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That was an impressive level, btw. 
 
I once used to play mods featuring
a) fast axe, better axe sound
b) ogres shooting nails
c) nicer animated explosions
any idea which mods those were? thanks 
Https://www.quaddicted.com/reviews/?filtered=kinn_ 
Kinn's 
RE Spirit 
yes, that is it. I get Packet Overflow and no sound while too many monsters after starting game using "joequake-gl -game bastion -zone 1024 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1 +mlook 1 +r_farclip 16384 -width 1600 -height 1200 -bpp 32 +map nar_vault" though 
Joequake? 
try using QuakeSpasm

I don't think JoeQuake has been updated in ten years. 
Also 
Playing a map other than bastion when using the bastion mod is completely untested and unlikely to work properly. 
This Is A Vore. 
Ogre With Spiked Shoulder Armor? 
I remember once having grenade-ogre model replaced with newer one with spiked shoulder armor. Any idea which mod was that? 
AD I Think 
Arcane Dimensions has different types of Ogres with a metal skin that has the shoulder pad your speaking about. 
:P 
I'm pretty sure they first made an appearance in "In The Shadows" (2012) 
AD Isn't In The Shadows Part 2? 
 
This May Piss Off Some People 
� but I have two goals:
� To create a good (not merely acceptable) game using my engine, and
� To make it commercially viable.

I would rather shoot my own head than accepting that I am a failure. So I'm just focusing on making my best towards these goals.

I've lived the dream of contributing to several open source projects, and while that helped to make me learn a lot, while also making others happy, that didn't make me a professional. On the contrary � that helped to make me realize that I'm a failure at becoming a professional.

So, nowadays I'm being very careful and not rushing things. And this is why some people may be pissed off � I'm not going to release Retroquad before releasing my game. It will be a long road, but that's the way life is.

I'd like to finish this post with something actually constructive, but I'm feeling particularly down today, so� that's it. But I love you all. 
You Are Among Good People Here... 
Don't sweat it ;) 
 
that probably means no one will ever use it as a target for mods or maps though. 
 
� but I have two goals:
� To create a good (not merely acceptable) game using my engine, and
� To make it commercially viable.


To be honest I don't blame you. Making something for quake means it gets played by about a dozen people if you're lucky, and going by all the negativity in the AD thread, I can see how "what's the point?" is quite a relevant thing to ask these days regarding new Quake projects. 
A Dozen People 
But we all LOVE IT!!!

Some of us make maps just for fun even knowing that only a few dozen people may ever play it. It's relaxing. And we have fun thats whats important. 
Cogstart.bsp 
reupload/link smbody pls? thnx 
@jaromir83 
That's the Coagula Contest start map. So why not download Coagula Contest. 
RE: Baker, Coagula Contest 
possible to get those *.bsps from Coagula Contest's pak0.pak to be able to play them as standalones using for example "-game bastion/marcher" (I am used to Kinn's special features: better axe, explosions, hit-sound etc) please? 
 
Get Pakscape and you can pull files out of pak files. 
Dragon Unpacker 
worked, installation was full of malware though, spent half a day reinstalling windows, beware 
 
should have used pakscape...
http://www.fileplanet.com/50620/download/PakScape
first hit on google. 
 
necros: Right now this would be the case anyway, since it can't even run the official mission packs without crashing. There's a lot of bugfixes to do, limits to increase and so on.

It will be a long time before it can run stuff like Arcane Dimensions or Warpspasm.

Qmaster: I'm more focused on improving my skills than on relaxing or having fun� but playing the new maps from people here is always fun.

Baker: I prefer PakExplorer. 
@mankrip - PakExplorer Is Of Very Limited Use 
If you go to https://www.quaddicted.com/reviews/ad_v1_42final.html and look at the list of files in Arcane Dimensions here are some of the names:

1) gfx/env/moonhigh_bk.tga (11 characters long)
2) gfx/env/interstellar_dn.tga (15 characters)
3) effectinfo.txt (10 characters)
4) dpsetting.cfg (9 characters)
5) maps/base_brk/rock_sw01.bsp ) (9 characters)

What would be recommendation on how to create a pak file holding those files with PakExplorer? Or add those files to a pak with PakExplorer?

It would be pretty hard to do considering Pak Explorer cannot add or edit files with more than 8 characters in the file name. 
 
you would rename them to 8.3 .. actually i thought this was a limitation of the pakformat, it's only a limitation of some tools? 
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