SKEW!!!
#2740 posted by Qmaster on 2018/02/13 22:26:38
#2741 posted by anonymous user on 2018/02/13 23:25:10
Thanks a lot, Kristian. It's hard to know exactly how many maps your hard work has helped to create, but you can at least count mine among them - I doubt I ever would have started mapping for Quake if TB hadn't come along and made what was once a daunting, hostile task into one that I found approachable and enjoyable!
I hope you have a chance to relax and take a well-deserved break for a while, you've earned it!
Whoops... That Was Me!
#2742 posted by PRITCHARD on 2018/02/13 23:26:27
Hail To Daz!
#2743 posted by brassbite on 2018/02/14 08:36:27
https://youtu.be/Wr9FR1W1JFE
And dumptrucks video series is awesome news!
#2744 posted by ebisu on 2018/02/15 15:27:05
Congrats on the release Kristian. Thank you for all of the time you've put into this excellent project. I've spend thousands of hours in this editor since it's first incarnation.
My biggest suggestion is to try to make compiling it less of a pain (but at least GNU/Linux packages exist now.)
Thanks!
Trenchbroom For Slackware Linux
#2746 posted by ebisu on 2018/02/16 02:59:39
Excuse me Mr. Duske, but I have seen that you have taken interest in packaging Trenchbroom for other GNU/Linux distributions once the final build of 2.0 came out. I have created a package for Slackware Linux, and I would like to submit it to you if you would be interested in it. I'm not very well versed with the whole GitHub thing, but if you're willing to grab it, please let me know what I should do. Thanks.
@ebisu
Here's a link to the TrenchBroom Discord.
There are a few people who can probably assist you with GitHub.
#2748 posted by Fug on 2018/02/17 20:23:37
Any support for star trek: elite force?
Slackware Build
#2749 posted by flp on 2018/02/17 21:06:14
I assisted with the linux packaging and while I can't speak for Sleep I think there are two thing to consider.
One, in order to distribute a package he will have to build it himself and cannot take a pre-built package from "somebody on the internet". No offense though.
The other thing is that there are already 5 distribution packages to manage for every release. Before adding another one it might be wise to look at a cross distribution build and repository service like the one from opensuse. (https://build.opensuse.org/)
Fug
Request it on github
New Controls - TB V2.0.0 Final?
#2751 posted by Redfield on 2018/02/18 09:02:20
So after downloading the newest version, I've noticed the control scheme for extruding a face, ie. adding a vertex to the center of a face seem to be different.
I can't seem to add a new vertex to a face anymore, I have to hold shift, click on the edge of a brush, then extrude the new vertex up or down with alt, then drag it over to the center of the face. I used to be able to just click anywhere on the face and add a vertex, but this doesn't work anymore...
Yes
The control scheme has changed. You should be able to pull verts from faces at grid points, but there‘s a bug that makes this unreliable. Will be fixed soon.
Can't Start App, Crash On Mac Os X 10.6.8
#2753 posted by pazuzu on 2018/02/18 15:12:23
works on 10.9.5 though
10.6 Is No Longer Supported
10.6 Is No Longer Supported
#2755 posted by Pazuzu on 2018/02/19 06:38:34
I wanna cry :( description in website still states 10.6? I guess that's for Trenchbroom 1
Missing A Couple Of Hundreds .dll Files..
#2756 posted by draxi on 2018/02/19 10:56:10
How many .dll files do I need to download to get it to work on Windows 8 (64 bit)?
Downloaded the redistributable, but it didn't help..
Without Proper Details, No One Can Help You
It should run out of the box with the (correct) redistributive installed.
Files *Required* For TrenchBroom
The editor and compiling tools depend on some additional files from Microsoft: Visual C++ Redistributable for Visual Studio
Both the 2013 and 2015 versions.
For TrenchBroom:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
For ericw-tools:
https://www.microsoft.com/en-ca/download/details.aspx?id=40784
Install both of these - even though they are quite similar - you'll need both. After that you should be good to go.
Moddb
@sleepwalker
Very cool coverage and insights. I had no idea it dated back to 2010. Wow.
#2761 posted by anonymous user on 2018/02/24 01:28:35
GoldSrc support please.
Anon Demands Features!
#2762 posted by sevin on 2018/02/24 02:16:16
Compiling Tools For Mac OS X?
#2763 posted by jarbo on 2018/02/24 12:52:24
Any idea where to download map compiling tools for mac? I can only find tools for Quake 1 but not for 2 :/
#2764 posted by Joel B on 2018/02/24 23:20:07
|