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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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@Joel B
>Have you tried different settings for Autoscale in the preferences menu?

That option is for the OpenGL (MarkV, not MarkV Winquake version) only :(
That's the only "issue" with the amazing winquake software rendering version, which runs so smooth and without Z-Buffering issues etc. 
Baker 
Do you have a Discord account, a Twitter, an e-mail address or something where we could stay in touch? 
I Actually Wouldn't Be Surprised 
if that's already all we read from Baker for the next 1-2 years again. Sadly. 
WinQuake Version 
Is the WinQuake version of Mark V a true software rendered version or is it some shader type of thing? 
#2763 
It's purely software rendered, no GPU required.

Its support for big maps is quite impressive, and I was hoping to ask him a few questions about that, but nevermind. 
Mankrip 
thanks - this is helpful 
Is Mark V Still Being Updated? 
is mark V still being updated? Because I can't seem to find a build from later than 2017/2018 
 
nope 
Baker Will Pop Up Again 
In a few months maybe, for one post. That's it. He's not going to work on this any more. 
Sadge 
 
 
this is awesome! thanks Baker

> enhanced server capabilities
Could you elaborate a little bit? prediction? unlagged? 
 
also, does this build on linux? 
 
This hasn't been updated since 2018. 
Mark V Winquake No Longer Works For Me 
I know this hasn't been updated since 2018, but recently the Winquake version of Mark V no longer launches for me since a year ago after a windows or graphics driver update I assume, as I haven't changed anything. It starts up then crashes immediately with a stopped working box. I tried updating NVIDIA drivers but it didn't help. I was wondering if anyone else had the same issue or is it just me? 
Direct X Issue? 
I think the Winquake version is DirectX right? They might have updated DX and borked it. Might be helpful to know the message on the error. 
No Specific Error Message 
There is no specific error message, all it says is 'mark_v_winquake.exe has stopped working. A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.' 
 
Works perfectly fine for me. Windows 11, fully updated, Intel graphics.

I know that doesn't solve it, but by identifying that it can work it helps you to divide up the problem and reduce the list of possible causes.

Next step I'd suggest is that you try a clean install of Quake - just PAK0 and PAK1, empty config. Let's see if that works and we'll see what to do next.

(FYI - I am of course NOT the author of MarkV (although I did contribute code), I'm just doing this to be helpful.) 
Questions: Does Mark V Support 120 FPS And Borderless Window? 
Title says it all. Playing Nehahra and it's very smooth at 120 FPS with vsync on but can I expect physics bugs at this speed? Also, how do I enable borderless window? Thx. 
 
You will run into some physics bugs. Mark V will not play that well with framerates above 72. However, most things in Quake are tied to the clock instead, so it doesn't look completely borked. 
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