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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Poor Ijed. 
Volcano Vid! - 
 
That's Pretty Far From Me 
2 hours by plane.

There is a giant ash cloud that's made the air even worse and full of super heated pulverized sand (ie. particulate glass) and cancelled a few international flights though. 
 
Just Down The Road From Me 
 
^ 
I'm not sure all those different trees would grow in the same climate. 
They Would 
If your mum planted them. 
Awesome Things That Could Translate To Monster Design - 
Inspirational Tumblr 
 
 
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub
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The Theory and Practice of Cameras in Side-Scrollers
By Itay Keren, creator of upcoming game Mushroom 11 
Stained Glass 
 
 
 
 
Sorry, the last shot was a mistake ... deleted! So the link is bad. 
Shot 2 Is Remarkably Quakey 
 
 
I LOVE the staircase ... I want to brush it SO HARD. 
2763 
Awesome, thanks Spirit. 
2763 
My glossary is different from his; currently I'm using these:

Look Ahead / Behind -> Projected Focus / Physics Smoothing / Target Focus
Look Box -> Camera Window
Camera Spring -> Lerping
Points of Interest -> Cue Focus
Camera Collision -> Edge Snapping

With camera shake pending.

Building a camera I try to have as few components as possible, but have them interact well to produce a more complex behaviour, which is why some of my terms seem to overlap a few of the ones he names.

I'm still missing camera shake and what he might term 'Target Focus Return'.

Platform snapping is a very interesting solution - I'd forgotten about that one.

Warren, those are your shots? Look awesome. And the stripped skulls beg many questions. 
 
Well, shots I took, yeah. I didn't have anything to do with their creation... 
Virtual Photography Joke 
 
 
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