#4 posted by [Kona] on 2013/10/29 23:52:53
Q2 awesome I've been missing some Q2 releases, there haven't been any in years :(
Screens all look good too.
#5 posted by rj on 2013/10/30 00:55:44
Is there any particular Q2 engine that is the right thing to use these days for singleplayer? R1Q2? Something else?
i was just about to ask this as i only have the stock 3.20 engine i think. would love to give this a blast as i haven't played a new q2 release in.. erm.. i actually can't remember. probably 10 years?
I'm Using Aguire's Engine
#6 posted by nitin on 2013/10/30 01:14:23
But I dont think that was ever officially released.
kmquake2 seems to be a popular one though, nit sure how compatible it is with mods though.
Some Q2 Engines For Ya...
http://fps.maros.pri.ee/index.php?event=610
Berserker is the prettiest imho. Has the darkplaces visual bells and whistles, just not as stable. I'd say give that, arq2 or knightmare a try (knightmare was used in a couple Q2 GPL commercial titles)
Since It's A Dll...
no OSX/*nix support?
Try
#9 posted by ijed on 2013/10/30 03:17:21
Quake2Max... I think it was called.
#10 posted by Joel B on 2013/10/30 03:52:38
Got a bit into the first map using R1Q2, but then it crashed with "ERROR: CL_ParseMuzzleFlash2: bad offset index 224".
That's the only setup I have handy at the moment, but I guess vanilla is the thing to try next.
What's The Fitz Of Q2?
#11 posted by Drew on 2013/10/30 04:45:07
I'm not much of a darkplaces bell fetishist type
#12 posted by yhe1 on 2013/10/30 05:23:10
Ask Aguirre
Yamagi Quake 2
#13 posted by ericw on 2013/10/30 05:59:06
looks promising as a fitz/quakespasm-like engine:
http://www.yamagi.org/quake2/
This map pack looks cool btw, just need to find some time and get a q2 setup working :)
Will Check That Out
#14 posted by nitin on 2013/10/30 06:53:04
that does sound exactly like fitz (and whilst fixing that dreaded savegame issue).
Is The Name From
#15 posted by ijed on 2013/10/30 10:38:12
Iain Banks?
Still need to finish mfx's base map...
Wow
#16 posted by JPL on 2013/10/30 13:41:54
shots look very nice ! A shame I don;t hve Quake 2 installed on my (still broken) computer ;)
#17 posted by Musashi on 2013/10/30 15:12:47
Thanks for the comments, guys. It only works with the vanilla Q2 engine from what I can tell, and the experiences of the beta-testers. Most likely due to the Lazarus DLL which I have modified quite a lot (so it won't even work with KMQ2, which has Lazarus support).
Nitin - yes, I did stop a couple of times along the way due to other projects 'distracting' me ;) I remember chatting to you about the unit over a decade ago...!
ijed - yes, from his book 'Use of Weapons' :)
DLL Versions
#18 posted by Musashi on 2013/10/30 15:15:26
The Happy Friar - I don't have other OS versions so haven't compiled it for other platforms - sorry. Might be able to get a Linux version done, though via a friend.
Does work in arq2. Toon mode looks pretty cool. :)
Hah!
Nice to see Quake 2 getting some love. Not as iconic or unique as Quake 1 but still a really great blast IMO. (plus the railgun is still classic).
I'll have to figure out how to install my Q2 disc on my disc-less machine and play it.
Excellent!
#21 posted by jdolan on 2013/10/30 16:23:55
Great to see you mapping again, Chris. These look great.. massive scale! You should update the contact info on your mapping website -- pretty sure that PQ address doesn't go anywhere anymore ;)
Jay
Great News!
#22 posted by erc on 2013/10/30 18:03:25
As for the Fitz of Q2, you can use Knightmare's unofficial 3.24 - it utilizes many compatibility fixes as well.
http://www.markshan.com/knightmare/
#23 posted by gb on 2013/10/30 22:01:05
I find Yamagi Q2 pretty good and "vanilla". FTE also runs Q2.
I'll probably try this pack at some point. Amazing that people still make Q2 maps.
Woot!
#24 posted by cardo on 2013/10/30 22:06:15
Musashi! Had no idea you were still about! Great to see a big q2 release like this and can't wait to play it :) was reminiscing the other day about one of your dm maps any then you magically appear!
Nice One
#25 posted by negke on 2013/10/30 22:32:19
Generally cool levels, good modern design and detail, although also very corridorish most of the time. I thought the overall light level was quite dull. The textures are very samey in color so I would have wished for more strongly contrasted lighting to make the details stand out more. What added to that is that I took your word for granted (or simply confused things) and played with fugly blurry GL filtering instead of switching to nice pixel textures and skins... oh well, looked good still.
I found the combat to be tricky even on Normal. The buffed enemies took me a while to get used to, and even then I died quite many times. Not sure I like the changes. Felt like Nehahra all over again.
I actually even recorded my playthrough - however, I did it in the most awkward way possible. Wasn't sure if Q2 allowed continuous demo recording (across level changes and reloads - I think it does, unlike Q1; should have checked beforehand), so I started a new one after every level change or reload, then accidentally overwrote one demo, then just stopped caring. If you want, I can upload the mess - but it's not a very smooth watch...
Anyway, great to see a new Q2SP release after all these years. Thanks for the effort!
#26 posted by negke on 2013/10/30 22:46:12
Oh yes, at one point the server dropped to the console with some error message about missing or invalid lightmaps or something. It happened when I jumped onto the cogs in the bridge control room. Standard Q2 client.
#27 posted by negke on 2013/10/30 22:58:47
Another thing: that yellow force field - does one have to sprint through just like that or is there a trick to it that I've missed. Because it seemed impossible for me to get through, so eventually I noclipped.
Huge And Well Connected
#28 posted by mechtech on 2013/10/31 01:28:00
Dug out Quake2 for this. Been so long since a good Quake2 map came out. Really enjoyed this map. True to the Quake2 theme. Really cool vertical scale. Packed with detail.
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