News | Forum | People | FAQ | Links | Search | Register | Log in
"Brushwork" Project
Pope's new coffee table book project:

http://brushwork.leveldesign.org/

fire your questions/admiration/vows/etc to brushworkart@gmail.com - its a work in progress, and I'm very open to hearing what you have to say on the subject.

[reposted from the GA thread by metlslime]
First | Previous | Next | Last
Pope: 
Also, are you planning on focussing this book primarily on visual design of levels, or a mix of visual and gameplay?

Also, I would recommend devoting most of the content to the maps themselves and only provide minimal info on the mapper -- realname, screen name, age, city, country?

Finally, I would make an effort to include only released, downloadable levels. If you really want to kick ass, the book should have an companion webpage with downloads of all the featured levels. 
Yes... 
...I agree with metlslime:
- Companion site is a must
- Most of the content on maps
- With respect to that content 80% design 20% gameplay maximum, it is a static picture book after all. 
What About A Companion CD? 
I think the book would be better with only finished maps even if it'd probably mean that I'm out since I only have old releases that I wouldn't be too enthusiastic about including. 
This Is A Great Idea 
And with the community behind it could turn into something very nice indeed. 
Other Question 
What would be the criteria of quality of the maps you would like to include in your project ? It has also its importance, right ? 
Pope You Must! 
Include a section on rich_bar and chqmd 
Uh 
i was actually positively surprised of the idea to include non-released work. Don't drop that :/ 
:o 
Where is the point on including unreleased maps? Maps are meant for playing, thus I would hate to see unreleased "gimmick" maps in such book. 
Hmm... 
Yeah having mostly released stuff is probably best, but why not have a dedicated section to scraps maybe? With just a collection of beautiful screenshots from unfinished maps. Obviously give them less importance/pages than finished works though. 
Scraps 
Scraps are an important part of mapping. Nice brushwork and stuff like that which never see the light of day -- expose them! like czg in public 
Cool 
I love this idea, and I'd like to contribute in any way possible.

As far as content, I don't have any problem with including unreleased work. It sounds like pope is attempting to show the artistic side of level design and not necessarily the usability or gameplay aspects. (Correct me if I'm wrong, pope.)

Not everyone has a huge library of released work anyways (or at least, released work that would be worth featuring). 
Why Are We Talking About Gameplay At All? 
it's an art book, right? about brushwork? crap about where the cthon electrode buttons are in THIS room isn't really going to help the book at all. 
Comments: 
I agree on the purely artistic focus, don't mention gameplay. It is an art book, and I realized gameplay is not appropriate.

Regarding unreleased maps -- this shoul not be just about making a good screenshot, it's about making a good level. The act of completing and publishing a level is a significant aspect of the accomplishment.

But, Bal's idea of having a few pages at the end which show a collection of shots from WIP or abandoned projects would be cool. 
Re: Unreleased / Unfinished Work. & Re: Quality Criteria 
Lun nailed it, it's an art book. There are no plans for any 'gameplay' related paragraphs at all at this point.

I would like to be open to the possibility of including unreleased work because I know there is lots of amazing stuff out there that has never been seen publicly, nor will it in any other way. Finished maps are still the primary focus however.



re: JPL

Regarding criteria on quality, thats a real gray area. I've included a brief bit in the FAQ about it in case I'm swamped with a torrent of boxmaps or something. There will be work that I won't even think twice about including. Then there will be some I will no doubt go asking for opinions on. I hate to exclude someone because they didn't make the next Marchers Fortress or Rich_Bar (thats totally art). 
Download 
you can make it a free pdf too right? 
Inertia 
yes thats possible, but really not the point.
might as well look at websites y'know? 
 
I like the unreleased maps idea as well. An unfinished painting by a famous artist, or scraps of notes on a passage in a classic book, etc are still valuable and interesting in showing some thought process and growth of the artist/musician/writer. I don't see any differance with level design. 
Yeah Except.. 
we're not famous artists.

Leonardo daVinci's notebook may be noteworthy and publishable, but some obscure writer's notebook is neither. 
<- For Metl 
Unreleased material as for example scraps that were meant to become a full level somewhen or a full level that was somehow never released are pretty much ok for me.

But unreleased work that is just some design test or "hey, I want to get into pope's cool book so I will just slap some brushes together" would SUCK.

I was not talking about the gameplay being discussed in the book. But a level is built around gameplay/playing in it. A cool looking room might be an interesting techdemo/show-off but in a brushwork book I expect "real" maps.

I hope this is easier to understand, my english is sometimes rather sucky. 
Poep 
What about mappers that aren't around anymore? There are many maps that imo should be in the book but since the authors have left 'the scene' small chance they're gonna send you a mail...

Some examples: Laerth, Gilt, Peej, Escher, Cheshire, Headshot, Moloch, Danimal, Jvox, Killjoy, Malevola, Gandhi, Gen, ZTN, QMD, etc. 
Yeah 
Maybe have a section on 'previous mappers' and 'new mappers' and I reckon that including design sketches (if they exist) alongside screenshots would look pretty cool - its always interesting to see the thought process that produced the final map.

As well as this I don't quite agree that ignoring everything but the visuals is a good idea - a map is a representation of a 3d space. Gameplay isn't so important to a pure art book but if it's tense, relaxed, sniping or tight then that makes a big difference on how the player experiences the brushwork or setting.

And thats not even to mention sound fx or environmental fx - though I reckon there's not many 3rd party single maps that really stand out on that score, though there's plenty of packs eg. Nehahra. 
Gibbie 
Yeah, the plan is to hunt as many down as I can. That being said, if anyone has contact information please gimme a shout in that regards, or give them a shout, or whatever.

I'll probably have to hunt down numerous mapps who are still around to. :D 
Question. 
What is the main focus of the book: Q1SP, any Q1 maps, QxSP/DM or custom levels for any FPS?

What is the country where you want to release your book? Will it be possible to offer it online to be delivered to (for example) Russia? 
Pulsar 
since gameplay isn't an issue it doesn't matter if its SP, DM, RA, Tech demo, whatever...

choosing to use lulu.com which as far as I know has successfully shipped across the entire globe just fine. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.