Nevermind
#2701 posted by flp on 2017/11/27 15:07:23
The fix mentioned above doesn't work. Plz ignore that
Haven't Mapped In A Decade, Getting My Bearings...
#2702 posted by iriyap on 2017/11/30 15:58:40
Is there any way to scale whole brushes (not just drag faces) in Trenchbroom? Basically I want to make a round tower with a dome on top, so I used a bunch of rectangles at a 15 degree angle to each other to make a circle of sorts, then convex merged the whole thing to get a solid cylinder, now I just need to dupe this cylinder brush, scale it down, put it in the middle, and do a subtract operation to get a hollow cylinder. But I can't seem to find any kind of scaling tool. Maybe I should just go back to GtkRadiant, since this sounds like an awfully ass-backwards way to create a simple primitive... Thoughts?
@iriyap
In a word no. No scaling. It sucks and many of us have asked for it repeatedly. I'm not sure any progress has been made on this:
https://github.com/kduske/TrenchBroom/issues/871
I used TB2 daily and I am acclimated to not having this feature. For someone coming in fresh I can absolutely understand how frustrating this can be. However, for me the benefits of TB2 far outway its limitations.
I've only had this happen once where I really needed to scale something up. Save your shape as a map file. Bring into Radiant and scale it up. Save as a map and re-open in Tb2. Yes it's a pain, yes it's dumb not to be able to scale brushes or groups. And yes Tb2 is still great.
@iriyap
I wanted to add that development is ongoing and there are some very nice features being worked on over the few weeks. I think a proper v2 is very close to reality. Fingers crossed.
Thanks
#2705 posted by iriyap on 2017/11/30 19:54:47
It sucks that there's still no 100% feature complete modern replacement for Radiant. Oh, well.
Scaling
#2706 posted by aftershock on 2017/11/30 23:34:31
@iriyap There is a thread open on Github for scaling:
https://github.com/kduske/TrenchBroom/issues/871
GTKRadiant accidentially dropped support for Quake1:
https://github.com/TTimo/GtkRadiant/issues/555
There is NetRadiant:
https://github.com/Garux/netradiant-custom/releases
There is also J.A.C.K which you can get on Steam or other places.
I checked them all out recently before starting (Including QuArK) to edit and I think Trenchbroom is the best bet, but just wait for it to develop features. Either that or maybe combine editors.
Debian Install Issue Filed On Github
#2707 posted by aftershock on 2017/11/30 23:36:58
The issue of Trenchbroom not installing on Debian is now filed on Github.
Issue #1900:
https://github.com/kduske/TrenchBroom/issues/1900
Ditto
#2709 posted by
PRITCHARD on 2017/12/03 02:02:09
I was thinking actually that it'd be great if someone could compile the current version and upload that here or something at least. I really need some of the bugfixes that have been made since rc4...
TrenchBroom 2.0.0 RC 5
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC5-2
This is planned to be the final RC for TB2. Fingers crossed and go map!
Thanks For The Feedback!
#2712 posted by
Breezeep_ on 2017/12/30 18:06:07
In regards to the gold key secret, I didn't really know that you could grab it through the bars. It's something I didn't think about at the time because I was scrambling to finish the map and send it out. In other words, glad you're all enjoying this!
Fuck, Wrong Thread
#2713 posted by
Breezeep_ on 2017/12/30 18:06:26
can someone delete these posts
RC5 Quake.fgd Problems
#2714 posted by
SavageX on 2017/12/31 12:09:52
Thanks for the new release candidate!
I'm on x86-64 Ubuntu 16.04. After removing the old package and installing the RC5 .deb it appears that Quake.fgd cannot be parsed:
Could not load builtin entity definition file 'Quake/Quake.fgd': Expected end of file, but got ')' (raw data: ')') [line 110, column 5]
Is there any cleanup I need to do when upgrading?
No Idea
It should work out of the box. Could you upload the file somewhere?
#2716 posted by
SavageX on 2018/01/01 16:48:54
I put the file from RC5 there:
https://maikmerten.de/base1/Quake.fgd
However, this file seems to be identical to the one shipped with the RC4
.deb package (same md5sum), so perhaps the parser itself is grumpy?
I Can't Reproduce This.
No idea what's going on. I have added tests to parse all of the included FGD and DEF files, and they pass on my machine. Let's see what the Linux builds say.
@SleepwalkR
#2718 posted by
SavageX on 2018/01/02 19:33:12
I tried RC5 on another machine with Ubuntu 17.10. There the problem is gone.
So perhaps my Ubuntu 16.04 machine is special.
Trenchbroom
#2720 posted by Drow on 2018/01/05 21:43:10
Hey all. Love trench broom. I was wondering if there was an easy way to mass select a large portion of the map much like gtkradiants ctrl+click+drag on the top/dn view?
Thx in advance. :)
#2721 posted by
muk on 2018/01/05 22:12:14
TB uses brushes as a selection tool.
Make a brush that covers that things you wish to select then press Ctrl+T. Theres more Selection methods in the "Edit" menu up top.
Ty Sir.
#2722 posted by drow on 2018/01/05 22:22:16
RC6 Is Out
I decided to a last release to get all the latest fixes tested. Get it here as usual:
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC6
Water
How do you make water in trenchbroom, I have looked in create brush entity, on youtube, searched on google, looked at tutorials, and I don't know what to do
@superquake
Just create a brush and apply one of the water textures. They start with an *