...
#251 posted by Shambler on 2011/10/21 10:56:27
BUT...
...the Main Flaw Is:
#252 posted by Shambler on 2011/10/21 10:58:39
+ There's not enough of it. Cos despite all that, the game rocks: it controls well, is fun to play, looks great, sounds great, has a very cool atmosphere and some stunning setpieces. I want m0ar!! ;)
Also.
#253 posted by Shambler on 2011/10/21 12:27:19
While we're stating the utterly sodding obvious.
Things that quite clearly aren't flaws with Rage and you'd have to be particular breed of fucktard to thing they were:
> So-called blurry textures close-up.
> So-called texture pop-up.
> So-called lack of checkpoints and need to save manually. Apparently one console review said the save system was "broken" - presumably because they are so much of a moronic consolised twatn00b that they 1. Can't remember that manual saves were standard for games before gayconsoles came along, 2. Struggle to work out how to go to a menu and save, and 3. Are oblivious to the obvious benefits of manual saves compared to consolised crap that just has checkpoints.
Twats.
Btw
#254 posted by Vondur on 2011/10/21 12:53:54
yes the levels themselves are linear, i meant that overall the game doesn't felt like linear to me because u can go whenever at any time.
#255 posted by necros on 2011/10/21 21:41:44
yeah, it's this kind of stuff that made me not bother reading reviews from gaming magazines and such.
from what i've read in this thread, i would get the game right now if i had an awesome computer-- i really want to play this at maximum settings.
Yeah
I played it on my laptop, and yesterday I turned all settings to max just for fun. And man did it look awesome. I need a better computer.
Haha Shambler
#257 posted by pjw on 2011/10/22 02:23:40
I was thinking of making a post similar to that, and you came along and said quite a bit of what I was thinking.
I've been speaking with a coworker about the game, and he keeps bringing up flaws and silliness and things that are sort of fucked up as reasons that he's not really liking it (making the point that none of the objections by themselves are all that significant, but that the sum turns him right off).
I just keep nodding and agreeing that, yes, X is sort of silly and not very well thought-through, and yep, you have a point about Y...
But I'm enjoying the shit out of the game, just really having fun, so I guess I don't really care about all that stuff? (Other than the goddamn inviso-walls everywhere--that starts to grate on me after a while. Some places clipping is done really well, and other spots...erk--just horrible.)
Gonna go play more...
Too many weapons including pointless ones.
only weapon I really didn't like was the first assault rifle. It couldn't hit shit and did no damage.
The steel bolts for the crossbow do become useless when everyone has body armour, and the way I used them the dynamite bolts and mind control bolts are pretty much interchangable, but apart from that, I thought the weapons were pretty neat.
It is annoying having to constantly reload all the bloody things and switch ammo types around. And it's ammo change interface is fucking god awful compared to Bioshock.
Ammo Changing...
#259 posted by mh on 2011/10/22 04:30:28
Just press the bound key multiple times. If 4 is your shotgun, press 4 again for the next ammo type, and so on.
#260 posted by Zwiffle on 2011/10/22 06:29:25
I wish I could spam the weapon key to quickly cycle through instead of having to wait for the animation to finish. I know what ammo I want, let me get to it quickly damn it!
I used the assault rifle a lot, not because it was good, but because ammo was pretty cheap and plentiful. Keep firing at people then use wingsticks to lop off their faces.
Well
#261 posted by PuLSaR on 2011/10/22 15:57:34
the clipping is really bad in places. but the more I play it the more I enjoy it. Indoor locations look awesome and very atmospheric (the outdoor also do). I really enjoy exploration of everything to find those little things.
Played Through The Campaign
#262 posted by negke on 2011/10/23 15:43:13
Enjoyable game. Not nearly the technical revolution I expected. Looks great in the distance, and at times pretty ugly in close-up. Impressive perfomance, ran super smooth on max settings in Windows 7, where most new games somewhat poor performance.
