Vondur
#251 posted by
JPL on 2005/03/15 07:44:32
The best one is this arche above the bridge.. Impressive drawing BTW.. Thanks !
Zen Monastery
#252 posted by
Blitz on 2005/03/17 17:40:12
Here's some cool pictures from a somethingawful thread that a guy took while he was staying at a Zen Monastery in New York.
http://forums.somethingawful.com/showthread.php?s=4c2e4d7bb2ab23d2731acdb0b2a17815&threadid=1495601
Military Textures
#253 posted by
JPL on 2005/03/21 01:12:22
I asked some days ago where could I find some military textures..., and I found an incredible source of Military textures at
http://www.combatmission.com/ ... There are no .map files (cause it's not Quake related...), but it's full of different military stuff (boats, jeeps, tanks, planes, etc..) that can be used to create prefab...
I downloaded a 1942 Willy Jeep example, and it's really interesting, while the textures are in bmp format, and sometimes not 1:1 scaled... There is a little bit of work to do.... Anyway, it looks interesting..
So enjoy !!
Random Taiwan Shots
#254 posted by
metlslime on 2005/03/31 18:12:09
Wewt
#257 posted by
Blitz on 2005/04/04 20:00:01
I was just reading Slashdot, and a user posted this:
http://halley.cc/pix/?d=./new.york
Some really great pics there. Enjoy.
Wow
#258 posted by
DaZ on 2005/04/05 02:09:58
they are really cool, thanks for linkage blitzen!
Bambuz
#259 posted by
Lunaran on 2005/04/05 14:30:31
Paramount Pictures presents ...
Peru, September 1936 ...
Lunaran
#260 posted by
bambuz on 2005/04/05 18:05:34
meant it resembles the doom 1 parallax sky. (It was made from some photograph from China, this is Taiwan so the terrain might be similar if it's close by).
Tokyo Waterways (the Arteries)
#261 posted by
Vondur on 2005/04/06 04:09:26
Oooh
#262 posted by
bal on 2005/04/06 04:23:16
Nice von. =)
That reminds me, don't think I ever posted my Japan photos here, if anyone is interested:
http://bal.spawnpoint.org/gallery/japan2004
Anyone Interested
#263 posted by
nitin on 2005/04/06 04:33:24
in terrain/desert shots?
I have some of those from my trip too, there's some cool ones of an area that's a canyon but in a desert.
Nitin
#265 posted by
Vondur on 2005/04/06 04:55:08
i'm always interested in dead/weathered/lifeless stuff :>
So...
#266 posted by
distrans on 2005/04/06 05:50:15
...Potter failed again.
Vondurmort lives!
Yeah
#267 posted by
Lunaran on 2005/04/06 08:08:54
meant it resembles the doom 1 parallax sky.
yes, I got that, thank you. I was making my own reference.
Re: Vondur, Post #250
#268 posted by
metlslime on 2005/04/07 16:52:50
It's "unrealized," not "unreleased!"
Cold Fear Concept Art
#269 posted by
metlslime on 2005/04/07 16:53:38
Nice Forum Site There, Metl
#270 posted by
HeadThump on 2005/04/07 20:53:02
The exterior design production photos are really ace. I wonder what kind of system it will take to get the pouring rain effect working in engine as it is shown in modeler here. The interior photos are the clean lab/base look we all love and may never tire of seeing.
Coolness
#271 posted by
DaZ on 2005/04/08 00:58:43
sexy as hell there, cheers metl
And Here Is The Gamezone Review
#272 posted by
JPL on 2005/04/08 01:12:06
Prague
#273 posted by
Vondur on 2005/04/10 08:41:09
http://www.blackshock.com - Industrial photographs of Prague
HeadThump
#274 posted by Friction on 2005/04/14 07:02:33
Those are paintings, not 3D.
I See,
#275 posted by
HeadThump on 2005/04/14 13:43:27
I was thinking Maya or 3ds when I was browsing through it; the artist explains his process later in the forum:
Se7en : Most of the environnments are painted over really simple 3d box, some roughs space done for fixing the level building and gameplay. No lights, no architecture and 3D elements. Just perspective and scale with some character references on them.
In fact when I haven't this kind of 3d ref, I create my own "3dboxes" and perspectives with photoshop (with some grid to help, just walls, space and a roof).
Photoshop used for its specifities, like a kind of architectural tools.