick, but it takes them too long to produce another one. I guess the developers were playing it safe.
Only once I saw this ability used in any meaningful way, and it was in a Tronyn map. Even then, it was more of a recreational slaughter after a serious fight.
Which isn't so bad, I guess.
#27987 posted by negke on 2016/09/06 20:45:43
They should have made it so if a gremlin molests a corpse long enough, it should bring the monster back to life. Neater backspawning technique.
Gremlins
#27988 posted by Cocerello on 2016/09/06 22:37:27
A cool use could be to spawn them where a combat happened when the player isn't there. That way when the player comes back, an army is waiting for him, not too threatening as they are just greemlins, but interesting because the actual amount not depends on the mapper and changes each time, but on how fast the player is, how many enemies he gibbed (as far as i can remember gibbed bodies weren't of use to gremlins), or if the corpses are together or too separated.
Also, if they search for corpses while patrolling, it could be used to collect an army and repopulate the map in a random way.
About the spike mines, the insta-death is less than a problem if they for example are used on a frontal attack in groups against the NG or RL, in a kill before they reach the player situation. It is manageable and the posibilities of dying low, but it has the tense part of survival situations.
#27989 posted by Graf Frag on 2016/09/07 00:42:07
What NegKe proposed is a good idea.
Spike Mines
#27990 posted by PRITCHARD on 2016/09/07 00:55:13
I almost want to believe that they added the spike mines to the game just to punish the player. One of the secrets on hip3m1 is right next to the cliffside, and there's a brush that lets you walk up it if you're careful. If you get to the top they throw two mines at you! Two! I think it might be more on higher difficulties too...
#27991 posted by Spike on 2016/09/07 00:58:34
MINE! MINE! THEY'RE ALL MINE!
*cough*
Cocellero Has The Right Idea
#27992 posted by Qmaster on 2016/09/07 03:18:41
Gremlin corpse cleaning crew...nice!
Spikemine trap mentioned has about 5 of them on hard iirc along with Levelord's typical "You're not supposed to be here" messages. I think they work in open areas like that, though not by spawning them in. Have them hidden behind posts but still within the player's peripheral vision.
Lavanails and multi rockets seem overpowered...I remember liking it when I was younger but now I'm conflicted. The plasmagun is of course quite awesome however. I do like how they don't replace normal weapons...the AD plasma gun replacement of the lightning gun seemes odd to me, where does the LG go, why would I drop it to pick up the plasma gun. Lame.
Mispack 2 Thoughts (rogue DOE)
#27993 posted by Qmaster on 2016/09/07 03:39:54
Maps: Okayish for the most part, occasionally memorable locations such as Osiris Temple. Neat idea of different time periods though not very well polished.
Enemies:
Invisible Swordsmen - I rather like these dudes though their animation is a tad jerky. Not sure I like the glow on them.
Mitosis Spawn - Green version that splits into 2, interesting concept but it seems too slow.
Stone Knights/Death Knights - Nice! Could use some extra sfx to match the theme of stone.
Eels - what's not to love, always need more water enemies. Nice radius zap.
Morph - meh, kinda wierd, always was confused by how more than one came but only one was the 'real' one or something. Source of the minion concept maybe?
Lavamen - Yeah!! Would have benefited from maps that gave them room to roam, they do walk/swim after all. Hmm, another liquids monster.
Wrath - creepy, I really liked the evil feeling from these guys.
Wrath Overlord - A cool boss, love the death gib burst.
Mummy - excellent, combined with ineffective effects (AD) for normal on zombies and it would be obvious that this enemy was afdected by normal weapons.
And The
#27994 posted by madfox on 2016/09/07 10:26:46
Dragon - Great rumble, hard catch, needs a lot of ammu before it roasts with a fire blast.
Another lizzard hard to set up.
I have a memory of a strange face I saw that grew and split out transparant in front of me.
Shrak
#27995 posted by madfox on 2016/09/07 10:38:59
Gorok
It's a very rare view, because the red part becomes transparant,
which in my knowing was impossible for model mdl's.
My Face When
Reading up on multithreaded programming and discovering that "Dekker's algorithm" is a thing.
#27995
#27998 posted by killpixel on 2016/09/07 18:09:01
What is that from? Did you make that?
Shrak
#27999 posted by madfox on 2016/09/07 22:11:27
It's a bit of a low edge commercial expansion pack for Quake.
With new monsters and weapons,
not as good as "Malice" but surely worth a try !
#28000 posted by dwere on 2016/09/07 22:25:50
That website. My eyes.
Good to know there was a patch. To my surprise, I still have this thing installed, even though I only played it for a couple of minutes before encountering the "classic" untextured head gib bug (or something of this kind, I don't remember), getting annoyed, and switching to something else.
I even ripped the music, it seems.
#28001 posted by khreathor on 2016/09/07 23:06:56
I was hyped for X-MEN: THE RAVAGES OF APOCALYPSE total conversion too, but it was mediocre...
I have same feelings for Shrak, looks lame :P
#28002 posted by Kinn on 2016/09/07 23:20:33
The only decent commercial addons were the official mission packs and malice. Everything else was cack.
Oh, I Remember Passing Up Shrak
#28003 posted by killpixel on 2016/09/07 23:32:15
...may I'll give malice a try, though.
Everything else was cack.
CACK� - a total conversion for quake, summer 2017
Shat Out By Kinnes
#28004 posted by SleepwalkR on 2016/09/07 23:37:23
I Know How Shotgun Will Look In CACK
#28005 posted by khreathor on 2016/09/07 23:50:59
Malice Is Very OK
#28006 posted by dwere on 2016/09/07 23:54:57
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