I Actually Wouldn't Be Surprised
if that's already all we read from Baker for the next 1-2 years again. Sadly.
WinQuake Version
Is the WinQuake version of Mark V a true software rendered version or is it some shader type of thing?
#2763
#2764 posted by
mankrip on 2022/01/15 04:31:58
It's purely software rendered, no GPU required.
Its support for big maps is quite impressive, and I was hoping to ask him a few questions about that, but nevermind.
Is Mark V Still Being Updated?
#2766 posted by
jeremieh on 2022/03/10 00:55:58
is mark V still being updated? Because I can't seem to find a build from later than 2017/2018
Baker Will Pop Up Again
In a few months maybe, for one post. That's it. He's not going to work on this any more.
#2771 posted by
oglerau on 2023/05/11 15:51:35
this is awesome! thanks Baker
> enhanced server capabilities
Could you elaborate a little bit? prediction? unlagged?
#2773 posted by
oglerau on 2023/05/17 23:37:45
also, does this build on linux?
This hasn't been updated since 2018.
Mark V Winquake No Longer Works For Me
#2775 posted by
Krypto on 2023/11/07 09:56:03
I know this hasn't been updated since 2018, but recently the Winquake version of Mark V no longer launches for me since a year ago after a windows or graphics driver update I assume, as I haven't changed anything. It starts up then crashes immediately with a stopped working box. I tried updating NVIDIA drivers but it didn't help. I was wondering if anyone else had the same issue or is it just me?
Direct X Issue?
I think the Winquake version is DirectX right? They might have updated DX and borked it. Might be helpful to know the message on the error.
No Specific Error Message
#2777 posted by
Krypto on 2023/11/07 19:40:08
There is no specific error message, all it says is 'mark_v_winquake.exe has stopped working. A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.'
#2778 posted by
mh on 2023/11/08 10:21:54
Works perfectly fine for me. Windows 11, fully updated, Intel graphics.
I know that doesn't solve it, but by identifying that it can work it helps you to divide up the problem and reduce the list of possible causes.
Next step I'd suggest is that you try a clean install of Quake - just PAK0 and PAK1, empty config. Let's see if that works and we'll see what to do next.
(FYI - I am of course NOT the author of MarkV (although I did contribute code), I'm just doing this to be helpful.)
Questions: Does Mark V Support 120 FPS And Borderless Window?
#2779 posted by
Grendel63 on 2024/08/08 10:36:50
Title says it all. Playing Nehahra and it's very smooth at 120 FPS with vsync on but can I expect physics bugs at this speed? Also, how do I enable borderless window? Thx.
You will run into some physics bugs. Mark V will not play that well with framerates above 72. However, most things in Quake are tied to the clock instead, so it doesn't look completely borked.