I didn't mind the blurry textures at first, but ever since the Dead City mission (which gave me a Bulletstorm flash, not in a good way), it really bothered me. Some textures, one skybox as well, even had visible artifacts.
Clipping is shit and sometimes inconsistent. FPS are not supposed to be played (made for) consoles.
Too linear as usual, but the fake freedom and hub based design make up for it a little, not least because one is used to less nowadays.
Shooting and racing parts feel good, controls and speed. Switching ammo types could have been better - the ctrl menu doesn't show all available weapons and cycling through each ammo type for the selected one takes too long.
What I found quite disappointing is how they make they make you play each level twice, even if sometimes the route is marginally changed. It's not necessarily bad, but at the time of playing it felt to me like a cheap way of extending the play time.
Damn those collectables; in the end I was only a handful of cards short of 100%ing the game.
Good easter eggs and nods at other games. I didn't find the Wolf3D secret..
Anyone up for the Legends of the Wasteland coop levels? I mean, not that any coop request here has ever lead to an actual game.
#263 posted by Zwiffle on 2011/10/23 15:48:00
I would be interested in Rage coop.
Btw Anarchy Edition
#264 posted by negke on 2011/10/23 19:24:19
So where were the Double Barrel Shotgun, Crimson Elite Armor, Fists of Rage, and Rat Rod Buggy?? I certainly didn't come across them.
Instead I encountered a bug where the door in the Dead City hospital didn't open and I had to replay the entire level.
#265 posted by Zwiffle on 2011/10/23 19:29:19
negke you have to activate them with a special code or something iirc. You get them pretty near the start of the game. I think as soon as you get your pistol you get the double barrel. You start with the fists, and you get the rat rod when you get the dune buggy or shortly thereafter. The crimson armor is something you buy, I think? Don't remember much about the suits tbh.
I think the Crimson armour is when you buy the new clothes. It's basically all three of the others combined.
Duuuuuh
#267 posted by negke on 2011/10/23 20:15:42
You're right. The code to activate them is on the other side of the sewers DLC sheet. I didn't consider turning it.
The Ending:
#268 posted by RickyT33 on 2011/10/24 03:35:42
OMG that felt rushed.
also:
Unskippable credits? REALLY!??!
Okay You Bitches.
#269 posted by Shambler on 2011/10/24 12:56:36
Console commands for no crosshair, no hud, no weapon model. Wanna take some shots. Word.
#270 posted by mh on 2011/10/24 14:16:09
You can drop the console and use the "screenshot" command - it turns off all of those aside from the weapon model.
#271 posted by Spirit on 2011/10/24 14:39:24
probably some ch_ cvar for the viewmodel.
started another playthrough on nightmare. playing all side missions. not too well balanced but fun. races are as easy as before. UI woes are even more frustrating since I die more often and most of the time it is the game being stupid. be it the idiotic "only 4 weapons to cycle through with the wheel", the "wait for each animation to finish when you switch" or just the quick use items F key being hard to reach in combat. maybe I should try to make a key select and apply bandages.
also annoying is the damage feedback. I have not played any modern shooters so maybe it is something I need to learn but I have no feeling for how damaged I am when the screen is just turning red and the view gets blurred (fuck that so much).
but overall it is more fun now since I know what I can expect of the game and partially how I am supposed to play it.
and thanks to vondur for reminding me that there are sewer entrances to find. the first one in the wasteland looked really cool and was a rewarding 5 minutes.
Also
#272 posted by Shambler on 2011/10/24 15:07:59
show_hands 0
I can't believe that modern devs really think that what you want when you are critically injured in a game is to have your vision ruined, so you can barely see.
Another fun design trend is the crippling screen jerk when taking damage, meaning that you have no alternative but to run for cover, and in multiplayer means the first to attack has a massive advantage.
Haha
#274 posted by RickyT33 on 2011/11/02 23:45:42
I See You!
#275 posted by ijed on 2011/11/03 00:28:14
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