#249 posted by stale on 2008/09/01 14:36:03
The names of their games only matter so much. Quake II was supposed to be a different game entirely, but for legal and commercial reasons the same name was chosen again. Nonetheless I fear Doom 4 will just be a lot like Doom 3. I don't think they have much creativity at id anymore, what with Tom Hall and Romero and McGee and others long since gone.
 It Will Be A Short Debate.
UT was the better game, Q3 had the better engine. QED!
#251 posted by stale on 2008/09/01 14:38:39
I would like to be an art director there and work on my own game for them which would be a revitalization of the Space Harrier / Night Striker genre, but for the Nintendo DS. It would use both screens in simulatenously 2:1 aspect ratio action ( a lot of flying room). I think a modification of the ORCS & ElVES engine would do just fine, and I *would* want it to be sprite-based, because that is more exciting, coming at choo, than is like seeing smoothly-scaled and rotated polygons.
 > UT
#252 posted by bear on 2008/09/01 14:48:24
Epic has never managed to rub me the right way (although I haven't played any of their UE3 stuff).
 I Likr Both
#253 posted by nitin on 2008/09/01 14:59:30
I would probably prefer UT gameplay, if push came to shove though.
#254 posted by ijed on 2008/09/01 15:14:32
And why were the brown inducing commandos from the alpha replaced with crappy z-tek soldiers, basically cloned from any other FPS.
 Fribbles
#255 posted by Jago on 2008/09/01 19:04:35
is completely spot on regarding the UT vs Q3A debate.
While Q3A engine allowed for better mods and other custom content, if you compare stock game vs stock game, UT beats Q3A hands down.
 UT...
#256 posted by bal on 2008/09/01 19:09:40
Had better default maps too, mind you, both games had their fair share of really average maps, but Quake3 just didn't have many good ones at all in my opinion.
Quake3 engine is the best though!
#257 posted by Red on 2008/09/01 19:14:20
doom3 isn't so bad but IT is flawed.
#258 posted by Red on 2008/09/01 19:15:19
and I mean "not flawed" not in the sense of "it is not perfect" but "it has some pretty severe flaws, while managing barely to not be 100% shit"
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Q3A
#259 posted by Shambler on 2008/09/01 19:21:14
 Yes
#260 posted by Shambler on 2008/09/01 19:23:25
That was deliberate. To show my contempt.
 UT Was Fun
#261 posted by Text_Fish on 2008/09/01 20:37:18
but only in the same way that it's fun to dive in to Quake progs and make the rocket launcher fire a gazillion homing missiles every time you fire and change the axe to do 8078798 dmg. It was OTT fun that's best enjoyed at a LAN where you can shake your fist angrily at the guy next to you.
Q3A was a more balanced approach to competitive play and in that regard I think it succeeded. It takes a much better developer to create a considered, if slightly 'minimalistic' game than it does to just shove every single weapon/powerup/level gimmick/graphical feature you possibly can in to one box and hope for the best, which is what Epic did.
The original Q3A levels varied in quality, but most of the lesser ones were improved considerably with Team Arena, I think.
 Wherein Everyone Posts Their Opinions Of Doom3 Again
#262 posted by Lunaran on 2008/09/01 21:58:44
#263 posted by Sielwolf on 2008/09/02 00:26:50
To show my contempt.
your contempt seems more like a pose throughout the years. If you can't be arsed to read some console cmd page and make a proper config: ok, but y the h8 homie ?
if you compare stock game vs stock game, UT beats Q3A hands down.
I completely agree with your argumentation, good points there...
Q3A was a more balanced approach to competitive play and in that regard I think it succeeded.
spot on, just look where the real good players play today, before stating opinions as fact.
 Fuck Q3A Up The Arse.
#264 posted by Shambler on 2008/09/02 10:47:58
It was shit. The feel was shit. The player visibility was shit. The bouncing arcade bollox were shit. Yes I had a proper config, a proper config that allowed me to adequately control it and feel the shitness.
I tried the demo and it was shit. Against my better judgement and in the interest of giving it a fair go and appeasing any people who would accuse my contempt for being a "pose", I bought the full game and it was shit. I gave it away.
UT I kept playing for quite a while. Sure it was a different feel to the classic Quake style of deathmatch but it at least it was a good game in both gameplay and overall.
 What?
#265 posted by Text_Fish on 2008/09/02 11:10:59
How was the feel shit? If you ask me, one of the things ID have always done better than anybody else is make the player and weapon physics feel weighty, whereas UT has always felt to me like I'm walking on air and shooting feathers rather than bullets.
If I were to level one complaint against Q3A it would be aimed specifically at the aesthetic design. The levels all looked very nice in their respective themes, but that was compromised by the stupid day-glo Nintendo-wannabe powerup art.
 Weapon Damage Feedback
#266 posted by nitin on 2008/09/02 11:57:13
was pretty shit (cpma fixes this though).
 Was
#267 posted by ijed on 2008/09/02 15:57:21
The airspeed for me. Very spacey.
 Jeez, Shambler
#268 posted by Lunaran on 2008/09/02 16:04:20
What, did you start crying after the bots beat you?
 In UT?
#269 posted by Shambler on 2008/09/02 17:34:36
Nope.
 Wht?
#270 posted by megaman on 2008/09/02 19:42:27
weapon dmg feedback in stock q3 is great :( esp. with blood
 Yeah!
#271 posted by bal on 2008/09/02 20:08:38
So great they had to add a silly little beep sound each time you hit someone!
 HONK HONK
#272 posted by Lunaran on 2008/09/02 21:23:52
HONK
HERE COMES THE LIGHTNING TRAIN HOONNNNNNNNNK
 Lunaran For President
#273 posted by mwh on 2008/09/03 01:21:12
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