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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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Trenchbroom For Slackware Linux 
Excuse me Mr. Duske, but I have seen that you have taken interest in packaging Trenchbroom for other GNU/Linux distributions once the final build of 2.0 came out. I have created a package for Slackware Linux, and I would like to submit it to you if you would be interested in it. I'm not very well versed with the whole GitHub thing, but if you're willing to grab it, please let me know what I should do. Thanks. 
@ebisu 
Here's a link to the TrenchBroom Discord.

There are a few people who can probably assist you with GitHub. 
 
Any support for star trek: elite force? 
Slackware Build 
I assisted with the linux packaging and while I can't speak for Sleep I think there are two thing to consider.

One, in order to distribute a package he will have to build it himself and cannot take a pre-built package from "somebody on the internet". No offense though.

The other thing is that there are already 5 distribution packages to manage for every release. Before adding another one it might be wise to look at a cross distribution build and repository service like the one from opensuse. (https://build.opensuse.org/) 
Fug 
Request it on github 
New Controls - TB V2.0.0 Final? 
So after downloading the newest version, I've noticed the control scheme for extruding a face, ie. adding a vertex to the center of a face seem to be different.

I can't seem to add a new vertex to a face anymore, I have to hold shift, click on the edge of a brush, then extrude the new vertex up or down with alt, then drag it over to the center of the face. I used to be able to just click anywhere on the face and add a vertex, but this doesn't work anymore... 
Yes 
The control scheme has changed. You should be able to pull verts from faces at grid points, but thereā€˜s a bug that makes this unreliable. Will be fixed soon. 
Can't Start App, Crash On Mac Os X 10.6.8 
works on 10.9.5 though 
10.6 Is No Longer Supported 
 
10.6 Is No Longer Supported 
I wanna cry :( description in website still states 10.6? I guess that's for Trenchbroom 1 
Missing A Couple Of Hundreds .dll Files.. 
How many .dll files do I need to download to get it to work on Windows 8 (64 bit)?
Downloaded the redistributable, but it didn't help.. 
Without Proper Details, No One Can Help You 
It should run out of the box with the (correct) redistributive installed. 
Files *Required* For TrenchBroom 
The editor and compiling tools depend on some additional files from Microsoft: Visual C++ Redistributable for Visual Studio

Both the 2013 and 2015 versions.

For TrenchBroom:

https://www.microsoft.com/en-us/download/details.aspx?id=48145

For ericw-tools:

https://www.microsoft.com/en-ca/download/details.aspx?id=40784

Install both of these - even though they are quite similar - you'll need both. After that you should be good to go. 
Moddb 
@sleepwalker 
Very cool coverage and insights. I had no idea it dated back to 2010. Wow. 
 
GoldSrc support please. 
Anon Demands Features! 
 
Compiling Tools For Mac OS X? 
Any idea where to download map compiling tools for mac? I can only find tools for Quake 1 but not for 2 :/ 
 
https://github.com/ericwa/ericw-tools/releases/

You want the "Darwin" download I think. 
 
Oh sorry that's for Quake 1, I misread your question. 
Open Multiple Maps? 
I'm one of those mappers who likes flipping back and forth between a map I'm working on and maps I'm referencing. Is this possible or can I only open one map at a time? 
Depends On The Platform 
On Mac and Linux, this is not a problem. On Windows, TB is a single document interface app, meaning you can only open one map at a time. But to offset this, you can open multiple instances of TB for different maps on Windows. 
That'll Work 
Thanks. 
Yeah 
I usually have 2 TBs open, you can copy-paste from one to the other, so it's basically the same as having two maps open. 
Thanks Sleepwalkr 
I got a notification that my feature request (targetname autocomplete) was closed on the issue tracker. I assumed it was being put on the backburner for the drive to expand the range of supported games. So you can imagine my surprise and delight to upgrade to the release version and find it present! It's already proved valuable in creating one short map hack, so thank you for this and all the rest of the work on the editor. 
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