That
#251 posted by ijed on 2010/03/07 18:09:05
Sounds great.
#252 posted by Spirit on 2010/05/31 18:53:28
For heaven's sake, how do I disable that annoying monster behaviour again? I tried +nomonsters 1,2,3,4 with no luck.
Spirit
#253 posted by nitin on 2010/06/01 01:12:19
nomonsters 1 in my autoexec.cfg file.
Mine Too,..
#254 posted by rj on 2010/06/01 12:13:16
although truth be told i never noticed much of a difference with it
Well I Think
#255 posted by nitin on 2010/06/01 12:50:02
somewhere along the way the nehahra AI was tweaked down anyway so its not as big a difference now then when it was first released (when the AI wasnt tweaked down).
Or I could be totally making that up, cant remember.
#256 posted by Spirit on 2010/06/01 17:33:38
Uh, you would notice ice-skating and crosshair-evading fucktart enemies.
#257 posted by Spirit on 2010/06/01 18:22:52
I put it into nehahra/autoexec.cfg and they still strafe.
Well..
#258 posted by rj on 2010/06/01 18:46:15
i first played it only a month or so after release i think, can't remember. it was before the first nomonsters patch anyway and i never noticed the subsequent difference back then
Spirit
#259 posted by nitin on 2010/06/02 01:06:44
yeah but I think it should be slower strafing compared to normal. Try putting it to 0 and see if there's a difference. AFAIK, it didnt revert behaviour back to normal quake behaviour.
Well...
#260 posted by Mindcrime on 2010/09/16 16:22:59
I don't even remember any more what the switches were for shutting off the AI and so forth in the Nehahra release. Hard to believe that was 10 years ago. I know that in my version you can shut all that stuff off completely, but that doesn't help anyone else much right now.
And, yes, as you may have noticed, I still haven't finished with a final neh release, 4th episode, etcetera. I'm back at the juncture of trying to allocate time and find motivation for it again. It never seems to happen... but I would like to believe that it will.
I think I've contracted the bad habits of a certain Frenchman. :)
Meanwhile, although it's not a Quake release, I did release something else which *might* interest those who were fans of Seal of Nehahra. This is what I'm busy with these days:
http://edictzero.wordpress.com
Me
#261 posted by meTch on 2010/09/17 04:00:56
like
A 4-hour Radioplay?
#262 posted by negke on 2010/09/17 11:23:39
#263 posted by Mindcrime on 2010/09/17 16:32:36
Two hours or radioplay, or audio drama, or whatever label you'd like to give it. But that's just the first two episodes. There will be at least one new one each month. I didn't know that anyone here would be all that interested in that, which is why I used the word "might". What do I know?
This isn't really Quake related. Well, directly. Some components of the story do trace back to it. It had influence.
#264 posted by yhe1 on 2011/01/10 09:09:46
Just wanted to ask if the nehahra stuff is still being worked on?
#265 posted by Mindcrime on 2011/01/10 17:12:39
In theory, but not in practice. I keep telling myself I'll get back to it, but it never seems to happen. Part of the problem was being a position where I would have to do an awful lot of tasks that I don't normally do, am not comfortable or confident doing, and it became a source of frustration, which is not all that appealing to me. Prior to that, development was so preposterously, ridiculously dragged out that I could not maintain my interest or enthusiasm. Now the idea of finishing it (all myself) feels too overwhelming and there is no enthusiasm to draw on.
So, frankly, I don't know any more.
Not happy with the how the situation turned out. Hope something happens in the future, maybe when I take a break from audio production in May. If history is indicative, nothing will happen, but I'll hope for the best.
#266 posted by [Kona] on 2011/01/10 21:56:05
Did any new maps get designed for it MC?
#267 posted by Mindcrime on 2011/01/10 22:14:31
Of course. Excellent ones which I was always happy with. Architecture is not the problem area for completion now. It's now entity placement. The task fell on me, alas, and that was never my department, so it's a slow, grueling process which I have little prior experience with. I don't have a lot of confidence in that department (which to my mind is "level design", even if it has nothing to do with architecture.) I did make quite a bit of progress, but it truly is an overwhelming task for me (who is inexperienced) to create the gameplay balance that the levels deserve. I'll do my best, but my best takes time there. I don't have the momentum I do in other departments (i.e. coding) with which I am more familiar and comfortable.
Short answer: Yes.
Ergo
#268 posted by negke on 2011/01/10 23:24:04
Bal go finish your levels.
Yeah...
#269 posted by bal on 2011/01/10 23:31:36
I'm partly to blame for the lack of progress, the maps are mine but I have completely lost the drive to finish them, sorry. =\
Item placement/gameplay etc on single player maps wasn't really ever my thing either to be honest, I get utterly bored with it almost instantly.
#270 posted by Mindcrime on 2011/01/10 23:55:54
So it's all on me now. It has been for a while now and I really did make progress, but what's left feels very daunting to me. I promised myself that the next time I go back into Neh, refamiliarize with the entities and utils and the mess of files (*again*), and work on it, that I would see it through to the end. Thus: my contract with myself--"only go in if you're serious".
I haven't felt serious. :-/
Get Some Other Mapper To Do It?
Yeah Surely Someone
#272 posted by nitin on 2011/01/11 00:48:58
else will help out*
*assumption from non-mapper player who wants more nehahra.
#273 posted by [Kona] on 2011/01/11 00:56:59
Doing all the monster and item placement doesn't necessarily have to take an age. I hated doing it as well, but a mapper that's used to it might be able to get it all in there in half a day per map. In fact 70% of it is playtesting. It might not be perfect and lack complex fight setups, but at least you'll get some complete maps, and I'm betting they'll look fkn awesome since Bal did them.
Man Are You All Environment Artists?
...Surely placing monsters and making the gameplay go is the fun bit?!?! :p
imo it's architecture that's the drag really. Huge rooms that look arse for ages, waiting for compiles etc.
Heh
#275 posted by ijed on 2011/01/11 21:22:49
I'm a gameplay guy as well, but there's a bloated monster lurking on a server which demands a daily time sacrifice.
I tend to leave environment to artists now.
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