So
#250 posted by spy on 2009/03/22 10:29:37
if nobody's wanna make the start map, i'll make it, but i have to know how many will be entries to add an individual exit for each map, or i'll made the raw version of start map and send it to ricky and he'll add the exits
any suggestions?
1st April
#251 posted by Spirit on 2009/03/22 17:14:29
I would really REALLY love to release the pack at the 1st of April. It would fit perfectly into my secret masterplan for that particular day.
Hmm
#252 posted by nonentity on 2009/03/22 19:02:43
if nobody's wanna make the start map, i'll make it
I said Hmm dammit! Start map is still mine...
Although, yeh, I could do with knowing how many maps there're going to be. Can support up to 4 straight up atm, with easy addition of another 4. If there's more than 8 I'll have to expand it, but I can't see that happening...
Hmm
#253 posted by spy on 2009/03/22 19:32:02
I said Hmm dammit! Start map is still mine...
ok:)
Thanks For The Comments :)
#254 posted by ericw on 2009/03/22 19:45:30
JPL: I made the skybox from this Hubble image: http://hubblesite.org/newscenter/archive/releases/2007/16/image/a/
Nyort: Thanks! Yeah, I like the "absurd" theme.
I Take It That Skyboxes Are Allowed Then :)
#255 posted by RickyT33 on 2009/03/23 01:03:43
I wouldnt mind using one on my map.
Spirit: I dread to think what the masterplan is!
My intention is to get all of the content, put it in a zip with the file structure etc, email nonentity, tell him how many maps there are and what they are called so he can complete the start map, wait for the start map, put it into the zip file and then send the whole thing to Spirit for a readme.
nonentity: What say you to this sketchy plan? Also I think there will be more than four maps, so the eight-start version should perhaps be prepared for now..... ?
Oh And Trinca:
#256 posted by RickyT33 on 2009/03/23 01:04:56
er... maybe make the exit target start.bsp?
#257 posted by Trinca on 2009/03/23 01:13:22
coagstr.bsp?
Ericw
#258 posted by ijed on 2009/03/23 02:44:00
Nice resource there.
Trinca
#259 posted by RickyT33 on 2009/03/23 04:15:43
no just start.bsp
Im guessing the coagula3 pak will be run in its own gamedir. So you'll have to extract the zip to quake\coagula3, and run quake with the command line "-game coagula3".
And then you will be able to start the pack from the Quake menu! :D
Or am I wrong...... ?
Uhm
#260 posted by negke on 2009/03/23 08:40:14
Why not send it to Spirit right away then?
There's no need for an individual folder if the start map uses the backpack.touch hack than mentioned (=keep it simple/id). But even if you insist on releasing it as a mod, please don't put the files in a pak.
Ericw
#261 posted by JPL on 2009/03/23 09:24:59
Nice image, and good work :) Is there any tutorials that would explain how to create skyboxes from such images ?
#262 posted by Trinca on 2009/03/23 10:15:26
ok, we will sent then to Spirit untill end of 31th March.
now how should we name the map?
tr_coag3.bsp?
spy_coag3.bsp?
neg_coag3.bsp?
I'd Say
#263 posted by Spirit on 2009/03/23 10:25:27
coag3_trinca.bsp, coag3_dude, coag3_start
That trick looks great, yay!
#264 posted by Trinca on 2009/03/23 10:28:15
kk
OK, Thats Cool By Me!
#265 posted by RickyT33 on 2009/03/23 10:44:28
so mine will be called coag3_ricky.bsp, and the exit will target coag3_start.bsp, and I'm sending it to the long-suffering Spirit on March 30th :)
Probably with a skybox :D
#266 posted by spy on 2009/03/23 11:04:47
coag3_trinca.bsp, coag3_dude, coag3_start
That trick looks great, yay!
is this necessary to name the map that way?
#267 posted by Trinca on 2009/03/23 11:06:56
spy i also think that make things simpler
Spy
#268 posted by Spirit on 2009/03/23 11:09:59
Nah, but I strongly recommend it. That way people can easily choose a map from the pack by tab-completion (on engines with that). Just "coag3<tab>, yay".
Spirit
#269 posted by spy on 2009/03/23 12:07:25
That way people can easily choose a map from the pack by tab-completion
ok, i see
thnks
#270 posted by Trinca on 2009/03/23 12:38:46
i just wish i had time to made a map with more layout :\ maby next time...
at least i already saw one small but with a fantastic layout ;)
Hmm
#271 posted by nonentity on 2009/03/23 15:47:04
email nonentity, tell him how many maps there are and what they are called so he can complete the start map
As long as that's done by someone, I'm not fussed who they're sent to...
#272 posted by Trinca on 2009/03/23 15:56:15
i think at east 5 maps are garentie
mine
spy
negke
willem
and
Ricky
name is nick with coag3_ before
#273 posted by gb on 2009/03/25 01:08:47
Where did all the maps go?! Didn't like 12 ppl announce maps?
Amazing.
#274 posted by Trinca on 2009/03/25 01:10:51
gb the formula is almost this.
12/3
:p
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