Wouldn't Suprise Me
#27532 posted by steveaaus on 2016/05/08 12:00:09
iTunes is pretty crazy too.
But Steam's update policy - what a pile of shit.
No matter what i try, i can't get around it f-ing me over with my slow connection.
Just let me play the game for fucks sake.
http://moronstalkingrubbish.com/steamingPileOfShit.htm
#27533 posted by anonymous user on 2016/05/08 12:02:30
Anyway - nearly finished Back to Bed.
Meh... decent puzzler. Had to go online to cheat level 14 but i should have sussed it out.
RetroAhoy
#27535 posted by
Mandel on 2016/05/14 11:59:47
Oh how nice! I got a credit in that video! My name is on screen at 59:31. Great success.
Are There Quake Engines (or Quake Based Games)
#27537 posted by
SleepwalkR on 2016/05/15 19:30:24
that allow multiple mods?
This Was Asked Just Recently Somewhere On These Forums
#27538 posted by
Spirit on 2016/05/15 21:20:38
It depends what you mean by that. Some engines support layering game directory on top of each other.
FTEQW can probably merge bytecode hex patterns with deep neural learning convolving networks.
I Mean The Former
#27539 posted by
SleepwalkR on 2016/05/15 22:08:36
TB has this ability and I was wondering if it was useful at all. I guess I'll keep it in then.
Thanks Mfx
#27542 posted by
SleepwalkR on 2016/05/15 23:23:20
I am just debating whether to leave that feature in or not. I suppose it might be useful, but maybe "mods" isn't the right name for it.
#27543 posted by
ericw on 2016/05/15 23:40:45
iirc, Warpspasm required running as two mods, "-game warp -quoth". so hypothetically if you were making addon maps for warp, it might be useful for TB to load assets from both gamedirs
#27544 posted by
Spirit on 2016/05/15 23:49:11
Sounds useful, if only for testing. Must use the same order as whatever engines support multiple gamedirs though, otherwise it is ripe for headaches. Try DP and FTE at least
Eric
#27548 posted by
ijed on 2016/05/17 21:00:44
Warp just used the HUD from DOE (I think) which was the only reason to include the -quoth switch, since warp itself effectively contained the version of Quoth required (monsters etc).
It was so you could see the runes, which had been omitted to show the lance / plasma gun.
If I remember right.
Mandel - nice video!
PSX Archvile Sound Effects
#27549 posted by
skacky on 2016/05/18 00:25:48
It's Ok,
They denied it, I believe them. :^)
Impromptu Mapping Stream -
Anyone Know Anything?
#27556 posted by
Zwiffle on 2016/05/23 22:48:34