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You can poke around in the code at https://github.com/hrehfeld/QuakeInjector/ if you like.

At first glance (in the doParseDatabase function of the main class) it looks like the downloaded database XML is stored at whatever path is returned by getConfig().LocalDatabaseFile.get(). So that'll be some value specified by the QuakeInjector config... by default it is "database.xml". 
 
Atomicgamer archival is nearing the end, downloads should be done in the next 24 hours. Then I will see the remaining uploads finish. Then I will reset the server. Then I will start working on getting Quaddicted back online.

Not sure if I want to keep the new server. 6TB of space sure is nice but it also costs almost twice as much... 
Thanks Johnny Law 
You know, I was half expecting to be totally lost at first glance. Looks like my classes were actually pretty useful. I'll look it over and get back to you if I can do anything useful. This shouldn't take too long. From what you guys described I was expecting something much less neat and orderly. This reads nice. 
 
An archive.org mirror of quaddicted and quakewiki (and quakeexpo) would be an awesome historical contribution. Just my two cents.

Your work is appreciated, and worth saving.

Thanks! 
 
9452 Gigabytes of AtomicGamer files have been archived at https://archive.org/search.php?query=subject%3A%22atomicgamer%22 Last upload running right now. Phew! 
 
Let me second that, an archive of Quaddicted would be fantastic. 
 
Yeah, I should really make WARCs of my own sites. Please remind me when they are back online! 
 
Wait, you guys mean web.archive.org versions or tarballs? 
 
Is there an index on that archive? Right now it's sort of opaque.

I'm kicking myself for not having mirrored all of Quaddicted, when I was thinking of doing so a month ago. 
 
No index yet but I could share a file list tomorrow.

If you need any files or directories from quaddicted just say it! I just don't have the servers running, the files are easily accessed. 
 
It's good to hear that the whole Atomic Gamer Archival Process is going fine. I can't wait to get onto Quaddicted once it's back online. I still wonder why AtomicGamer decided to shut down. 
 
9.4 terabytes??? damnnnnnnnnnnnn, that's a lot of quake. 
 
The wayback machine does have Quaddicted archived! Those downloads work too, but the QI still needs a live version to work 
Necros 
Not Quake, just generally all demos, patches etc from 199* to now. Quake is <20 gb. 
 
 
Awesome! I will try to get the map system up tonight in a quick and dirty way. 
 
How large are the archives that Quaddicted hosted, including idgames2?

I'm interested in setting up an offline mirror for Doomworld + idgames and Quaddicted + idgames2. 
Injector Works Again For Now 
It depends... It is all such a mess, otherwise I would set up some rsync.

81,1 GiB mirrors
36,1 GiB webarchive
20,7 GiB idgames
6,0 GiB engines
4,6 GiB idgames2
3,4 GiB filebase <- sp maps
2,9 GiB movies
1,5 GiB maps <- mp maps
1,5 GiB commercial
1,3 GiB music
1,0 GiB tools
938,1 MiB models
616,1 MiB mods
492,0 MiB temp
418,0 MiB wads
278,6 MiB misc
118,8 MiB advertisements
80,9 MiB demos

Bottom line is that it is just not maintainable as well as idgames. People did not care for proper release etiquette in the years between the death of idgames2 and Quaddicted and even then too many did not care to check for filenames etc. Having it directory structure based is bad and made me do ugly compromises. Not to mention SP maps with MP and vice-versa. 
 
Cheers for getting the QI database back up. Here's a pull request for QI "offline mode" (sort of), along with some comments about what it does and does not do: https://github.com/hrehfeld/QuakeInjector/pull/99 
Fix That Shit Already 
It's been two weekes... 
 
And what a Freudian typo!! 
Ode An Die Freuds 
No!

Making a new 404 error page was more important. 
Okay, That Was Worth It 
 
 
I'll take it offline again in some moments for re-imaging, grab what you need. 
 
I'm willing to RSync a mess. If you're hit by a bus between now and whenever you intend to get Quaddicted back up and running then we'd likely lose the archives; or face great difficulty in getting them back again. 
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