#253 posted by
negke on 2014/09/21 08:02:59
This guy is too easily distracted!!!! Doesn't help at all that some shady people keep recommending or gifting him games to play and stream, thereby effectively trolling the custom gaming spirit!!! ;)
Daz recently mentioned he was going to do a Tronyn week on his stream, starting with the early releases and working his way forward. It didn't happen, but I thought it was a nice idea which could possibly lead to more CG material in the process. Picking scenes from the playthroughs and adding comments on the design aspects, maybe even address them right in the existing commentary and just put the parts into context. Like a more improvised version of a CG video, but with a bigger scope.
This could lead to other 'themed weeks' or sessions, e.g with a focus on certain visual styles (texture sets or architecture) or gameplay elements (puzzles, traps, hordes) etc. Could be cool.
#254 posted by
Joel B on 2014/09/22 07:03:25
See Daz, now that you're a YouTube superstar you have to deal with your public. Chin up!
Yeah
#255 posted by
PuLSaR on 2014/09/22 20:37:24
We need more quake streams. Tho thief stream was awesome =)
Odd Socks
#256 posted by
DaZ on 2014/09/23 20:50:18
https://www.youtube.com/watch?v=TD6NSgfCdZg
Vendricks Viaduct by Sock.
Also herp derp I somehow totally skipped over FifthElement's map somehow so I'll get that done over the next few days. Oops!
Lol...
Which map? I dont think you have done either my jam1 or jam2 map :P
The Jam 1 Map
#258 posted by
DaZ on 2014/09/23 22:19:51
I thought Sock's map was the last one I had to do :P
Here We Go
#259 posted by
DaZ on 2014/09/29 19:37:55
Callous Zeitgeist by FifthElephant
https://www.youtube.com/watch?v=Qu8nENxgL1I
Better late than never! :P
Rubicon Rumble Pack Stream
#260 posted by
DaZ on 2014/10/05 16:13:53
Lava In My Pants
#263 posted by
DaZ on 2014/12/02 15:40:38
"Persia Inversion" by Lunaran from Map Jam 2
https://www.youtube.com/watch?v=OwA8GapRlx4
#267 posted by
Lunaran on 2014/12/02 18:44:41
thanks daz! :)
but whatever engine you use must have stuffed up the info_intermission, because I placed it facing a very nice vista and not right up against an ugly torch :(
#268 posted by
negke on 2014/12/02 19:15:51
The intermission camera is almost always wrong in demo playback, even if it looked perfectly fine during the recording. BJP's convdem tool has an option to (attempt to) fix it, but it only works on protocol 15 and 10000-2 demos.
Lun
#269 posted by
DaZ on 2014/12/02 19:30:43
Heh, yeah it had a nice vista when I recorded it. As Negke says, it got b0rked on playback :(
WALLTORCH H Y P E
#271 posted by scar3crow on 2014/12/06 18:51:58
Not sure why, but every custom map (not id1 maps though) that I play in Quakespasm, I've gotten a weird intermission camera. I just assumed some people were being overly artistic... "Look at this torch, it is beautiful!" I noticed it during my playthrough of retrojam2 and The Hell That Is Coming last night.
Weird
#272 posted by
ericw on 2014/12/06 18:56:25
I don't recall any recent changes in QS that should have broken that. Do you get the same cameras in Fitz 0.85 or Mark V?
#273 posted by
JneeraZ on 2014/12/06 19:10:17
THTC doesn't have a proper camera. So ignore that. :)
#274 posted by
mfx on 2014/12/06 19:47:09
I assume most people use only one info_intermission in their maps, not knowing they should place 4 of them.
QS resets to the playerstart as intermission then which is unfortunate.
I only assume this is the reason.
#275 posted by
JneeraZ on 2014/12/06 19:57:48
4? For what, co-op? Is that a realistic concern these days? Was it ever?
I'm pretty sure just one intermission camera is enough, and 4 is only the limit.
Intermission Camera
#277 posted by Mike Woodham on 2014/12/06 22:37:19
Doesn't it choose one of up to four at random? And if none, then the players start position?