ROLF LAOM
#4 posted by starbuck on 2003/10/20 17:21:56
Q1 (see post icon)
LOL ASL?
Don't Fool The Man Starbuck!
#5 posted by Scampie on 2003/10/20 17:43:50
everyone knows Func_Msgboard is a Max Pain mapping site only
Oh God
#6 posted by starbuck on 2003/10/20 17:46:28
the flashbacks...
i think you just undid 3 months of therapy
Hmm
#7 posted by R.P.G. on 2003/10/20 19:34:02
Inertia's had potential. Too bad the myriad of bugs prevents it from actually functioning.
Starbuck's started cool, but that's about all there was.
necros's was interesting, but also was a little short.
Moz's... wasn't even VISed.
Grahf's had a small but interesting layout. I would've liked to see more details, though.
czg's was obviously the best of the pack.
!
#8 posted by pope on 2003/10/20 20:07:18
scampies was the best...
Stealth:
#9 posted by metlslime on 2003/10/20 20:11:24
they are for the original quake.
Me
#10 posted by FaTbOy on 2003/10/20 22:59:42
Are these SP or MP maps?
Wut
#11 posted by inertia on 2003/10/20 23:27:51
What bugs? It was small but the wind got you where you needed to go! :D thx
SP And DM Maps
#12 posted by Azzadar on 2003/10/20 23:53:16
They make both types. I love these guys for keepin Quake alive. It's more un than a barrel of shamblers!
Groovy
#13 posted by FaTbOy! on 2003/10/21 00:00:00
I went ahead and downloaded it anyway, heck its not like trying to download a q3 map pak...holy crap!
Lots Of New Names Appearing In This Thread
which is cool and all. :)
Inertia
#15 posted by R.P.G. on 2003/10/21 09:03:19
It was small but the wind got you where you needed to go!
Err, no it didn't. Thus, bugs.
An Ill Wind Blows
#16 posted by Preach on 2003/10/21 09:52:18
The problem with the wind pushes is that they require you to go faster than the default maximum velocity in quake, which is 2000. Maybe some custom engines have it set higher by default or something, but the map seemed to work if you set it to 3000 or higher. Whether requiring a cvar to be changed for a map to work counts as a bug or not, I'll leave open to discussion...
Oh
#17 posted by inertia on 2003/10/21 13:40:37
I use fuhquake. When I turn on the speedometer, I see that a trig push set at speed = 250 will accelerate the player to 2500u/s. Guess what, I set a push trigger to 250! So if you're using an outdated lol engine, I suggest you switch =D
Oh
#18 posted by inertia on 2003/10/21 13:40:39
I use fuhquake. When I turn on the speedometer, I see that a trig push set at speed = 250 will accelerate the player to 2500u/s. Guess what, I set a push trigger to 250! So if you're using an outdated lol engine, I suggest you switch =D
An Outdated Engine...
#19 posted by Shambler on 2003/10/21 13:53:18
...like, errrr, ummm, "Quake"??
Inertia, you're a toolhole.
Although I thought it was a trick speed map thingy as you can get to the top with a rocket boost...
And Whaddya Know...
#20 posted by xen on 2003/10/21 13:59:17
Did a quick google search for 'fuhquake' and found this: http://www.fuhquake.net/screenshots.htm
Good god, that thing isn't an engine, it's a fucking abomination against mankind! Looks like a cross between a psychedelic mushroom trip and someone vomiting all over the screen. I'll stick with my 'outdated' GQ1.06 thanks. I'm sure I won't lose any sleep over not being able to complete one crappy monster-less speedmap :-p
Fuck Fuhquake
#21 posted by Azzadar on 2003/10/21 15:11:55
I agree. It's a damn shame. It kind of reminds me of the Sega Saturn port of Quake. The numbers are HUGE. I use Telejano, which adds nice looking effects to the lasers and lightning without turning Quake into a saturday morning cartoon.
Could It Be....
#22 posted by metlslime on 2003/10/21 15:39:21
that QW has different physics behavior than netquake? You think? Maybe?
Are you even really inertia? Sounds like someone is parodying the real inertia's fuhquake obsession.
Fuh
#23 posted by inertia on 2003/10/21 19:47:54
metl: haha
Yes, quakeworld physics are not netquake physics; and fuh is quakeworld (...not netquake). The reason I started using fuhquake was so I could have a better experience playing quakeworld online, so at that time I discovered that fuhquake is a great engine to play single player quake, too. Now, with netquake NOT supporting bunnyhopping, and quakeworld supporting it, it makes sense that fuh (which is quakeworld) has a higher speed cap than the netquake engines, because with bunnyhopping the player can move quite fast. I still think that fuhquake is the most comprehensive engine out there (and by comprehensive, I mean that in a very good way, not "comprehensive" where the engine does EVERYTHING really badly). And, I didn't actually know about the speed cap before Preach (Preacher??) mentioned the issue. Now I do :D
...but I'll still be using fuh, because I prefer quakeworld over netquake, and fuhquake is the cream of the crop of quakeworld engines.
Peace!
(yes, its really me)
Oh And
#24 posted by inertia on 2003/10/21 19:49:14
...you can turn all that foolish bubbly graphics effects off. Some of it looks really nice though!
Please
#25 posted by Vodka on 2003/10/22 00:04:19
dont use QW engines (zquake, fuh) for single player or test your sp maps in them. QW is far from being compatible with single player and net (normal) quake
I recall one chap was complaining on a bunch of sp maps that they all had bugs and were unplayable .. then he said he used fuhquake.
In normal quake all those maps were fine.
Average...
#26 posted by Drannerz on 2003/10/22 18:13:45
no theme to this one?
Err
#27 posted by R.P.G. on 2003/10/22 18:28:47
I believe the theme was "have 'teabag' somewhere in the title." Only two peeps decided to stick to the theme, though.
Actually..
#28 posted by starbuck on 2003/10/22 18:37:08
the theme was to NOT have teabag in the title (one of the easiest themes to date). Unfortunately, CZG and myself deviated from the theme somewhat
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