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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Holy Shit, Is This True?
#27857 posted by killpixel on 2016/08/20 03:58:36
https://www.youtube.com/watch?v=GAO21FHtqSw
going by what he's saying, you'd basically be better off as a sysadmin or an applications programmer or really anything else.
If what he's saying is generally true, that's really unfortunate :/
Killpixel
It's true.
I know people who make software who make 2-3 times more than they would if they were in the game industry.
Very True
#27859 posted by Kinn on 2016/08/20 14:54:09
There is literally an endless queue of nerdy kids straight out of university who would sell their grandmas to ~ work in games ~ , so you take a bunch of these people on, pay them next to sod all, and when they burn out after a few years of crunch, you just replace them with a bunch more of the same from this bottomless well of gullible dorks.
IMO the only gaming venture worthwhile is making your own games. That is unless you can get a senior position at a big company like Blizzard or maybe a position with an established team like Epic or Id Software.
But...
#27861 posted by bal on 2016/08/20 19:07:22
Working in games is pretty cool, I wouldn't trade it for much else (going on 9 years in the industry, barely done any crunch at all).
I'm an artist though, so not like I have much choice anyways.
Most of the devs I've chatted with confirm this though, but many of them chose games cause they say it's more interesting (this is mostly 3D Engine guys though, so doing more cutting-edge stuff really).
Kinn, good companies don't do what you describe to developers though, you usually want to keep developers longer, so pay them a bit better (but not as much as in software yeah). What you're describing sounds more like what is done to basically most of the other jobs though...
#27862 posted by mankrip on 2016/08/20 22:30:13
#27862
#27863 posted by Kinn on 2016/08/20 22:50:28
trenchbrrom 3 looking good
Game Dev
#27864 posted by killpixel on 2016/08/20 23:05:12
hrm, that's a shame. I've read/heard before that for the majority, especially new blood, the games industry will burn you out quickly and make you hate it. I was under the assumption that the average entry level dev position paid around $60k-$70k /yr, not 40.
I've never been interested in joining the game industry proper, it's just striking how shitty people make it out to be.
#27863
#27865 posted by SleepwalkR on 2016/08/20 23:25:27
Hahahaha
Quake/MacOS X/gamepad
#27866 posted by Jago on 2016/08/21 15:37:10
A rather unorthodox question, I know, but: what would be the recommended Quake engine to use if I wanted to play Quake on OS X with a gamepad?
Game Dev
#27867 posted by ijed on 2016/08/21 15:45:39
Eh... I agree with Kinn. Most Blizzard wanabe companies follow that business model, and the kids working there don't know any better.
Building your own company is the only way to break the cycle really, unless you get lucky and find a company with morals. Like Bal says, they do exist although sometimes it can seem like an urban myth.
So... if you are thinking about getting into the games industry, think about it very carefully and make sure you know which role you're aiming for beforehand. Talk to some real devs about it who can dispel the bullshit hearsay.
Games can be a meat grinder - it's big business, with all that is implied by the phrase.
On Shamblers In Base
#27868 posted by PRITCHARD on 2016/08/23 03:00:12
This is referring to a discussion that spawned out of the Mapping Help thread. Sorry for jumping in on this thread!
It's difficult to address the concept of Shamblers, Fiends or Vores in base-themed maps in Quake. Certainly, in the base game, there's no precedent for it. The only enemies that appear in the e*m1 maps are rottweilers, grunts and enforcers. The story certainly does nothing to preclude anything else being sent through, though.
However, there is precedent for base enemies to appear outside of their theme, although it's only slight. Grunts make an appearance in e1m2, mixed in with their fantasy-themed compatriots.
So, can otherworld-themed enemies be used in base? Of course they can. Is it appropriate to do so, however?
If you want to be strict about it, no. Canonically, they never make an appearance in the base game of Quake. That said, rules like that are often subverted, both in the canon and outside of it. In the official mission pack, Scourge of Armagon, the entire first episode was base themed, as opposed to the first mission, as had been the case in the original game's four episodes. I could go on, but it would be simply repeating the same point again and again.
Obviously what goes into a map is the creator's discretion. I just hope this post describes my position on the issue well enough.
#27869 posted by metlslime on 2016/08/23 03:04:22
"An enemy codenamed Quake, is using his own slipgates to insert death
squads inside our bases to kill, steal, and kidnap..
Your Point?
#27870 posted by PRITCHARD on 2016/08/23 03:11:34
"The story certainly does nothing to preclude anything else being sent through, though."
Just because the only "death squad" members that were sent through were three different types of troop, it doesn't mean they can't send anything else. They apparently just didn't choose to, it seems.
#27871 posted by Mugwump on 2016/08/23 04:26:11
When you say troops, I'm assuming you refer to enforcers, grunts and their dogs. Those weren't sent through, they were zombified on spot by the actual death squads. All this happened in the backstory, not in-game. You never get to meet the invaders in military bases because you're one step behind and they've already left. Though unofficial, Nehahra did a pretty good job at telling this backstory. That said, nothing prevents you from creating a base map in which the invaders are still here. For me, it would beat including semi-bosses who seem to have lost the way back to Stroggos.
Fair Enough
#27872 posted by PRITCHARD on 2016/08/23 06:40:04
Of course, to each their own, and not everyone has to like everything yadda yadda...
It's a good point to mention that the player is "one step behind" in the first mission of an episode. It wasn't something that had really crossed my mind, but that's more a fault with Quake's plot "delivery" (is it even fair to call it that?) and my own poor memory than any of the actual evidence.
One wonders though what that original invading force would have looked like. I can't imagine many of the enemies we see in the game being a part of an invading force. I suppose the knights would be the ground troops? Or zombies, or ogres...
This is all very subjective. Very, very subjective... I think I'd rather go back to not caring much about the lore and just existing in a simple FPS playpen with "bad guys".
#27873 posted by yhe1 on 2016/08/23 07:03:24
Shamblers, Fiends or Vores can be scientific experimentation creatures. They fit into base theme
Stroggos?!
#27874 posted by SleepwalkR on 2016/08/23 07:12:11
In My Quake?!
#27875 posted by PRITCHARD on 2016/08/23 07:18:11
It's more likely than you think!
@27873
#27876 posted by PRITCHARD on 2016/08/23 07:19:18
That's an interesting take on it. So many fresh ideas! now I want to go put a shambler in a cage...
SleepwalkR
#27877 posted by Mugwump on 2016/08/23 09:16:21
Yes, I was referring to the Edie Pritchard and I were talking about earlier in the mapping help thread.
Pritchard
#27878 posted by Mugwump on 2016/08/23 09:33:32
Well in Nehahra, pretty much everyone except the bosses show their mugs.
If I'm not mistaken, the "story" in the game manual does touch upon the fact that you arrive too late to save your fellow soldiers.
Of course, you're perfectly entitled to ignore all this, as the scenario was never relevant to the game itself. But it is there nonetheless, for those who want to pay attention to it.
Bottom line: do as you want. Quake with Edies is still better than no Quake at all. I must say I do like yhe1's idea, if you really feel like pursuing it.
Anything In Base Except Knights.
#27879 posted by Shambler on 2016/08/23 10:19:35
HTH.
Shambler
#27880 posted by Mugwump on 2016/08/23 10:47:09
Granted, medieval knights look a bit out of place in a futuristic setting, but since you travel to their world, why couldn't they do the same like the rest of Shub's army?
Granted, mechanical ogres look a bit out of place in a medieval setting, but since you travel to their world, why couldn't they do the same like the rest of Shub's army?
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