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Nehahra
I've found that adding to the Obscurus thread for Nehahra related stuff is moderately depressing, so with some substantial Nehahra releases in the future, I thought it best to give it its own thread.

This is the place to voice any comments or suggestions on Nehahra, as it is being revamped and the final official episode of the main Nehahra/Quake storyline is in development.

Progress in that department can always be found at:

http://www.planetquake.com/nehahra/revamp.html

It would be especially helpful to mention any bugs noticed when trying to play and/or map for Nehahra. Chances are I'm aware of it and have rectified it or intend to do so.

Suggestions for new features are welcome, even though there's already a truckload of those in the game (not to mention a lot of cleaning up -- where possible -- of wonky setups to certain features). Maybe I'll share some that I didn't share on the revamp page on here in the future. For the most part, once the release happens including the Devkit2.txt, a mapper with the intention of making a Nehahra map will have such a broad range of freedom and options that it might well result in them being committed to a local sanitarium.

Speaking of that, if anyone is working on a Nehahra map or episode that I don't know about. Clue me in. You can count on my interest. I know of several already.

The ones that I do not know the current status of are:

http://www.donut.prima.de/skyneh/skyneh.html

(what happened to this?)

and

http://www.glassman.mistral.co.uk/gmsp2pics/gmsp2pics.htm

(Glassman needs to answer his emails!)

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That 
Sounds great. 
 
For heaven's sake, how do I disable that annoying monster behaviour again? I tried +nomonsters 1,2,3,4 with no luck. 
Spirit 
nomonsters 1 in my autoexec.cfg file. 
Mine Too,.. 
although truth be told i never noticed much of a difference with it 
Well I Think 
somewhere along the way the nehahra AI was tweaked down anyway so its not as big a difference now then when it was first released (when the AI wasnt tweaked down).

Or I could be totally making that up, cant remember. 
 
Uh, you would notice ice-skating and crosshair-evading fucktart enemies. 
 
I put it into nehahra/autoexec.cfg and they still strafe. 
Well.. 
i first played it only a month or so after release i think, can't remember. it was before the first nomonsters patch anyway and i never noticed the subsequent difference back then 
Spirit 
yeah but I think it should be slower strafing compared to normal. Try putting it to 0 and see if there's a difference. AFAIK, it didnt revert behaviour back to normal quake behaviour. 
Well... 
I don't even remember any more what the switches were for shutting off the AI and so forth in the Nehahra release. Hard to believe that was 10 years ago. I know that in my version you can shut all that stuff off completely, but that doesn't help anyone else much right now.

And, yes, as you may have noticed, I still haven't finished with a final neh release, 4th episode, etcetera. I'm back at the juncture of trying to allocate time and find motivation for it again. It never seems to happen... but I would like to believe that it will.

I think I've contracted the bad habits of a certain Frenchman. :)

Meanwhile, although it's not a Quake release, I did release something else which *might* interest those who were fans of Seal of Nehahra. This is what I'm busy with these days:

http://edictzero.wordpress.com 
Me 
like 
A 4-hour Radioplay? 
 
 
Two hours or radioplay, or audio drama, or whatever label you'd like to give it. But that's just the first two episodes. There will be at least one new one each month. I didn't know that anyone here would be all that interested in that, which is why I used the word "might". What do I know?

This isn't really Quake related. Well, directly. Some components of the story do trace back to it. It had influence. 
 
Just wanted to ask if the nehahra stuff is still being worked on? 
 
In theory, but not in practice. I keep telling myself I'll get back to it, but it never seems to happen. Part of the problem was being a position where I would have to do an awful lot of tasks that I don't normally do, am not comfortable or confident doing, and it became a source of frustration, which is not all that appealing to me. Prior to that, development was so preposterously, ridiculously dragged out that I could not maintain my interest or enthusiasm. Now the idea of finishing it (all myself) feels too overwhelming and there is no enthusiasm to draw on.

So, frankly, I don't know any more.

Not happy with the how the situation turned out. Hope something happens in the future, maybe when I take a break from audio production in May. If history is indicative, nothing will happen, but I'll hope for the best. 
 
Did any new maps get designed for it MC? 
 
Of course. Excellent ones which I was always happy with. Architecture is not the problem area for completion now. It's now entity placement. The task fell on me, alas, and that was never my department, so it's a slow, grueling process which I have little prior experience with. I don't have a lot of confidence in that department (which to my mind is "level design", even if it has nothing to do with architecture.) I did make quite a bit of progress, but it truly is an overwhelming task for me (who is inexperienced) to create the gameplay balance that the levels deserve. I'll do my best, but my best takes time there. I don't have the momentum I do in other departments (i.e. coding) with which I am more familiar and comfortable.

Short answer: Yes. 
Ergo 
Bal go finish your levels. 
Yeah... 
I'm partly to blame for the lack of progress, the maps are mine but I have completely lost the drive to finish them, sorry. =\
Item placement/gameplay etc on single player maps wasn't really ever my thing either to be honest, I get utterly bored with it almost instantly. 
 
So it's all on me now. It has been for a while now and I really did make progress, but what's left feels very daunting to me. I promised myself that the next time I go back into Neh, refamiliarize with the entities and utils and the mess of files (*again*), and work on it, that I would see it through to the end. Thus: my contract with myself--"only go in if you're serious".

I haven't felt serious. :-/ 
Get Some Other Mapper To Do It? 
 
Yeah Surely Someone 
else will help out*

*assumption from non-mapper player who wants more nehahra. 
 
Doing all the monster and item placement doesn't necessarily have to take an age. I hated doing it as well, but a mapper that's used to it might be able to get it all in there in half a day per map. In fact 70% of it is playtesting. It might not be perfect and lack complex fight setups, but at least you'll get some complete maps, and I'm betting they'll look fkn awesome since Bal did them. 
Man Are You All Environment Artists? 
...Surely placing monsters and making the gameplay go is the fun bit?!?! :p

imo it's architecture that's the drag really. Huge rooms that look arse for ages, waiting for compiles etc. 
Heh 
I'm a gameplay guy as well, but there's a bloated monster lurking on a server which demands a daily time sacrifice.

I tend to leave environment to artists now. 
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