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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Random Taiwan Shots 
Slime 
amazing, kthx 
Doom? 
Wewt 
I was just reading Slashdot, and a user posted this:

http://halley.cc/pix/?d=./new.york

Some really great pics there. Enjoy. 
Wow 
they are really cool, thanks for linkage blitzen! 
Bambuz 
Paramount Pictures presents ...

Peru, September 1936 ...
 
Lunaran 
meant it resembles the doom 1 parallax sky. (It was made from some photograph from China, this is Taiwan so the terrain might be similar if it's close by). 
Tokyo Waterways (the Arteries) 
Oooh 
Nice von. =)
That reminds me, don't think I ever posted my Japan photos here, if anyone is interested:
http://bal.spawnpoint.org/gallery/japan2004 
Anyone Interested 
in terrain/desert shots?

I have some of those from my trip too, there's some cool ones of an area that's a canyon but in a desert. 
 
deserts are cool :D 
Nitin 
i'm always interested in dead/weathered/lifeless stuff :> 
So... 
...Potter failed again.

Vondurmort lives! 
Yeah 
meant it resembles the doom 1 parallax sky.

yes, I got that, thank you. I was making my own reference. 
Re: Vondur, Post #250 
It's "unrealized," not "unreleased!" 
Cold Fear Concept Art 
Nice Forum Site There, Metl 
The exterior design production photos are really ace. I wonder what kind of system it will take to get the pouring rain effect working in engine as it is shown in modeler here. The interior photos are the clean lab/base look we all love and may never tire of seeing. 
Coolness 
sexy as hell there, cheers metl 
And Here Is The Gamezone Review 
http://ps2.gamezone.com/gzreviews/r24964.htm

It seems to sound rather good... ;) 
Prague 
http://www.blackshock.com - Industrial photographs of Prague 
HeadThump 
Those are paintings, not 3D. 
I See, 
I was thinking Maya or 3ds when I was browsing through it; the artist explains his process later in the forum:

Se7en : Most of the environnments are painted over really simple 3d box, some roughs space done for fixing the level building and gameplay. No lights, no architecture and 3D elements. Just perspective and scale with some character references on them.

In fact when I haven't this kind of 3d ref, I create my own "3dboxes" and perspectives with photoshop (with some grid to help, just walls, space and a roof).
Photoshop used for its specifities, like a kind of architectural tools.
 
Telejano Texture Ressources.. 
Don't know if it can be used for Quake... but at least it exists ;)

http://telejano.berlios.de/wiki3/index.php/TexturesSets 
Woot 
http://www.stilllife-game.com/gallery.aspx

^^ Saw this on Bluesnews this morning. Looks really cool. I figure most of you aren't into adventure games, so you probably won't play it, but at least you can snag some ideas from the nice artwork :D 
Here 
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