^
#27231 posted by adib on 2016/02/26 16:55:04
That was an impressive level, btw.
#27232 posted by Jaromir83 on 2016/02/27 11:50:36
I once used to play mods featuring
a) fast axe, better axe sound
b) ogres shooting nails
c) nicer animated explosions
any idea which mods those were? thanks
Https://www.quaddicted.com/reviews/?filtered=kinn_
#27233 posted by Spirit on 2016/02/27 11:55:29
Kinn's
RE Spirit
#27234 posted by Jaromir83 on 2016/02/27 21:56:54
yes, that is it. I get Packet Overflow and no sound while too many monsters after starting game using "joequake-gl -game bastion -zone 1024 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1 +mlook 1 +r_farclip 16384 -width 1600 -height 1200 -bpp 32 +map nar_vault" though
Joequake?
#27235 posted by Kinn on 2016/02/27 23:51:47
try using QuakeSpasm
I don't think JoeQuake has been updated in ten years.
Also
#27236 posted by Kinn on 2016/02/27 23:53:37
Playing a map other than bastion when using the bastion mod is completely untested and unlikely to work properly.
This Is A Vore.
#27237 posted by the silent on 2016/02/28 16:58:43
Ogre With Spiked Shoulder Armor?
#27238 posted by Jaromir83 on 2016/02/29 11:16:36
I remember once having grenade-ogre model replaced with newer one with spiked shoulder armor. Any idea which mod was that?
AD I Think
#27239 posted by mjb on 2016/02/29 11:59:32
Arcane Dimensions has different types of Ogres with a metal skin that has the shoulder pad your speaking about.
:P
#27240 posted by Kinn on 2016/02/29 12:20:31
I'm pretty sure they first made an appearance in "In The Shadows" (2012)
AD Isn't In The Shadows Part 2?
#27241 posted by Qmaster on 2016/02/29 20:10:29
This May Piss Off Some People
#27242 posted by mankrip on 2016/03/01 01:14:05
� but I have two goals:
� To create a good (not merely acceptable) game using my engine, and
� To make it commercially viable.
I would rather shoot my own head than accepting that I am a failure. So I'm just focusing on making my best towards these goals.
I've lived the dream of contributing to several open source projects, and while that helped to make me learn a lot, while also making others happy, that didn't make me a professional. On the contrary � that helped to make me realize that I'm a failure at becoming a professional.
So, nowadays I'm being very careful and not rushing things. And this is why some people may be pissed off � I'm not going to release Retroquad before releasing my game. It will be a long road, but that's the way life is.
I'd like to finish this post with something actually constructive, but I'm feeling particularly down today, so� that's it. But I love you all.
You Are Among Good People Here...
#27243 posted by generic on 2016/03/01 01:38:35
Don't sweat it ;)
#27244 posted by necros on 2016/03/01 02:45:32
that probably means no one will ever use it as a target for mods or maps though.
#27245 posted by Kinn on 2016/03/01 15:22:42
� but I have two goals:
� To create a good (not merely acceptable) game using my engine, and
� To make it commercially viable.
To be honest I don't blame you. Making something for quake means it gets played by about a dozen people if you're lucky, and going by all the negativity in the AD thread, I can see how "what's the point?" is quite a relevant thing to ask these days regarding new Quake projects.
A Dozen People
#27246 posted by Qmaster on 2016/03/02 02:06:30
But we all LOVE IT!!!
Some of us make maps just for fun even knowing that only a few dozen people may ever play it. It's relaxing. And we have fun thats whats important.
Cogstart.bsp
#27247 posted by Jaromir83 on 2016/03/02 11:34:48
reupload/link smbody pls? thnx
@jaromir83
#27248 posted by Baker on 2016/03/02 13:01:24
That's the Coagula Contest start map. So why not download Coagula Contest.
RE: Baker, Coagula Contest
#27249 posted by Jaromir83 on 2016/03/02 13:32:00
possible to get those *.bsps from Coagula Contest's pak0.pak to be able to play them as standalones using for example "-game bastion/marcher" (I am used to Kinn's special features: better axe, explosions, hit-sound etc) please?
#27250 posted by Baker on 2016/03/02 13:56:08
Get Pakscape and you can pull files out of pak files.
Dragon Unpacker
#27251 posted by Jaromir83 on 2016/03/02 19:56:20
worked, installation was full of malware though, spent half a day reinstalling windows, beware
#27252 posted by necros on 2016/03/02 21:34:13
should have used pakscape...
http://www.fileplanet.com/50620/download/PakScape
first hit on google.
#27253 posted by mankrip on 2016/03/03 00:11:19
necros: Right now this would be the case anyway, since it can't even run the official mission packs without crashing. There's a lot of bugfixes to do, limits to increase and so on.
It will be a long time before it can run stuff like Arcane Dimensions or Warpspasm.
Qmaster: I'm more focused on improving my skills than on relaxing or having fun� but playing the new maps from people here is always fun.
Baker: I prefer PakExplorer.
@mankrip - PakExplorer Is Of Very Limited Use
#27254 posted by Baker on 2016/03/03 02:21:18
If you go to https://www.quaddicted.com/reviews/ad_v1_42final.html and look at the list of files in Arcane Dimensions here are some of the names:
1) gfx/env/moonhigh_bk.tga (11 characters long)
2) gfx/env/interstellar_dn.tga (15 characters)
3) effectinfo.txt (10 characters)
4) dpsetting.cfg (9 characters)
5) maps/base_brk/rock_sw01.bsp ) (9 characters)
What would be recommendation on how to create a pak file holding those files with PakExplorer? Or add those files to a pak with PakExplorer?
It would be pretty hard to do considering Pak Explorer cannot add or edit files with more than 8 characters in the file name.
#27255 posted by metlslime on 2016/03/03 02:26:46
you would rename them to 8.3 .. actually i thought this was a limitation of the pakformat, it's only a limitation of some tools?
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