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Errrr. SOA Was Really Good You Dicks. 
 
 
I still haven't completed them 
 
For SOA, the underground railroad level stands out as my favorite.

"Hip1m3: The Lost Mines by Levelord"

See Top 10 Base Maps #4

http://www.quakewiki.net/archives/underworld/tronynqexpo08a1.html 
 
For the record, i managed to get through the entirety of SoA without ever having a Gremlin or whatever they're called steal a weapon from me.

That was a general trend with the enemies in the mission packs, I think. They were either annoying to fight (Wraths, or Phantom Swordsmen stick out here) or minor spins on original enemies that barely brought anything new to the game (Multi-grenade Ogre).

Those were all DoE enemies, and that's just because SoA managed to largely avoid the problem by not providing as much content in that area. Spike mines suck, but Centroids are just... meh. They're most notable for looking really broken and dumb when you shoot them with a nailgun... 
Wtf 
Don't tell me I'm the only jerk that lost his gun to a Gremlin? 
 
Well, it happened to me a couple of times.

But I can't remember if any of them ever managed to scratch me. 
It Happened To Me Once 
on SoA, and many others out of curiosity, but it happened more in custom maps like https://www.quaddicted.com/reviews/themyths.html , it has a nice gremlin combat, that reminds of some more classical zombie swarm attack. MadFox also reported about it some posts above.


* Pritchard: about the proximity grenade, it is required on some secrets, but i agree that it is hard to use against enemies in Quake, as it is usually better to just spam grenades, due to how lowly dangerous most enemies in Quake are without very specific setups or big numbers. In theory is a very good weapon, but in Quake is lame. I think it would be way better to use it against the player for ambushes and setups like in Altar of Storms. How you did it, Necros? It is a hard to use code?


* About SoA and DoE i think that they are underestimated. I think that they are mainly underrated because they came later, after people was hooked already on Deathmatch and on the many Multiplayer mods, and there was already many other games launched or almost there, like Quake 2 and Unreal and the hype was lessened.

* While many things in DoE are a bit out of place in a Lovecraft environment (enemies), the environments not so much as Lovecraft is about ancient ruins too (it just needs better ambient), the different ammo system is a bit of a hassle, but some of the weapons are good, multi-grenade ogres are a good fight (using them yourself not) but it is a pity that they spawn randomly and its not controllable by the mapper, and the plasma gun is marvelous, even though i think it would suit more Unreal than Quake. Its a decent experience overall but i agree that it is less good than the basic game and levels most of the time.

* About SoA i cannot say much, while the level design is quite good, but can look weird to Quake players because its way more no-linear sometimes than ID levels, many things that appeared with it were scarcely used and there is barely any custom maps out there, and they only use a small part of them (mainly rotating entities and centroids), reason why i am eager to see more SoA custom maps.
On the other side maybe not, because when i tested the DoE map i did for sm175, i ended up realizing that the wraths are weaklings compared with what i thought of them while playing DoE, manly because in DoE i used the overpowered weapons to kill them before they could raise a finger and on that map i only had the SG and NG, and i am doubting on preserving that image for the other enemies before i get to know them and do like with shamblers and other stock Quake enemies, that seem so dull nowadays because i know them fully to the point the shambler dance is a routine and not something risky (except on skill 3 of course). Taking into account that when it was released i thought it was a really scary videogame ... the fact that we can dance with shamblers look even more pitiful. 
Madfox 
"Don't tell me I'm the only jerk that lost his gun to a Gremlin?" It happened to me just a few days ago! Fucker stole my LG and dosed me with it... 
My Barrel Back Gremlin! 
I've searched weeks in the SOA code how it was done.
Ended up with a code "head p64" that switched the gremlin to a gun holder and the player with "r_drawviewmodel 1".
Still don't have a clue how it's done. 
Wow! 
Mapping, modeling, animating, coding... is there anything that you don't know? 
Chtulu 
Hah! 
 
 
ahoy released a new video today

And if you're not already subbed, go have a long, hard look in the mirror. 
Wtf Link 
On phone and slow, foreign wifi. 
 
"Fucker stole my LG and dosed me with it..."

I forgot to mention he also dosed his fellow monsters in the process. That was fun! 
Wtf Link. 
On PC and fast, watched, incomprehensible shit. 
Those 
Gremlins were awesome. A little bit cannon-fodder, till they suprise the f out of you, and your gun is gone.

Geez... mugwump spamming the QS thread pisses me off a little, cos i try to read all of that one. I know stupid rants and arguments are kindof the norm, but RED-LETTER-TITLES should be freaking insta-banned imho. 
I Agree. 
Ban skacky pls thx. 
Nothing Decent Ever Comes From This Community, Just Circle Jerking Ove 
r a 20 yo game.

This is true and good. 
Stevenaaus 
As I said over there, when people talk to me, I don't ignore them, I reply. I admit that my long off-topic conversation with dwere should have been moved here instead, but let's not dwell on that, shall we?

Also, what's wrong with red? I chose this color as a reminder of the signature I use with my other alias, bfg666, on Quaddicted and QuakeOne. 
 
I mean, there's no signature on Quaddicted, only on QuakeOne, but I use the same alias and avatar on both sites. 
#27952 
3 posts not shown on this page because they were spam
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