Saving Changes
#27381 posted by Rick on 2016/03/26 15:52:55
If you're asking about Quake, then any changes made on the Options screens should be automatically saved on exit. If not and you're running Windows, maybe Quake is in a folder located where it doesn't have write permissions. You can also try putting the settings in an autoexec.bat file in the ID1 folder
#27382 posted by metlslime on 2016/03/26 18:51:17
autoexec.cfg he means
#27383 posted by anonymous user on 2016/03/26 22:15:07
This Is...
#27384 posted by JPL on 2016/03/26 22:25:18
... the new pornQuake edition
Jaromir83
#27385 posted by mankrip on 2016/03/27 01:39:12
That depends on which engine you're using. Vanilla Quake engines only saves the resolution if you press D into the Video Options menu.
Brightness is usually always saved.
#27386 posted by Baker on 2016/03/27 01:42:12
I think he uses JoeQuake so he'd need to type cfg_savevars 1 in the console.
Quakespasm 0.91.0
#27387 posted by Jaromir83 on 2016/03/27 11:58:24
quakespasm -heapsize 64000 -game quoth -zone 4096 -width 1600 -height 1200
after each start game is bright no matter what
Ok
#27388 posted by Jaromir83 on 2016/03/27 12:09:01
autoexec.cfg file, write
viewsize "100.000000"
gamma "0.990000"
scr_menuscale "1.5"
scr_sbarscale "1.5"
thanks
What Ever Happened To...
#27389 posted by Mike Woodham on 2016/03/27 15:11:24
I decided to play through some old-school Quake maps and thought it would be fun to pick on a mapper who had released several maps so that I could gauge 'improvement' as time moved on.
I used the maps listed at Quaddicted.com and selected Neil Manke's maps for no reason other than it was a name I recognised, and I remembered that he went on to create some HL maps.
However, I then Googled him to see what he was up to now (nearly 20 years after his maps I am playing) and ran into some kind of 'conspiracy' scenario with reports of him suddenly disappearing half way through a new gaming project. The thing is, there are reports of him being ill, suggestions that he had died, but a constant stream of 'nobody knows the truth'.
Does anyone here know what happened? Did he die and if not, why did he disappear? Did he ever get back into mapping for any games?
@jaromir83
#27391 posted by Baker on 2016/03/27 22:15:33
For starters, lose the 1990s command line
-heapsize 64000 <--- not needed
-width 1600 -height 1200 <-- not needed
-zone 4096 <--- not needed
-game quoth <---- this is entirely wrong
and should instead be -quoth if you were to put it in the command line --- except you can do "game warpspasm -quoth" in the console
so again, not needed.
-heapsize 64000
Is actually less than the current QS default.
#27393 posted by Kinn on 2016/03/27 22:25:54
tbf, every map readme up until quite recently is gonna tell the player to stick all that crap in...
#27394 posted by Baker on 2016/03/27 23:24:10
Ironically, with a standard engine it will save the config to the current gamedir.
So if you switch the gamedir during run, when you start the engine next it will lose all changes.
Mark V fixes that by saving the config in the directory that was engine load gamedir.
1) If you start Mark V with no command line, the config will save in id1, even if you changed the gamedir.
2) If you start Mark V with -game <something>, it will save the config in <something>
In both cases, this is the desired result.
This may be why Jamomir is having what looks like "my settings don't save" in Quakespasm.
Mike Woodham
#27395 posted by Hipshot on 2016/03/27 23:49:45
https://en.wikipedia.org/wiki/Black_Widow_Games
I never heard that he disappeared, maybe he's just not doing any maps and game dev any more?
Hipshot
#27396 posted by mankrip on 2016/03/28 00:34:03
It's hard to believe he'd be this guy�
http://www.manke.com/about.html
Well, the logical first step would be to try asking about him to his ex-partners from Black Widow Games.
Mankrip
#27397 posted by mfx on 2016/03/28 00:46:01
not sure, seems to be a duplicate name.
#27398 posted by Hipshot on 2016/03/28 02:09:04
haha, I don't think that's the same guy =)
Black Widow
#27399 posted by Mike Woodham on 2016/03/28 08:10:54
But that only adds 'fuel to the fire', which of course may not actually be burning.
The Wiki links don't seem to get you anywhere, and NM's name link doesn't exist. The Black Widow site is up but with no entries since 2008. E-mails just get bounced.
It's quite interesting.
Orange Light Sphere
#27400 posted by Jaromir83 on 2016/03/28 13:30:59
possible to have this effect around laserbolts/explosions/shoooting grunts in other mod than Quoth pls?
#27401 posted by necros on 2016/03/29 00:36:22
that's actually not part of quoth. simply set 'gl_flashblend' to 1.
#27402 posted by negke on 2016/03/29 07:00:10
No. Set it to 0.
+gl_flashblend 1
#27403 posted by Jaromir83 on 2016/03/29 08:58:49
to the *.bat file, ok, thanks
#27404 posted by Jaromir83 on 2016/03/29 09:22:37
whats the best +r_wateralpha settings to have transparent glass but not broken lava/slime pls?
+gl_flashblend 1 to the *.bat file, ok, thanks
Like negke said: no, set it to 0.
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