Thank You For TrenchBroom
#2699 posted by
SavageX on 2017/11/27 10:03:21
I just got around trying TrenchBroom 2, and found it to be very easy to get into and overall to be very pleasant and powerful. I've now switched from NetRadiant for my Quake 1 mapping needs.
Thanks a lot for creating this editor! (Is there a donation link somewhere?)
Libpng
#2700 posted by flp on 2017/11/27 11:50:21
Apparently there is no libpng12-0 on current debian derivates. Instead there is libpng16-16.
I don't fully understand however there is another fix that doesn't require a download of some library from somewhere.
We just edit the deb and edit the libpng dependency to match the current libpng16-16
dpkg-deb -x TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb tmpdir
dpkg-deb --control TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb tmpdir/DEBIAN
sed -i 's/libpng12-0 (>= 1.2.13-4)/libpng16-16/g' tmpdir/DEBIAN/control
dpkg -b tmpdir Edited-TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb
dpkg -i Edited-TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb
aptitude install
@Sleep if you are still building the linux package on an old distribution (pre Ubuntu 16.04 or Debian 9/Stretch) it might be time to switch. The build tooling will probably take care of the rest.
@aftershock getting trenchbroom into official debian repositories is definetely a possibility but from what I've heard debian maintainers are very meticulous about package layout and QA to the point that the automated build probably wouldn't do and manual repackaging would need to happen specifically for the debian repos.
PS: Don't forget about the github issue
Nevermind
#2701 posted by flp on 2017/11/27 15:07:23
The fix mentioned above doesn't work. Plz ignore that
Haven't Mapped In A Decade, Getting My Bearings...
#2702 posted by iriyap on 2017/11/30 15:58:40
Is there any way to scale whole brushes (not just drag faces) in Trenchbroom? Basically I want to make a round tower with a dome on top, so I used a bunch of rectangles at a 15 degree angle to each other to make a circle of sorts, then convex merged the whole thing to get a solid cylinder, now I just need to dupe this cylinder brush, scale it down, put it in the middle, and do a subtract operation to get a hollow cylinder. But I can't seem to find any kind of scaling tool. Maybe I should just go back to GtkRadiant, since this sounds like an awfully ass-backwards way to create a simple primitive... Thoughts?
@iriyap
In a word no. No scaling. It sucks and many of us have asked for it repeatedly. I'm not sure any progress has been made on this:
https://github.com/kduske/TrenchBroom/issues/871
I used TB2 daily and I am acclimated to not having this feature. For someone coming in fresh I can absolutely understand how frustrating this can be. However, for me the benefits of TB2 far outway its limitations.
I've only had this happen once where I really needed to scale something up. Save your shape as a map file. Bring into Radiant and scale it up. Save as a map and re-open in Tb2. Yes it's a pain, yes it's dumb not to be able to scale brushes or groups. And yes Tb2 is still great.
@iriyap
I wanted to add that development is ongoing and there are some very nice features being worked on over the few weeks. I think a proper v2 is very close to reality. Fingers crossed.
Thanks
#2705 posted by iriyap on 2017/11/30 19:54:47
It sucks that there's still no 100% feature complete modern replacement for Radiant. Oh, well.
Scaling
#2706 posted by aftershock on 2017/11/30 23:34:31
@iriyap There is a thread open on Github for scaling:
https://github.com/kduske/TrenchBroom/issues/871
GTKRadiant accidentially dropped support for Quake1:
https://github.com/TTimo/GtkRadiant/issues/555
There is NetRadiant:
https://github.com/Garux/netradiant-custom/releases
There is also J.A.C.K which you can get on Steam or other places.
I checked them all out recently before starting (Including QuArK) to edit and I think Trenchbroom is the best bet, but just wait for it to develop features. Either that or maybe combine editors.
Debian Install Issue Filed On Github
#2707 posted by aftershock on 2017/11/30 23:36:58
The issue of Trenchbroom not installing on Debian is now filed on Github.
Issue #1900:
https://github.com/kduske/TrenchBroom/issues/1900
Ditto
#2709 posted by
PRITCHARD on 2017/12/03 02:02:09
I was thinking actually that it'd be great if someone could compile the current version and upload that here or something at least. I really need some of the bugfixes that have been made since rc4...
TrenchBroom 2.0.0 RC 5
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC5-2
This is planned to be the final RC for TB2. Fingers crossed and go map!
Thanks For The Feedback!
#2712 posted by
Breezeep_ on 2017/12/30 18:06:07
In regards to the gold key secret, I didn't really know that you could grab it through the bars. It's something I didn't think about at the time because I was scrambling to finish the map and send it out. In other words, glad you're all enjoying this!
Fuck, Wrong Thread
#2713 posted by
Breezeep_ on 2017/12/30 18:06:26
can someone delete these posts
RC5 Quake.fgd Problems
#2714 posted by
SavageX on 2017/12/31 12:09:52
Thanks for the new release candidate!
I'm on x86-64 Ubuntu 16.04. After removing the old package and installing the RC5 .deb it appears that Quake.fgd cannot be parsed:
Could not load builtin entity definition file 'Quake/Quake.fgd': Expected end of file, but got ')' (raw data: ')') [line 110, column 5]
Is there any cleanup I need to do when upgrading?
No Idea
It should work out of the box. Could you upload the file somewhere?
#2716 posted by
SavageX on 2018/01/01 16:48:54
I put the file from RC5 there:
https://maikmerten.de/base1/Quake.fgd
However, this file seems to be identical to the one shipped with the RC4
.deb package (same md5sum), so perhaps the parser itself is grumpy?
I Can't Reproduce This.
No idea what's going on. I have added tests to parse all of the included FGD and DEF files, and they pass on my machine. Let's see what the Linux builds say.
@SleepwalkR
#2718 posted by
SavageX on 2018/01/02 19:33:12
I tried RC5 on another machine with Ubuntu 17.10. There the problem is gone.
So perhaps my Ubuntu 16.04 machine is special.
Trenchbroom
#2720 posted by Drow on 2018/01/05 21:43:10
Hey all. Love trench broom. I was wondering if there was an easy way to mass select a large portion of the map much like gtkradiants ctrl+click+drag on the top/dn view?
Thx in advance. :)
#2721 posted by
muk on 2018/01/05 22:12:14
TB uses brushes as a selection tool.
Make a brush that covers that things you wish to select then press Ctrl+T. Theres more Selection methods in the "Edit" menu up top.
Ty Sir.
#2722 posted by drow on 2018/01/05 22:22:16
RC6 Is Out
I decided to a last release to get all the latest fixes tested. Get it here as usual:
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC6