 Yes And Other Stuff
#2753 posted by gila on 2021/08/02 16:50:53
I've reproduced this as well after seeing the complaint about exactly this issue on Steam forums. I don't know if it's a known issue though.
Another weird thing about SOA startup in modern sourceports is error message something like "CD Track 98 not found" when HIPDEMO1.DEM is started - the demo plays fine but the music does not, obviously because there's no CD Track 98 (or track98.mp3/ogg file). The workaround for this is to copy track02 as track98.
But looks like modern ports read that part of .DEM file in a certain way. Looking at the file in hex editor, HIPDEMO1.DEM has a bogus one byte ("space") in front of CD track number (20 32 0A) which is perhaps wrong, but was still processed by original game without problem and not resulting in track 98. The orignal game's DEMO1.DEM file has no "space" byte (32 0A) and is processed normally by sourceports.
Yet ANOTHER thing I find to be weird is how in Mark V, the music volume is also affected by the sound effects volume. In other ports these two are completely independant of each other.
Also, what's up with Pause not muting the sound? Even in DOS original the ambient sounds are still playing while the game is paused.
#2754 posted by mh on 2021/08/02 18:31:21
The music code is probably attempting to detect and react to changes in the bgmvolume cvar. If it hasn't changed from it's default of 1 then it won't set things up properly.
A weird quirk of the .dem file format is that everything in it is binary, with the exception of the CD track number which is plain text. Carmack must have been eating funny burritos that day.
 Baker, Come Out Of Hiding
You may have failed to embarass Microsoft and Google by not delivering whatever it was you wanted to do (never cared tbh), but there are a few bugs right here, waiting to be squished by you...
 MarkV Winquake Option To Increase UI Size?
#2756 posted by hexaae on 2021/12/01 10:39:08
I play MarkV Winquake (so the software version without z-buffering issues of the OpenGL branches) at 1920x1080 and runs perfectly smooth and fine with music etc.... The only issue I have is with TINY UI and fonts.
Would be great an update with UI zoom factor.
#2757 posted by Joel B on 2021/12/01 22:51:37
Have you tried different settings for Autoscale in the preferences menu?
#2758 posted by Baker on 2021/12/05 07:17:01
You may have failed to embarass Microsoft and Google by not delivering whatever it was you wanted to do (never cared tbh), but there are a few bugs right here, waiting to be squished by you...
No, I totally have not failed to deliver this thing you don't care about.
I, Baker, am now the creator of a programming language and development environment that runs on everything and by my accounts better than everything. I had to level up about 200 times to do it, and if it is super hard -- I like it!
I have some interesting choices I need to make, and I think this beer is going to help me figure it out.
I will say that I am a bit touched that despite a couple of years of "developer inactivity" that this thread is still getting love and attention touches me. It makes me think I am right to care a lot about Quake --- which I do.
 Well, Congrats Then
But a lot has happened with Quake ports in the last few years. Any plans of bringing Mark V up to speed? TBH I am only using QSS these days because Mark V cannot run all maps any more.
#2760 posted by hexaae on 2021/12/05 15:27:03
@Joel B
>Have you tried different settings for Autoscale in the preferences menu?
That option is for the OpenGL (MarkV, not MarkV Winquake version) only :(
That's the only "issue" with the amazing winquake software rendering version, which runs so smooth and without Z-Buffering issues etc.
 Baker
#2761 posted by mankrip on 2021/12/08 01:12:05
Do you have a Discord account, a Twitter, an e-mail address or something where we could stay in touch?
 I Actually Wouldn't Be Surprised
if that's already all we read from Baker for the next 1-2 years again. Sadly.
 WinQuake Version
Is the WinQuake version of Mark V a true software rendered version or is it some shader type of thing?
 #2763
#2764 posted by mankrip on 2022/01/15 04:31:58
It's purely software rendered, no GPU required.
Its support for big maps is quite impressive, and I was hoping to ask him a few questions about that, but nevermind.
 Mankrip
thanks - this is helpful
 Is Mark V Still Being Updated?
#2766 posted by jeremieh on 2022/03/10 00:55:58
is mark V still being updated? Because I can't seem to find a build from later than 2017/2018
#2767 posted by Joel B on 2022/03/10 01:31:23
nope
 Baker Will Pop Up Again
In a few months maybe, for one post. That's it. He's not going to work on this any more.
 Sadge
#2771 posted by oglerau on 2023/05/11 15:51:35
this is awesome! thanks Baker
> enhanced server capabilities
Could you elaborate a little bit? prediction? unlagged?
#2773 posted by oglerau on 2023/05/17 23:37:45
also, does this build on linux?
This hasn't been updated since 2018.
 Mark V Winquake No Longer Works For Me
#2775 posted by Krypto on 2023/11/07 09:56:03
I know this hasn't been updated since 2018, but recently the Winquake version of Mark V no longer launches for me since a year ago after a windows or graphics driver update I assume, as I haven't changed anything. It starts up then crashes immediately with a stopped working box. I tried updating NVIDIA drivers but it didn't help. I was wondering if anyone else had the same issue or is it just me?
 Direct X Issue?
I think the Winquake version is DirectX right? They might have updated DX and borked it. Might be helpful to know the message on the error.
 No Specific Error Message
#2777 posted by Krypto on 2023/11/07 19:40:08
There is no specific error message, all it says is 'mark_v_winquake.exe has stopped working. A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.'
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