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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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Questions: Does Mark V Support 120 FPS And Borderless Window? 
Title says it all. Playing Nehahra and it's very smooth at 120 FPS with vsync on but can I expect physics bugs at this speed? Also, how do I enable borderless window? Thx. 
 
You will run into some physics bugs. Mark V will not play that well with framerates above 72. However, most things in Quake are tied to the clock instead, so it doesn't look completely borked. 
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